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/*******************************************************************************
* bsptree.h
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/support/bsptree.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef POVRAY_BACKEND_BSPTREE_H
#define POVRAY_BACKEND_BSPTREE_H
#include <vector>
#include <list>
#include <cstdio>
#include "backend/frame.h"
#include "backend/math/vector.h"
namespace pov
{
class BSPTree;
class BSPTree
{
public:
class Mailbox
{
friend class BSPTree;
public:
inline Mailbox(unsigned int range) : objects((range >> 5) + 1), count(0) { }
inline void clear() { count = 0; memset(&objects[0], 0, objects.size() * sizeof(unsigned int)); } // using memset here as std::fill may not be fast with every standard libaray [trf]
inline unsigned int size() const { return count; }
inline bool insert(unsigned int i)
{
if((objects[i >> 5] & (1 << (i & 31))) == 0)
{
objects[i >> 5] |= (1 << (i & 31));
count++;
return true;
}
return false;
}
private:
/// bit marking object (by index) in mailbox
vector<unsigned int> objects;
/// number of objects in mailbox
unsigned int count;
/// unavailable
Mailbox();
};
class Objects
{
public:
Objects() { }
virtual ~Objects() { }
virtual unsigned int size() const = 0;
virtual float GetMin(unsigned int axis, unsigned int) const = 0;
virtual float GetMax(unsigned int axis, unsigned int) const = 0;
};
class Intersect
{
public:
Intersect() { }
virtual ~Intersect() { }
virtual bool operator()(unsigned int index, double& maxdist) = 0;
virtual bool operator()() const = 0;
};
class Inside
{
public:
Inside() { }
virtual ~Inside() { }
virtual bool operator()(unsigned int index) = 0;
virtual bool operator()() const = 0;
};
class Progress
{
public:
Progress() { }
virtual ~Progress() { }
virtual void operator()(unsigned int nodes) const = 0;
};
BSPTree(unsigned int md = 0, float oic = 0.0f, float bac = 0.0f, float cac = 0.0f, float mc = 0.0f);
virtual ~BSPTree();
bool operator()(const Ray& ray, Intersect& isect, Mailbox& mailbox, double maxdist);
bool operator()(const Vector3d& origin, Inside& inside, Mailbox& mailbox, bool earlyExit = false);
void build(const Progress& progress, const Objects& objects,
unsigned int& nodes, unsigned int& splitNodes, unsigned int& objectNodes, unsigned int& emptyNodes,
unsigned int& maxObjects, float& averageObjects, unsigned int& maxDepth, float& averageDepth,
unsigned int& aborts, float& averageAborts, float& averageAbortObjects, const UCS2String& inputFile);
void clear();
private:
struct Node
{
enum NodeType
{
Split = 0,
Object = 1
};
// data if type is split node
enum SplitData
{
AxisX = 0,
AxisY = 1,
AxisZ = 2,
NoAxis = 3
};
// data if type is object node
enum ObjectData
{
Empty = 0,
SingleObject = 1,
DoubleObject = 2,
ObjectList = 3
};
// four bytes
unsigned type : 1;
unsigned data : 2;
unsigned index : 29;
// four bytes (required)
union
{
float plane;
unsigned int index2;
};
};
struct Split
{
enum Side
{
Min = 0,
Max = 1
};
// four bytes
unsigned se : 1;
unsigned index : 31;
// four bytes (required)
float plane;
inline Split() : se(Min), index(0), plane(0.0f) { }
inline Split(Side s, unsigned int i, float p) : se(s), index(i), plane(p) { }
inline bool operator<(const Split& r) const { return (plane < r.plane); }
struct CompareIndex
{
inline bool operator()(const Split& left, const Split& right) const { return (left.index < right.index); }
};
};
struct TraceStack
{
unsigned int inode;
float rentry;
float rexit;
};
/// array of all nodes
vector<Node> nodes;
/// array of all object pointer lists
vector<unsigned int> lists;
/// splits, only used while building tree
vector<Split> splits[3];
/// lower left corner of bounding box
Vector3d bmin;
/// upper right corner of bounding box
Vector3d bmax;
/// user-defined max depth (<= MAX_BSP_TREE_LEVEL)
const unsigned int maxDepth;
/// user-defined object intersection cost
const float objectIsectCost;
/// user-defined base access cost
const float baseAccessCost;
/// user-defined child access cost
const float childAccessCost;
/// user-define miss chance
const float missChance;
/// last node progress counter
unsigned int lastProgressNodeCounter;
/// maximum objects in node
unsigned int maxObjectsInNode;
/// maximum tree depth
unsigned int maxTreeDepth;
/// maximum tree depth nodes
unsigned int maxTreeDepthNodes;
/// empty node counter
unsigned int emptyNodeCounter;
/// object node counter
unsigned int objectNodeCounter;
/// objects in tree counter
POV_LONG objectsInTreeCounter;
/// objects at maximum depth counter
POV_LONG objectsAtMaxDepthCounter;
/// tree depth counter
POV_LONG treeDepthCounter;
/// object index list (only used while building tree)
vector<unsigned int> indices;
void BuildRecursive(const Progress& progress, const Objects& objects, unsigned int inode, unsigned int indexbegin, unsigned int indexend, BBOX& cell, unsigned int maxlevel);
void SetObjectNode(unsigned int inode, unsigned int indexbegin, unsigned int indexend);
void ReadRecursive(const Progress& progress, FILE *infile, unsigned int inode, unsigned int level, unsigned int maxIndex);
char *GetLine(char *str, int len, FILE *infile);
void ValidateBounds(FILE *infile, const Objects& objects);
};
}
#endif // POVRAY_BACKEND_BSPTREE_H
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