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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// Used by pigment/normal pattern example scenes
// #version 3.7;
//global_settings {
// assumed_gamma 1.0
// }
camera {
location <0,1,-14>
right x*image_width/image_height
angle 25
}
plane {
y, -1.01
pigment { checker color rgb<1,1,1>*1.1 , color rgb<1,1,1>*0 }
}
plane {
z, 3.01
hollow on
pigment {White*1.1 }
}
light_source { <300, 200, -700> color rgb<1,1,1>*1.00 }
//light_source { <-50, 10, -500> color rgb<1,1,1>*0.75 }
sphere {0,1
texture{T1}
translate <-2, 2, 0>
}
sphere {0,1
texture{T2}
translate -2*x
}
cylinder{
-z,z,1
scale .75
texture{T1}
rotate <-30,30,0>
translate 2*y
}
cylinder{
-z,z,1
scale .75
texture{T2}
rotate <-30,30,0>
}
box{<-1,-1,-1>,<1,1,1>
scale .75
texture{T1}
rotate <-30,30,0>
translate <2,2,0>
}
box{<-1,-1,-1>,<1,1,1>
scale .75
texture{T2}
rotate <-30,30,0>
translate 2*x
}
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