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/*******************************************************************************
* pigment.cpp
*
* This module implements solid texturing functions that modify the color
* transparency of an object's surface.
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/texture/pigment.cpp $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
/*
Some texture ideas garnered from SIGGRAPH '85 Volume 19 Number 3,
"An Image Synthesizer" By Ken Perlin.
Further Ideas Garnered from "The RenderMan Companion" (Addison Wesley).
*/
// frame.h must always be the first POV file included (pulls in platform config)
#include "backend/frame.h"
#include "backend/texture/pigment.h"
#include "backend/pattern/pattern.h"
#include "backend/pattern/warps.h"
#include "backend/support/imageutil.h"
#include "backend/scene/threaddata.h"
#include "base/pov_err.h"
#include "povrayold.h" // TODO FIXME
// this must be the last file included
#include "base/povdebug.h"
namespace pov
{
/*****************************************************************************
* Local preprocessor defines
******************************************************************************/
/*****************************************************************************
* Local typedefs
******************************************************************************/
/*****************************************************************************
* Local variables
******************************************************************************/
static BLEND_MAP_ENTRY Black_White_Entries[2] =
{{0.0, false, {{0.0, 0.0, 0.0, 0.0, 0.0}}},
{1.0, false, {{1.0, 1.0, 1.0, 0.0, 0.0}}}};
const BLEND_MAP Gray_Default_Map =
{ -1, 2, false, COLOUR_TYPE, Black_White_Entries};
static BLEND_MAP_ENTRY Bozo_Entries[6] =
{{0.4, false, {{1.0, 1.0, 1.0, 0.0, 0.0}}},
{0.4, false, {{0.0, 1.0, 0.0, 0.0, 0.0}}},
{0.6, false, {{0.0, 1.0, 0.0, 0.0, 0.0}}},
{0.6, false, {{0.0, 0.0, 1.0, 0.0, 0.0}}},
{0.8, false, {{0.0, 0.0, 1.0, 0.0, 0.0}}},
{0.8, false, {{1.0, 0.0, 0.0, 0.0, 0.0}}}};
const BLEND_MAP Bozo_Default_Map =
{ -1, 6, false, COLOUR_TYPE, Bozo_Entries};
static BLEND_MAP_ENTRY Wood_Entries[2] =
{{0.6, false, {{0.666, 0.312, 0.2, 0.0, 0.0}}},
{0.6, false, {{0.4, 0.1333, 0.066, 0.0, 0.0}}}};
const BLEND_MAP Wood_Default_Map =
{ -1, 2, false, COLOUR_TYPE, Wood_Entries};
static BLEND_MAP_ENTRY Mandel_Entries[5] =
{{0.001, false, {{0.0, 0.0, 0.0, 0.0, 0.0}}},
{0.001, false, {{0.0, 1.0, 1.0, 0.0, 0.0}}},
{0.012, false, {{1.0, 1.0, 0.0, 0.0, 0.0}}},
{0.015, false, {{1.0, 0.0, 1.0, 0.0, 0.0}}},
{0.1, false, {{0.0, 1.0, 1.0, 0.0, 0.0}}}};
const BLEND_MAP Mandel_Default_Map =
{ -1, 5, false, COLOUR_TYPE, Mandel_Entries};
static BLEND_MAP_ENTRY Agate_Entries[6] =
{{0.0, false, {{1.0, 1.0, 1.0, 0.0, 0.0}}},
