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// linear prism in x-direction: from ... to ..., number of points (first = last)
prism { -1.00 ,1.00 , 4
<-1.00, 0.00>, // first point
< 1.00, 0.00>,
< 0.00, 1.50>,
<-1.00, 0.00> // last point = first point!!!
rotate<-90,-90,0> //turns prism in x direction! Don't change this line!
texture { pigment{ color White }
finish { phong 1.0 }
} // end of texture
scale <1.00, 1.00, 1.00>
rotate<0,0,0>
translate<0.00, 0.00, 0.00>
} // end of prism --------------------------------------------------------
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