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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// Bump map example
// File by Drew Wells
// NOTE: Calls for "bumpmap_.png", but any 320x200 png will work.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
camera {
location <0, 0, -120>
angle 45
right x*image_width/image_height
look_at <0, 0, 0>
}
sphere { <0, 0, 0>, 25
pigment { rgb<1,1,1> }
normal {
bump_map {
png "bumpmap_.png"
bump_size 10
interpolate 2
once
}
scale 50 /* scaled and translated into position */
translate <-25, -25, 0>
}
finish { specular 0.8 }
}
plane { y, -25
pigment {Gold}
// finish {ambient 0.1 diffuse 0.5}
}
light_source {<100,120,-130> colour White}
fog{ fog_type 2
distance 300
color rgb<1,1,1>*0
fog_offset 0.1
fog_alt 1.5
turbulence 1.8
} //----------------
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