1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.6;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
camera {location <2,3,-10> direction z*1 look_at <-2,2,0>}
plane {y,0 pigment {White} }
plane {z,0 pigment {SteelBlue} hollow on }
#declare Object1 =
union {
torus {2 .1 rotate <100,10,0> translate z*1}
text {ttf "cyrvetic.ttf","projected",.1,0}
text {ttf "cyrvetic.ttf","through",.1,0 translate y*-1}
scale .4 translate <-1,3,-7>
}
object {Object1 pigment {YellowGreen}}
light_source {<0,4,-10> White*2 projected_through {Object1}}
light_source {<0,3,-9> White*1 shadowless}
|