1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483
|
///////////////////////////////////////////////////////////////////////////
//
// Copyright (c) 2005-2012, Industrial Light & Magic, a division of Lucas
// Digital Ltd. LLC
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
///////////////////////////////////////////////////////////////////////////
//-----------------------------------------------------------------------------
//
// class Task, class ThreadPool, class TaskGroup
//
//-----------------------------------------------------------------------------
#include "IlmThread.h"
#include "IlmThreadMutex.h"
#include "IlmThreadSemaphore.h"
#include "IlmThreadPool.h"
#include "Iex.h"
#include <list>
using namespace std;
ILMTHREAD_INTERNAL_NAMESPACE_SOURCE_ENTER
namespace {
class WorkerThread: public Thread
{
public:
WorkerThread (ThreadPool::Data* data);
virtual void run ();
private:
ThreadPool::Data * _data;
};
} //namespace
struct TaskGroup::Data
{
Data ();
~Data ();
void addTask () ;
void removeTask ();
Semaphore isEmpty; // used to signal that the taskgroup is empty
int numPending; // number of pending tasks to still execute
Mutex dtorMutex; // used to work around the glibc bug:
// http://sources.redhat.com/bugzilla/show_bug.cgi?id=12674
};
struct ThreadPool::Data
{
Data ();
~Data();
void finish ();
bool stopped () const;
void stop ();
Semaphore taskSemaphore; // threads wait on this for ready tasks
Mutex taskMutex; // mutual exclusion for the tasks list
list<Task*> tasks; // the list of tasks to execute
size_t numTasks; // fast access to list size
// (list::size() can be O(n))
Semaphore threadSemaphore; // signaled when a thread starts executing
Mutex threadMutex; // mutual exclusion for threads list
list<WorkerThread*> threads; // the list of all threads
size_t numThreads; // fast access to list size
bool stopping; // flag indicating whether to stop threads
Mutex stopMutex; // mutual exclusion for stopping flag
};
//
// class WorkerThread
//
WorkerThread::WorkerThread (ThreadPool::Data* data):
_data (data)
{
start();
}
void
WorkerThread::run ()
{
//
// Signal that the thread has started executing
//
_data->threadSemaphore.post();
while (true)
{
//
// Wait for a task to become available
//
_data->taskSemaphore.wait();
{
Lock taskLock (_data->taskMutex);
//
// If there is a task pending, pop off the next task in the FIFO
//
if (_data->numTasks > 0)
{
Task* task = _data->tasks.front();
TaskGroup* taskGroup = task->group();
_data->tasks.pop_front();
_data->numTasks--;
taskLock.release();
task->execute();
taskLock.acquire();
delete task;
taskGroup->_data->removeTask();
}
else if (_data->stopped())
{
break;
}
}
}
}
//
// struct TaskGroup::Data
//
TaskGroup::Data::Data (): isEmpty (1), numPending (0)
{
// empty
}
TaskGroup::Data::~Data ()
{
//
// A TaskGroup acts like an "inverted" semaphore: if the count
// is above 0 then waiting on the taskgroup will block. This
// destructor waits until the taskgroup is empty before returning.
//
isEmpty.wait ();
// Alas, given the current bug in glibc we need a secondary
// syncronisation primitive here to account for the fact that
// destructing the isEmpty Semaphore in this thread can cause
// an error for a separate thread that is issuing the post() call.
// We are entitled to destruct the semaphore at this point, however,
// that post() call attempts to access data out of the associated
// memory *after* it has woken the waiting threads, including this one,
// potentially leading to invalid memory reads.
// http://sources.redhat.com/bugzilla/show_bug.cgi?id=12674
Lock lock (dtorMutex);
}
void
TaskGroup::Data::addTask ()
{
//
// Any access to the taskgroup is protected by a mutex that is
// held by the threadpool. Therefore it is safe to access
// numPending before we wait on the semaphore.
//
if (numPending++ == 0)
isEmpty.wait ();
}
void
TaskGroup::Data::removeTask ()
{
// Alas, given the current bug in glibc we need a secondary
// syncronisation primitive here to account for the fact that
// destructing the isEmpty Semaphore in a separate thread can
// cause an error. Issuing the post call here the current libc
// implementation attempts to access memory *after* it has woken
// waiting threads.