{0.5, false, {{0.95, 0.75, 0.5, 0.0, 0.0}}},
{0.5, false, {{0.9, 0.7, 0.5, 0.0, 0.0}}},
{0.6, false, {{0.9, 0.7, 0.4, 0.0, 0.0}}},
{0.6, false, {{1.0, 0.7, 0.4, 0.0, 0.0}}},
{1.0, false, {{0.6, 0.3, 0.0, 0.0, 0.0}}}};
const BLEND_MAP Agate_Default_Map =
{ -1, 6, false, COLOUR_TYPE, Agate_Entries};
static BLEND_MAP_ENTRY Radial_Entries[4] =
{{0.0, false, {{0.0, 1.0, 1.0, 0.0, 0.0}}},
{0.333, false, {{1.0, 1.0, 0.0, 0.0, 0.0}}},
{0.666, false, {{1.0, 0.0, 1.0, 0.0, 0.0}}},
{1.0, false, {{0.0, 1.0, 1.0, 0.0, 0.0}}}};
const BLEND_MAP Radial_Default_Map =
{ -1, 4, false, COLOUR_TYPE, Radial_Entries};
static BLEND_MAP_ENTRY Marble_Entries[3] =
{{0.0, false, {{0.9, 0.8, 0.8, 0.0, 0.0}}},
{0.9, false, {{0.9, 0.08, 0.08, 0.0, 0.0}}},
{0.9, false, {{0.0, 0.0, 0.0, 0.0, 0.0}}}};
const BLEND_MAP Marble_Default_Map =
{ -1, 3, false, COLOUR_TYPE, Marble_Entries};
static BLEND_MAP_ENTRY Brick_Entries[2] =
{{0.0, false, {{0.5, 0.5, 0.5, 0.0, 0.0}}},
{1.0, false, {{0.6, 0.15, 0.15, 0.0, 0.0}}}};
const BLEND_MAP Brick_Default_Map =
{ -1, 2, false, COLOUR_TYPE, Brick_Entries};
static BLEND_MAP_ENTRY Hex_Entries[3] =
{{0.0, false, {{0.0, 0.0, 1.0, 0.0, 0.0}}},
{1.0, false, {{0.0, 1.0, 0.0, 0.0, 0.0}}},
{2.0, false, {{1.0, 0.0, 0.0, 0.0, 0.0}}}};
const BLEND_MAP Hex_Default_Map =
{ -1, 3, false,COLOUR_TYPE, Hex_Entries};
// JN2007: Cubic pattern
static BLEND_MAP_ENTRY Cubic_Entries[6] =
{{0.0, false, {{1.0, 0.0, 0.0, 0.0, 0.0}}},
{1.0, false, {{0.0, 1.0, 0.0, 0.0, 0.0}}},
{1.0, false, {{0.0, 0.0, 1.0, 0.0, 0.0}}},
{1.0, false, {{1.0, 1.0, 0.0, 0.0, 0.0}}},
{1.0, false, {{0.0, 1.0, 1.0, 0.0, 0.0}}},
{2.0, false, {{1.0, 0.0, 1.0, 0.0, 0.0}}}};
const BLEND_MAP Cubic_Default_Map =
{ -1, 6, false,COLOUR_TYPE, Cubic_Entries};
const BLEND_MAP Check_Default_Map =
{ -1, 2, false,COLOUR_TYPE, Hex_Entries}; /* Yes... Hex_Entries, not Check [CY] */
const BLEND_MAP Triangular_Default_Map =
{ -1, 6, false,COLOUR_TYPE, Cubic_Entries}; /* Yes... Cubic_Entries, not Triangular [JG] */
const BLEND_MAP Square_Default_Map =
{ -1, 4, false,COLOUR_TYPE, Cubic_Entries}; /* Yes... Cubic_Entries, not Square [JG] */
/*****************************************************************************
* Static functions
******************************************************************************/
static void Do_Average_Pigments (Colour& colour, const PIGMENT *Pigment, const VECTOR EPoint, const Intersection *Intersect, const Ray *ray, TraceThreadData *Thread);
/*****************************************************************************
*
* FUNCTION
*
* Create_Pigment
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* pointer to the created pigment
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION : Allocate memory for new pigment and initialize it to
* system default values.
