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/*******************************************************************************
* radiositytask.cpp
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/render/radiositytask.cpp $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#include <boost/thread.hpp>
#include <boost/bind.hpp>
// frame.h must always be the first POV file included (pulls in platform config)
#include "backend/frame.h"
#include "base/types.h"
#include "base/timer.h"
#include "backend/render/radiositytask.h"
#include "backend/scene/threaddata.h"
#include "backend/scene/scene.h"
#include "backend/scene/view.h"
// this must be the last file included
#include "base/povdebug.h"
namespace pov
{
using namespace pov_base;
RadiosityTask::RadiosityTask(ViewData *vd, DBL ptsz, DBL ptesz, unsigned int pts, unsigned int ptsc, unsigned int nt) :
RenderTask(vd),
trace(vd, GetViewDataPtr(), vd->GetSceneData()->parsedMaxTraceLevel, vd->GetSceneData()->parsedAdcBailout,
vd->GetQualityFeatureFlags(), cooperate, media, radiosity, !vd->GetSceneData()->radiositySettings.vainPretrace),
cooperate(*this),
media(GetViewDataPtr(), &trace, &photonGatherer),
radiosity(vd->GetSceneData(), GetViewDataPtr(),
vd->GetSceneData()->radiositySettings, vd->GetRadiosityCache(), cooperate, false, Vector3d(vd->GetCamera().Location)),
photonGatherer(&vd->GetSceneData()->surfacePhotonMap, vd->GetSceneData()->photonSettings),
pretraceStep(pts),
pretraceStepCount(ptsc),
pretraceStartSize(ptsz),
pretraceEndSize(ptesz),
pretraceCoverage(vd->GetSceneData()->radiositySettings.nearestCountAPT),
nominalThreads(nt)
{
}
RadiosityTask::~RadiosityTask()
{
}
void RadiosityTask::Run()
{
//RandomIntSequence rands(0, 2, 2047);
//RandomIntSequence::Generator randgen(&rands);
RandomDoubleSequence rands(-1.0, 1.0, 2047);
RandomDoubleSequence::Generator randgen(&rands);
DBL width = GetViewData()->GetWidth();
DBL height = GetViewData()->GetHeight();
POVRect rect;
vector<Vector2d> pixelpositions;
vector<Colour> pixelcolors;
unsigned int serial;
float progressWeightTotal = (pow(4.0f, (float)pretraceStepCount) - 1.0) / 3.0; // equal to SUM[i=0,N-1](pow(4.0, i))
ViewData::BlockInfo* pInfo;
while(GetViewData()->GetNextRectangle(rect, serial, pInfo, nominalThreads) == true)
{
RadiosityBlockInfo* pBlockInfo = dynamic_cast<RadiosityBlockInfo*>(pInfo);
if (!pBlockInfo)
{
if (pInfo)
{
delete pInfo;
pInfo = NULL;
}
pBlockInfo = new RadiosityBlockInfo();
}
unsigned int currentStep = pretraceStep + pBlockInfo->pass;
double pretraceSize = max(pretraceStartSize * pow(0.5f, (float)pBlockInfo->pass), pretraceEndSize);
double nextPretraceSize = max(pretraceStartSize * pow(0.5f, (float)pBlockInfo->pass + 1), pretraceEndSize);
radiosity.BeforeTile((nominalThreads? serial % nominalThreads : 0), pretraceStep + pBlockInfo->pass);
randgen.SetSeed((pretraceStep + pBlockInfo->pass) * 17 + serial * 13); // make sure our jitter is different (but reproducible) for each pass and tile
unsigned int px = (rect.GetWidth() + pretraceSize - 1) / pretraceSize;
unsigned int py = (rect.GetHeight() + pretraceSize - 1) / pretraceSize;
unsigned int nextPx = (rect.GetWidth() + nextPretraceSize - 1) / nextPretraceSize;
unsigned int nextPy = (rect.GetHeight() + nextPretraceSize - 1) / nextPretraceSize;
double startX = ceil((DBL(rect.left) - 0.5) / pretraceSize) * pretraceSize;
double startY = ceil((DBL(rect.top) - 0.5) / pretraceSize) * pretraceSize;
double endX = DBL(rect.right) + 0.5;
double endY = DBL(rect.bottom) + 0.5;
// make sure we start with the pixel buffer cleared
pixelpositions.clear();
pixelpositions.reserve(px * py);
pixelcolors.clear();
pixelcolors.reserve(px * py);