// Since other threads are entitled to delete the semaphore the
// access to the memory location can be invalid.
// http://sources.redhat.com/bugzilla/show_bug.cgi?id=12674
if (--numPending == 0)
{
Lock lock (dtorMutex);
isEmpty.post ();
}
}
//
// struct ThreadPool::Data
//
ThreadPool::Data::Data (): numTasks (0), numThreads (0), stopping (false)
{
// empty
}
ThreadPool::Data::~Data()
{
Lock lock (threadMutex);
finish ();
}
void
ThreadPool::Data::finish ()
{
stop();
//
// Signal enough times to allow all threads to stop.
//
// Wait until all threads have started their run functions.
// If we do not wait before we destroy the threads then it's
// possible that the threads have not yet called their run
// functions.
// If this happens then the run function will be called off
// of an invalid object and we will crash, most likely with
// an error like: "pure virtual method called"
//
for (size_t i = 0; i < numThreads; i++)
{
taskSemaphore.post();
threadSemaphore.wait();
}
//
// Join all the threads
//
for (list<WorkerThread*>::iterator i = threads.begin();
i != threads.end();
++i)
{
delete (*i);
}
Lock lock1 (taskMutex);
Lock lock2 (stopMutex);
threads.clear();
tasks.clear();
numThreads = 0;
numTasks = 0;
stopping = false;
}
bool
ThreadPool::Data::stopped () const
{
Lock lock (stopMutex);
return stopping;
}
void
ThreadPool::Data::stop ()
{
Lock lock (stopMutex);
stopping = true;
}
//
// class Task
//
Task::Task (TaskGroup* g): _group(g)
{
// empty
}
Task::~Task()
{
// empty
}
TaskGroup*
Task::group ()
{
return _group;
}
TaskGroup::TaskGroup ():
_data (new Data())
{
// empty
}
TaskGroup::~TaskGroup ()
{
delete _data;
}
//
// class ThreadPool
//
ThreadPool::ThreadPool (unsigned nthreads):
_data (new Data())
{
setNumThreads (nthreads);
}
ThreadPool::~ThreadPool ()
{
delete _data;
}
int
ThreadPool::numThreads () const
{
Lock lock (_data->threadMutex);
return _data->numThreads;
}
void
ThreadPool::setNumThreads (int count)
{
if (count < 0)
throw IEX_INTERNAL_NAMESPACE::ArgExc ("Attempt to set the number of threads "
"in a thread pool to a negative value.");
//
// Lock access to thread list and size
//
Lock lock (_data->threadMutex);
if ((size_t)count > _data->numThreads)
{
//
// Add more threads
//
while (_data->numThreads < (size_t)count)
{
_data->threads.push_back (new WorkerThread (_data));
_data->numThreads++;
}
}
else if ((size_t)count < _data->numThreads)
{
//
// Wait until all existing threads are finished processing,
// then delete all threads.
//
_data->finish ();
//
// Add in new threads
//
while (_data->numThreads < (size_t)count)
{
_data->threads.push_back (new WorkerThread (_data));
_data->numThreads++;
}
}
}
void
ThreadPool::addTask (Task* task)
{
//
// Lock the threads, needed to access numThreads
//
Lock lock (_data->threadMutex);
if (_data->numThreads == 0)
{
task->execute ();
delete task;
}
else
{
//
// Get exclusive access to the tasks queue
//
{
Lock taskLock (_data->taskMutex);
//
// Push the new task into the FIFO
//
_data->tasks.push_back (task);
_data->numTasks++;
task->group()->_data->addTask();
}
//
// Signal that we have a new task to process
//
_data->taskSemaphore.post ();
}
}
ThreadPool&
ThreadPool::globalThreadPool ()
{
//
// The global thread pool
//
static ThreadPool gThreadPool (0);
return gThreadPool;
}
void
ThreadPool::addGlobalTask (Task* task)
{
globalThreadPool().addTask (task);
}
ILMTHREAD_INTERNAL_NAMESPACE_SOURCE_EXIT
|