File: normmap.pov

package info (click to toggle)
povray 1%3A3.7.0.10-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 147,232 kB
  • sloc: cpp: 845,011; ansic: 122,118; sh: 34,204; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,388; cs: 879; awk: 590; perl: 245; xml: 95
file content (75 lines) | stat: -rw-r--r-- 1,521 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.

// Persistence Of Vision raytracer sample file.
// Normal_map example
//
// -w320 -h240
// -w800 -h600 +a0.3

#version 3.7;

global_settings { assumed_gamma 1.0 }

#include "colors.inc"

 camera {
     location  <0,3,-31>
     right     x*image_width/image_height
     direction 3*z
 }

#declare Amt=<0,0,0>;

 light_source { <200, 200, -100> color White}

 #default {
     pigment { White }
     normal { bump_size 1.5 }
     finish { phong 0.8 phong_size 200 }
 }

box{<-2,-2,0>,<2,2,1>
  normal {
    gradient x
    normal_map{
      [0.3 marble turbulence 0.5]
      [0.7 gradient y scallop_wave scale .3]
    }
    translate -3*x
    scale 2
  }
  translate <-3,5.50>
}

box{<-2,-2,0>,<2,2,1>
  normal {
    wood
    normal_map{
      [0.5 marble turbulence 0.5]
      [0.5 radial sine_wave frequency 10 rotate x*90]
    }
  }
  translate <3,5.50>
}
box{<-2,-2,0>,<2,2,1>
  normal {
    checker
      normal { marble turbulence 0.5 }
      normal { radial sine_wave frequency 10 rotate x*90}
  }
  translate <-3,1,0>
}
box{<-2,-2,0>,<2,2,1>
  normal {
    radial frequency 10
    normal_map{
      [0.5 gradient x triangle_wave scale .3]
      [0.5 gradient z scallop_wave scale .3]
    }
    rotate x*90
  }
  translate <3,1,0>
}