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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// Density_file pattern example
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#declare T1=
texture{
pigment{
density_file df3 "spiral.df3" interpolate 1
translate <-0.5,-0.5,-0.5>
scale <1,1,0.1>
translate <0,0,-0.75>
color_map{[0.0 Black][1.0 White]}
}
}
#declare T2=
texture{
pigment{White}
normal{
density_file df3 "spiral.df3" ,2.6
interpolate 1
translate <-0.5,-0.5,-0.5>
scale <1,1,0.1>
translate <0,0,-0.75>
}
finish{phong 0.8 phong_size 200}
}
#include "pignorm.inc"
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