*
* CHANGES
*
******************************************************************************/
PIGMENT *Create_Pigment ()
{
PIGMENT *New;
New = reinterpret_cast<PIGMENT *>(POV_MALLOC(sizeof (PIGMENT), "pigment"));
Init_TPat_Fields(reinterpret_cast<TPATTERN *>(New));
New->colour.clear();
New->Quick_Colour = Colour(-1.0,-1.0,-1.0);
New->Blend_Map = NULL;
return (New);
}
/*****************************************************************************
*
* FUNCTION
*
* Copy_Pigment
*
* INPUT
*
* Old -- point to pigment to be copied
*
* RETURNS
*
* pointer to the created pigment
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION : Allocate memory for new pigment and initialize it to
* values in existing pigment Old.
*
* CHANGES
*
******************************************************************************/
PIGMENT *Copy_Pigment (const PIGMENT *Old)
{
PIGMENT *New;
if (Old != NULL)
{
New = Create_Pigment ();
Copy_TPat_Fields (reinterpret_cast<TPATTERN *>(New), reinterpret_cast<const TPATTERN *>(Old));
if (Old->Type == PLAIN_PATTERN)
New->colour = Old->colour;
New->Quick_Colour = Old->Quick_Colour;
New->Next = reinterpret_cast<TPATTERN *>(Copy_Pigment(reinterpret_cast<const PIGMENT *>(Old->Next)));
}
else
{
New = NULL;
}
return (New);
}
/*****************************************************************************
*
* FUNCTION
*
* Destroy_Pigment
*
* INPUT
*
* pointer to pigment to destroied
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION : free all memory associated with given pigment
*
* CHANGES
*
******************************************************************************/
void Destroy_Pigment (PIGMENT *Pigment)
{
if (Pigment != NULL)
{
Destroy_Pigment(reinterpret_cast<PIGMENT *>(Pigment->Next));
Destroy_TPat_Fields (reinterpret_cast<TPATTERN *>(Pigment));
POV_FREE(Pigment);
}
}
/*****************************************************************************
*
* FUNCTION
*
* Post_Pigment
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* Chris Young
*
* DESCRIPTION
*
* CHANGES
*
******************************************************************************/
int Post_Pigment(PIGMENT *Pigment)
{
int i, Has_Filter;
BLEND_MAP *Map;
if (Pigment == NULL)
{
throw POV_EXCEPTION_STRING("Missing pigment");
}
if (Pigment->Flags & POST_DONE)
{
return(Pigment->Flags & HAS_FILTER);
}
if (Pigment->Type == NO_PATTERN)
{
Pigment->Type = PLAIN_PATTERN;
Pigment->colour.clear() ;
;// TODO MESSAGE Warning(150, "No pigment type given.");
}
Pigment->Flags |= POST_DONE;
switch (Pigment->Type)
{
case PLAIN_PATTERN:
Destroy_Warps (Pigment->Warps);
Pigment->Warps = NULL;
break;
case NO_PATTERN:
case BITMAP_PATTERN:
break;
default:
if (Pigment->Blend_Map == NULL)
{
switch (Pigment->Type)
{
// NB: The const default blend maps are marked so that they will not be modified nor destroyed later.