double jitter = min(1.0, pretraceSize / 2.0);
double offset = (pretraceSize - 1.0) / 2.0;
unsigned int subBlockCount = pBlockInfo->incompleteSubBlocks.size();
int subBlockDivideX;
int subBlockDivideY;
if (pretraceCoverage != 0)
{
// for the next pass, subdivide further as long as that this leaves us with at least 4x4 pixels
subBlockDivideX = max( 1, (int)floor((DBL)nextPx / (DBL)(pBlockInfo->subBlockCountX * 4)) );
subBlockDivideY = max( 1, (int)floor((DBL)nextPy / (DBL)(pBlockInfo->subBlockCountY * 4)) );
}
else
{
// don't subdivide if we're not using adaptive pretrace
subBlockDivideX = 1;
subBlockDivideY = 1;
}
for (int sub = 0; sub < subBlockCount; sub ++)
{
radiosity.ResetTopLevelStats();
int pixelCount = 0;
int subX = pBlockInfo->incompleteSubBlocks.front().subBlockPosX;
int subY = pBlockInfo->incompleteSubBlocks.front().subBlockPosY;
DBL subStartX = rect.left + (DBL)rect.GetWidth() * (DBL) subX / (DBL)(pBlockInfo->subBlockCountX);
DBL subEndX = subStartX + (DBL)rect.GetWidth() / (DBL)(pBlockInfo->subBlockCountX);
DBL subStartY = rect.top + (DBL)rect.GetHeight() * (DBL) subY / (DBL)(pBlockInfo->subBlockCountY);
DBL subEndY = subStartY + (DBL)rect.GetHeight() / (DBL)(pBlockInfo->subBlockCountY);
for(DBL y = startY; y < subEndY; y += pretraceSize)
{
if (y < subStartY)
continue;
for(DBL x = startX; x < subEndX; x += pretraceSize)
{
if (x < subStartX)
continue;
Colour col;
trace(x + offset + jitter * randgen(), y + offset + jitter * randgen(), width, height, col);
pixelpositions.push_back(Vector2d(x, y));
pixelcolors.push_back(col);
pixelCount ++;
Cooperate();
}
}
long queryCount;
float reuse;
radiosity.GetTopLevelStats(queryCount, reuse);
bool again;
if (pixelCount < 9)
// shoot at least a certain number of rays
// (NB: Subdivision strategy tries to ensure we get at least 4x4 pixels)
again = true;
else if (queryCount == 0)
// stop if we don't seem to need any samples at all in this square (e.g. because it shows only background)
again = false;
else if ((pretraceCoverage != 0) && (reuse / (float)queryCount >= pretraceCoverage))
// stop if the average number of re-usable samples reaches a certain threshold
again = false;
else
// otherwise do another pass
again = true;
pBlockInfo->incompleteSubBlocks.pop_front();
if (again)
{
for (int subDivY = 0; subDivY < subBlockDivideY; subDivY ++)
for (int subDivX = 0; subDivX < subBlockDivideX; subDivX ++)
pBlockInfo->incompleteSubBlocks.push_back(RadiositySubBlockInfo(subX * subBlockDivideX + subDivX, subY * subBlockDivideY + subDivY));
}
}
GetViewDataPtr()->Stats()[Number_Of_Pixels] += pixelpositions.size();
radiosity.AfterTile();
float progressWeight = pow(4.0f, (float)pBlockInfo->pass) / progressWeightTotal;
pBlockInfo->pass ++;
if (pBlockInfo->pass < pretraceStepCount && pBlockInfo->incompleteSubBlocks.size() > 0)
{
// run another pass
pBlockInfo->subBlockCountX *= subBlockDivideX;
pBlockInfo->subBlockCountY *= subBlockDivideY;
pBlockInfo->completion += progressWeight;
}
else
{
// no more passes please
progressWeight = 1.0 - pBlockInfo->completion;
delete pBlockInfo;
pBlockInfo = NULL;
}
GetViewDataPtr()->AfterTile();
if(pixelpositions.size() > 0)
GetViewData()->CompletedRectangle(rect, serial, pixelpositions, pixelcolors, int(ceil(pretraceSize)), false, progressWeight, pBlockInfo);
else
GetViewData()->CompletedRectangle(rect, serial, progressWeight, pBlockInfo);
}
}
void RadiosityTask::Stopped()
{
// nothing to do for now [trf]
}
void RadiosityTask::Finish()
{
GetViewDataPtr()->timeType = SceneThreadData::kRadiosityTime;
GetViewDataPtr()->realTime = ConsumedRealTime();
GetViewDataPtr()->cpuTime = ConsumedCPUTime();
}
}
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