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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// Demo scene for the "no_reflection" object modifier
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
#include "thingy.inc"
camera { location <100,100,100>
right x*image_width/image_height
angle 65 // direction z*1
look_at <0,0,0>
}
plane {y,0 pigment {SteelBlue}}
object {Thingy
scale .4 translate <-40,0,30> pigment {rgb <1,1,.5>}
no_reflection
}
object {Thingy
scale .4 translate <40,0,30> pigment {rgb <1,.5,.5>}
}
plane {z,0 pigment {SteelBlue} finish {reflection {.5}} normal {bumps .02 scale 5}}
text {ttf "cyrvetic","no_reflection !",.05,0 scale 15 rotate <0,-180,0> translate <-10,30,.5> pigment {rgb <1,1,.5>} finish {ambient 1 diffuse 0}}
light_source {<400,500,130> White*2}
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