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// Camera previews for Insert Menu: Cameras
// by Bob Hughes August 28, 2001
// use the following command switches, naming each accordingly
// modified Aug. 29 by Christoph Hormann
// Updated to 3.7 by Friedrich A. Lohmueller, June-2012.
// +fs4 +w120 +h60 +a0.2 +r2 +am2 +j0.5
#version 3.7;
global_settings{ assumed_gamma 1.0 }
/*
#declare Typ=1; // perspective
#declare Typ=2; // orthographic
#declare Typ=3; // fisheye
#declare Typ=4; // ultra_wide_angle
#declare Typ=5; // omnimax
#declare Typ=6; // panoramic
#declare Typ=7; // cylinder
#declare Typ=8; // spherical
#declare Typ=9; // focus
#declare Typ=10; // normal
#declare Typ=11; // sky
*/
#if (Typ>8)
#declare Lens=0;
#else
#declare Lens=Typ-1;
#end
//#declare Lens=0; // type listed above
#declare Focus=no;
#declare Normal=no;
#declare Sky=no;
#if (Typ=9)
#declare Focus=yes;
#end
#if (Typ=10)
#declare Normal=yes;
#end
#if (Typ=11)
#declare Sky=yes;
#end
/* ----------------------------------------------------------------------- */
// the camera
camera
{
#switch (Lens)
#case (0)
perspective
#break
#case (1)
orthographic
#break
#case (2)
fisheye
#break
#case (3)
ultra_wide_angle
#break
#case (4)
omnimax
#break
#case (5)
panoramic
#break
#case (6)
cylinder 1
#break
#case (7)
spherical
#break
#end
// (---viewpoint---)
location <0.0, 6.0, -6.0> // position of camera <X Y Z>
// (---sky---)
#if (Sky=yes)
sky <0.5,1,0> // for tilting the camera
#end
// (---aspect---)
#if (Lens!=1)
right x*(image_width/image_height)
// which way is +right <X Y Z> and aspect ratio
up y // which way is +up <X Y Z>
#else
right x*image_width/image_height
// right x*6 // for orthographic only
//up y*3
#end
// (---center---)
look_at <1.0, 1.0, 1.0> // point center of view at this point <X Y Z>
// (---zoom---)
// direction 2.0*z // which way are we looking <X Y Z> & zoom
#if (Lens!=7)
#if (Lens!=3)
angle 50//150 // overrides "direction" with specific angle [67 typical]
#else
angle 123 // for ultra_wide_angle lens example
#end
#end
// (---normal---)
#if (Normal=yes)
normal { ripples 0.1 scale 0.3 } // perturb the camera lens with a pattern
#end
// (---focal blur---)
#if (Focus=yes)
aperture 3 // 0...N (bigger is narrower depth of field)
blur_samples 30 // # of rays per pixel
focal_point <1,1,2> // x,y,z point that is in focus
confidence 0.9
variance 0 // how precise focal blur is calculated
#end
// (---spherical camera---)
#if (Lens=7)
angle 360
180
#end
}
/* ----------------------------------------------------------------------- */
// point light
light_source
{
0,1.5
translate <10, 20, -10> // <x y z> position of light
}
/* ----------------------------------------------------------------------- */
#declare Floor=
plane
{
y,-0.001
pigment {rgb 1}
}
Floor
/* ----------------------------------------------------------------------- */
#declare CSG1=
difference
{
box {0,2}
sphere {1,1.5 inverse}
sphere {1,1.25}
translate -1 // center on world origin
}
#declare CSG2=
difference
{
box {0,2}
sphere {1,1.25 inverse}
translate -1 // center on world origin
}
object
{
CSG1
pigment {rgb 1}
translate <2.75,1,1>
}
object
{
CSG2
pigment {rgb 1}
translate <-0.75,1,1>
}
/* ----------------------------------------------------------------------- */
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