case BOZO_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Bozo_Default_Map); break;
case BRICK_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Brick_Default_Map); break;
case WOOD_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Wood_Default_Map); break;
case MANDEL_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Mandel_Default_Map);break;
case RADIAL_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Radial_Default_Map);break;
case AGATE_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Agate_Default_Map); break;
case MARBLE_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Marble_Default_Map);break;
case HEXAGON_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Hex_Default_Map); break;
case SQUARE_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Square_Default_Map);break;
case TRIANGULAR_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Triangular_Default_Map);break;
case CUBIC_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Cubic_Default_Map); break; // JN2007: Cubic pattern
case CHECKER_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Check_Default_Map); break;
case AVERAGE_PATTERN: break;// TODO MESSAGE Error("Missing pigment_map in average pigment"); break;
case OBJECT_PATTERN: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Check_Default_Map); break;
default: Pigment->Blend_Map = const_cast<BLEND_MAP *>(&Gray_Default_Map); break;
}
}
break;
}
/* Now we test wether this pigment is opaque or not. [DB 8/94] */
Has_Filter = false;
if ((fabs(Pigment->colour[pFILTER]) > EPSILON) ||
(fabs(Pigment->colour[pTRANSM]) > EPSILON))
{
Has_Filter = true;
}
if ((Pigment->Type == BITMAP_PATTERN) &&
(Pigment->Vals.image != NULL))
{
// bitmaps are transparent if they are used only once, or the image is not opaque
Has_Filter |= (Pigment->Vals.image->Once_Flag) || !is_image_opaque(Pigment->Vals.image);
}
if ((Map = Pigment->Blend_Map) != NULL)
{
if ((Map->Type == PIGMENT_TYPE) || (Map->Type == DENSITY_TYPE))
{
for (i = 0; i < Map->Number_Of_Entries; i++)
{
Has_Filter |= Post_Pigment(Map->Blend_Map_Entries[i].Vals.Pigment);
}
}
else
{
for (i = 0; i < Map->Number_Of_Entries; i++)
{
Has_Filter |= fabs(Map->Blend_Map_Entries[i].Vals.colour[pFILTER])>EPSILON;
Has_Filter |= fabs(Map->Blend_Map_Entries[i].Vals.colour[pTRANSM])>EPSILON;
}
}
}
if (Has_Filter)
{
Pigment->Flags |= HAS_FILTER;
}
if (Pigment->Next != NULL)
{
Post_Pigment(reinterpret_cast<PIGMENT *>(Pigment->Next));
}
return(Has_Filter);
}
/*****************************************************************************
*
* FUNCTION
*
* Compute_Pigment
*
* INPUT
*
* Pigment - Info about this pigment
* EPoint - 3-D point at which pattern is evaluated
* Intersection - structure holding info about object at intersection point
*
* OUTPUT
*
* colour - Resulting color is returned here.
*
* RETURNS
*
* int - true, if a color was found for the given point
* false, if no color was found (e.g. areas outside an image map
* that has the once option)
*
* AUTHOR
*
* POV-Ray Team
*
* DESCRIPTION
* Given a 3d point and a pigment, compute colour from that layer.
* (Formerly called "Colour_At", or "Add_Pigment")
*
* CHANGES
* Added pigment map support [CY 11/94]
* Added Intersection parameter for UV support NK 1998
*
******************************************************************************/
bool Compute_Pigment (Colour& colour, const PIGMENT *Pigment, const VECTOR EPoint, const Intersection *Intersect, const Ray *ray, TraceThreadData *Thread)
{
int Colour_Found;
VECTOR TPoint;
DBL value;
DBL fraction;
const BLEND_MAP_ENTRY *Cur, *Prev;
Colour Temp_Colour;
const BLEND_MAP *Blend_Map = Pigment->Blend_Map;
