File: tracepixel.h

package info (click to toggle)
povray 1%3A3.7.0.10-2
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 147,232 kB
  • sloc: cpp: 845,011; ansic: 122,118; sh: 34,204; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,388; cs: 879; awk: 590; perl: 245; xml: 95
file content (275 lines) | stat: -rw-r--r-- 8,274 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
/*******************************************************************************
 * tracepixel.h
 *
 * ---------------------------------------------------------------------------
 * Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
 * Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
 *
 * POV-Ray is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * POV-Ray is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * ---------------------------------------------------------------------------
 * POV-Ray is based on the popular DKB raytracer version 2.12.
 * DKBTrace was originally written by David K. Buck.
 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
 * ---------------------------------------------------------------------------
 * $File: //depot/public/povray/3.x/source/backend/render/tracepixel.h $
 * $Revision: #1 $
 * $Change: 6069 $
 * $DateTime: 2013/11/06 11:59:40 $
 * $Author: chrisc $
 *******************************************************************************/

#ifndef POVRAY_BACKEND_TRACEPIXEL_H
#define POVRAY_BACKEND_TRACEPIXEL_H

#include <vector>

#include <boost/thread.hpp>

#include "backend/frame.h"
#include "backend/povray.h"
#include "backend/scene/view.h"
#include "backend/scene/scene.h"
#include "backend/render/trace.h"

namespace pov
{

class BSPIntersectFunctor : public BSPTree::Intersect
{
	public:
		BSPIntersectFunctor(Intersection& bi, const Ray& r, vector<ObjectPtr>& objs, TraceThreadData *t) :
			found(false),
			bestisect(bi),
			ray(r),
			objects(objs),
			traceThreadData(t)
		{
			Vector3d tmp(1.0 / ray.GetDirection()[X], 1.0 / ray.GetDirection()[Y], 1.0 /ray.GetDirection()[Z]);
			Assign_Vector(origin, ray.Origin);
			Assign_Vector(invdir, *tmp);
			variant = (ObjectBase::BBoxDirection)((int(invdir[X] < 0.0) << 2) | (int(invdir[Y] < 0.0) << 1) | int(invdir[Z] < 0.0));
		}

		virtual bool operator()(unsigned int index, double& maxdist)
		{
			ObjectPtr object = objects[index];
			Intersection isect;

			if(Find_Intersection(&isect, object, ray, variant, origin, invdir, traceThreadData) && (isect.Depth <= maxdist))
			{
				if(isect.Depth < bestisect.Depth)
				{
					bestisect = isect;
					found = true;
					maxdist = bestisect.Depth;
				}
			}

			return found;
		}

		virtual bool operator()() const { return found; }
	private:
		bool found;
		vector<ObjectPtr>& objects;
		Intersection& bestisect;
		const Ray& ray;
		BBOX_VECT origin;
		BBOX_VECT invdir;
		ObjectBase::BBoxDirection variant;
		TraceThreadData *traceThreadData;
};

class BSPIntersectCondFunctor : public BSPTree::Intersect
{
	public:
		BSPIntersectCondFunctor(Intersection& bi, const Ray& r, vector<ObjectPtr>& objs, TraceThreadData *t,
		                        const RayObjectCondition& prec, const RayObjectCondition& postc) :
			found(false),
			bestisect(bi),
			ray(r),
			objects(objs),
			traceThreadData(t),
			precondition(prec),
			postcondition(postc)
		{
			Vector3d tmp(1.0 / ray.GetDirection()[X], 1.0 / ray.GetDirection()[Y], 1.0 /ray.GetDirection()[Z]);
			Assign_Vector(origin, ray.Origin);
			Assign_Vector(invdir, *tmp);
			variant = (ObjectBase::BBoxDirection)((int(invdir[X] < 0.0) << 2) | (int(invdir[Y] < 0.0) << 1) | int(invdir[Z] < 0.0));
		}

		virtual bool operator()(unsigned int index, double& maxdist)
		{
			ObjectPtr object = objects[index];

			if(precondition(ray, object, 0.0) == true)
			{
				Intersection isect;

				if(Find_Intersection(&isect, object, ray, variant, origin, invdir, postcondition, traceThreadData) && (isect.Depth <= maxdist))
				{
					if(isect.Depth < bestisect.Depth)
					{
						bestisect = isect;
						found = true;
						maxdist = bestisect.Depth;
					}
				}
			}

