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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// This file demonstrates some uses of the "crackle solid" pattern,
// with a fake-granite tiled floor, and a zinc bucket.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "woods.inc"
camera { location <70,100,60>
right x*image_width/image_height
angle 40
look_at <0,15,0>
}
light_source {<40,350,300> White*1.5 spotlight point_at 0 radius 9 falloff 11}
//--textures definitions--------------------------------
#declare Stone1 = texture {
pigment {crackle solid
color_map {[0 Black][.2 Wheat*.5][.4 Black][.6 Wheat*.5][.8 Black][1 Wheat*.5]}
}
finish {phong .7 reflection {.4}}
normal {bumps .1 scale .2}
scale .1
}
#declare Stone2 = texture {
pigment {crackle solid
color_map {[0 Red][.2 Wheat][.4 Tan][.6 Wheat][.8 Red*.5][1 Wheat]}
}
scale .05
}
#declare Zinc1 = texture {
pigment {Gray80}
finish {phong .7 reflection {.3}}
normal {bumps .002 scale <.1,.1,10>}
}
#declare Zinc2 = texture {
pigment {Gray90}
finish {phong .6 reflection {.05}}
normal {bumps .002 scale <.1,.1,10> rotate y*90}
}
#declare Zinc3 = texture {
pigment {Gray60}
finish {phong .5 reflection {.3}}
normal {bumps .002 scale <.1,.1,10> rotate y*180}
}
#declare Zinc = texture {
crackle solid
texture_map {
[0.0 Zinc1]
[0.5 Zinc2]
[1.0 Zinc3]
}
scale 1
}
//--floor--------------------------------
plane {y,0
texture {checker texture {Stone1} texture {Stone2} scale 20 translate y*10}
}
//--bucket--------------------------------
union {
cylinder {<0,0,0>,<0,2,0>,15}
difference {
cone {<0,2,0>,15,<0,40,0>,20}
cone {<0,2,0>,14.9,<0,41,0>,19.9}
}
torus {20 .4 translate y*40}
union {
torus {22 .4 clipped_by {plane {x,0}}}
cylinder {<0,0,18>,<0,0,22>,.4}
sphere {<0,0,22>,.4}
cylinder {<0,0,-18>,<0,0,-22>,.4}
sphere {<0,0,-22>,.4}
cylinder {<-21.5,0,-5>,<-21.5,0,5>,1.5 texture {T_Wood21 scale 20}}
rotate z*150
translate y*35}
texture {Zinc}
translate z*15
}
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