UV_VECT UV_Coords;
if ((Thread->qualityFlags & Q_QUICKC) != 0 && Pigment->Quick_Colour[pRED] != -1.0 && Pigment->Quick_Colour[pGREEN] != -1.0 && Pigment->Quick_Colour[pBLUE] != -1.0)
{
colour = Pigment->Quick_Colour;
return (true);
}
if (Pigment->Type <= LAST_SPECIAL_PATTERN)
{
Colour_Found = true;
switch (Pigment->Type)
{
case NO_PATTERN:
colour.clear();
break;
case PLAIN_PATTERN:
colour = Pigment->colour;
break;
case AVERAGE_PATTERN:
Warp_EPoint (TPoint, EPoint, reinterpret_cast<const TPATTERN *>(Pigment));
Do_Average_Pigments(colour, Pigment, TPoint, Intersect, ray, Thread);
break;
case UV_MAP_PATTERN:
if(Intersect == NULL)
throw POV_EXCEPTION_STRING("The 'uv_mapping' pattern cannot be used as part of a pigment function!");
Cur = &(Pigment->Blend_Map->Blend_Map_Entries[0]);
if (Blend_Map->Type == COLOUR_TYPE)
{
Colour_Found = true;
Assign_Colour(*colour, Cur->Vals.colour);
}
else
{
/* Don't bother warping, simply get the UV vect of the intersection */
Intersect->Object->UVCoord(UV_Coords, Intersect, Thread);
TPoint[X] = UV_Coords[U];
TPoint[Y] = UV_Coords[V];
TPoint[Z] = 0;
if (Compute_Pigment(colour, Cur->Vals.Pigment,TPoint,Intersect, ray, Thread))
Colour_Found = true;
}
break;
case BITMAP_PATTERN:
Warp_EPoint (TPoint, EPoint, reinterpret_cast<const TPATTERN *>(Pigment));
colour.clear();
Colour_Found = image_map (TPoint, Pigment, colour);
break;
default:
throw POV_EXCEPTION_STRING("Pigment type not yet implemented.");
}
return(Colour_Found);
}
Colour_Found = false;
/* NK 19 Nov 1999 added Warp_EPoint */
Warp_EPoint (TPoint, EPoint, reinterpret_cast<const TPATTERN *>(Pigment));
value = Evaluate_TPat (reinterpret_cast<const TPATTERN *>(Pigment),TPoint,Intersect, ray, Thread);
Search_Blend_Map (value, Blend_Map, &Prev, &Cur);
if (Blend_Map->Type == COLOUR_TYPE)
{
Colour_Found = true;
Assign_Colour(*colour, Cur->Vals.colour);
}
else
{
Warp_EPoint (TPoint, EPoint, reinterpret_cast<const TPATTERN *>(Pigment));
if (Compute_Pigment(colour, Cur->Vals.Pigment,TPoint,Intersect, ray, Thread))
Colour_Found = true;
}
if (Prev != Cur)
{
if (Blend_Map->Type == COLOUR_TYPE)
{
Colour_Found = true;
Assign_Colour(*Temp_Colour, Prev->Vals.colour);
}
else
{
if (Compute_Pigment(Temp_Colour, Prev->Vals.Pigment, TPoint, Intersect, ray, Thread))
Colour_Found = true;
}
fraction = (value - Prev->value) / (Cur->value - Prev->value);
colour = Temp_Colour + fraction * (colour - Temp_Colour);
}
return(Colour_Found);
}
/*****************************************************************************
*
* FUNCTION
*
* INPUT
*
* OUTPUT
*
* RETURNS
*
* AUTHOR
*
* DESCRIPTION
*
* CHANGES
* Added Intersection parameter for UV support NK 1998
*
******************************************************************************/
static void Do_Average_Pigments (Colour& colour, const PIGMENT *Pigment, const VECTOR EPoint, const Intersection *Intersect, const Ray *ray, TraceThreadData *Thread)
{
int i;
Colour LC;
BLEND_MAP *Map = Pigment->Blend_Map;
SNGL Value;
SNGL Total = 0.0;
colour.clear();
for (i = 0; i < Map->Number_Of_Entries; i++)
{
Value = Map->Blend_Map_Entries[i].value;
Compute_Pigment (LC, Map->Blend_Map_Entries[i].Vals.Pigment, EPoint, Intersect, ray, Thread);
colour += LC * Value;
Total += Value;
}
colour /= Total;
}
void Evaluate_Density_Pigment(const PIGMENT *pigm, const Vector3d& p, RGBColour& c, TraceThreadData *ttd)
{
Colour lc;
c.set(1.0);
while(pigm != NULL)
{
lc.clear();
Compute_Pigment(lc, pigm, *p, NULL, NULL, ttd);
c.red() *= lc.red();
c.green() *= lc.green();
c.blue() *= lc.blue();
pigm = reinterpret_cast<const PIGMENT *>(pigm->Next);
}
}
}
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