			return found;
		}

		virtual bool operator()() const { return found; }
	private:
		bool found;
		vector<ObjectPtr>& objects;
		Intersection& bestisect;
		const Ray& ray;
		BBOX_VECT origin;
		BBOX_VECT invdir;
		ObjectBase::BBoxDirection variant;
		TraceThreadData *traceThreadData;
		const RayObjectCondition& precondition;
		const RayObjectCondition& postcondition;
};

class BSPInsideCondFunctor : public BSPTree::Inside
{
	public:
		BSPInsideCondFunctor(Vector3d o, vector<ObjectPtr>& objs, TraceThreadData *t,
		                     const PointObjectCondition& prec, const PointObjectCondition& postc) :
			found(false),
			origin(o),
			objects(objs),
			precondition(prec),
			postcondition(postc),
			threadData(t)
		{
		}

		virtual bool operator()(unsigned int index)
		{
			ObjectPtr object = objects[index];
			if(precondition(origin, object))
				if(Inside_BBox(*origin, object->BBox) && object->Inside(*origin, threadData))
					if(postcondition(origin, object))
						found = true;
			return found;
		}

		virtual bool operator()() const { return found; }
	private:
		bool found;
		vector<ObjectPtr>& objects;
		Vector3d origin;
		const PointObjectCondition& precondition;
		const PointObjectCondition& postcondition;
		TraceThreadData *threadData;
};

struct HasInteriorPointObjectCondition : public PointObjectCondition
{
	virtual bool operator()(const Vector3d& point, const ObjectBase* object) const
	{
		return object->interior != NULL;
	}
};

struct ContainingInteriorsPointObjectCondition : public PointObjectCondition
{
	ContainingInteriorsPointObjectCondition(RayInteriorVector& ci) : containingInteriors(ci) {}
	virtual bool operator()(const Vector3d& point, const ObjectBase* object) const
	{
		containingInteriors.push_back(object->interior);
		return true;
	}
	RayInteriorVector &containingInteriors;
};

class TracePixel : public Trace
{
	public:
		TracePixel(ViewData *vd, TraceThreadData *td, unsigned int mtl, DBL adcb, unsigned int qf,
		           CooperateFunctor& cf, MediaFunctor& mf, RadiosityFunctor& af, bool pt = false);
		virtual ~TracePixel();
		void SetupCamera(const Camera& cam);

		void operator()(DBL x, DBL y, DBL width, DBL height, Colour& colour);
	private:
		// Focal blur data
		class FocalBlurData
		{
		public:
			FocalBlurData(const Camera& camera, TraceThreadData* threadData);
			~FocalBlurData();

			// Direction to focal plane. 
			DBL Focal_Distance;
			// Array of threshold for confidence test. 
			DBL *Sample_Threshold;
			// Array giving number of samples to take before next confidence test. 
			const int *Current_Number_Of_Samples;
			// Array of sample locations. 
			Vector2d *Sample_Grid;
			// Maximum amount of jitter to use. 
			DBL Max_Jitter;
			// Vectors in the viewing plane. 
			VECTOR XPerp, YPerp;

		};

		bool useFocalBlur;
		FocalBlurData *focalBlurData;

		bool precomputeContainingInteriors;
		RayInteriorVector containingInteriors;

		Vector3d cameraDirection;
		Vector3d cameraRight;
		Vector3d cameraUp;
		Vector3d cameraLocation;
		/// length of current camera's 'right' vector prior to normalisation
		DBL cameraLengthRight;
		/// length of current camera's 'up' vector prior to normalisation
		DBL cameraLengthUp;
		/// aspect ratio for current camera
		DBL aspectRatio;
		/// camera
		Camera camera;
		/// scene data
		shared_ptr<SceneData> sceneData;
		/// thread data
		TraceThreadData *threadData;

		/// maximum trace recursion level allowed
		unsigned int maxTraceLevel;
		/// adc bailout
		DBL adcBailout;
		/// whether this is just a pretrace, allowing some computations to be skipped
		bool pretrace;

		bool CreateCameraRay(Ray& ray, DBL x, DBL y, DBL width, DBL height, size_t ray_number);

		void InitRayContainerState(Ray& ray, bool compute = false);
		void InitRayContainerStateTree(Ray& ray, BBOX_TREE *node);

		void TraceRayWithFocalBlur(Colour& colour, DBL x, DBL y, DBL width, DBL height);
		void JitterCameraRay(Ray& ray, DBL x, DBL y, size_t ray_number);
};

}

#endif // POVRAY_BACKEND_TRACEPIXEL_H