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// Insert menu illustration scene "Random.pov"
// Author Friedrich A. Lohmueller, June-2012
// update Feb-2013
#version 3.7;
global_settings{ assumed_gamma 1.0 }
#default{ finish{ ambient 0.1 diffuse 0.9 }}
#include "shapes.inc"
#include "shapes2.inc"
#include "colors.inc"
#include "textures.inc"
#include "stones.inc"
#include "glass.inc"
#include "transforms.inc"
#include "math.inc"
#include "functions.inc"
// #while + #for loops, sphere_sweep, spline curves
#declare In_Path = "60 - Transformations/"
//#declare Typ =13; // for tests
#switch (Typ) //----------------------------------------------------------
// 60 - Transformations//
#case(10) #declare Txt_Path="10 - matrix shear x to y.txt" #break
#case(11) #declare Txt_Path="11 - matrix shear x to z.txt" #break
#case(12) #declare Txt_Path="12 - matrix shear y to x.txt" #break
#case(13) #declare Txt_Path="13 - matrix shear y to z.txt" #break
#case(14) #declare Txt_Path="14 - matrix shear z to x.txt" #break
#case(15) #declare Txt_Path="15 - matrix shear z to y.txt" #break
#case(20) #declare Txt_Path="20 - Shear_Trans example.txt" #break
#case(21) #declare Txt_Path="21 - Matrix_Trans example.txt" #break
#case(22) #declare Txt_Path="22 - Axial_Scale_Trans.txt" #break
#case(23) #declare Txt_Path="23 - Rotate_Around_Trans.txt" #break
#case(24) #declare Txt_Path="24 - Axis_Rotate_Trans.txt" #break
#case(25) #declare Txt_Path="25 - Reorient_Trans.txt" #break
#case(26) #declare Txt_Path="26 - vaxis_rotate.txt" #break
#case(27) #declare Txt_Path="27 - vrotate.txt" #break
#end // of '#switch (Typ)' ------------------------------------------------
//-------------------------------------------------------------------------
//---------------------------
// sun -------------------------------------------------------------------
light_source{<-1500,2500,-2500> color White}
// sky -------------------------------------------------------------------
sky_sphere{ pigment{ gradient <0,1,0>
color_map{ [0 color rgb<1,1,1> ]//White
[0.4 color rgb<0.14,0.14,0.56>*0.7]//~Navy
[0.6 color rgb<0.14,0.14,0.56>*0.7]//~Navy
[1.0 color rgb<1,1,1> ]//White
}
scale 2 }
} // end of sky_sphere
//------------------------------------------------------------------------
//------------------------------ the Axes --------------------------------
//------------------------------------------------------------------------
#macro Axis__( AxisLen, Dark_Texture,Light_Texture,Scale)
union{
cylinder { <0,-AxisLen,0>,<0,AxisLen,0>,0.05
texture{checker texture{Dark_Texture }
texture{Light_Texture}
translate<0.1,0,0.1>}
}
cone{<0,0,0>,0.25,<0,1,0>,0 scale Scale translate <0,AxisLen,0>
texture{Dark_Texture}
}
} // end of union
#end // of macro "Axis()"
//------------------------------------------------------------------------
#macro AxisXYZ_( AxisLenX, AxisLenY, AxisLenZ, Tex_Dark, Tex_Light,
Rot_X,Rot_Y, ScaleX,ScaleY,ScaleZ)
//--------------------- drawing of 3 Axes --------------------------------
union{
#if (AxisLenX != 0)
object { Axis__(AxisLenX, Tex_Dark, Tex_Light, ScaleX) rotate< 0,0,-90>}// x-Axis
text { ttf "arial.ttf", "x", 0.15, 0 texture{Tex_Dark}
rotate<Rot_X,Rot_Y,0> scale ScaleX translate <AxisLenX+0.05,0.3,-0.10> no_shadow}
#end // of #if
#if (AxisLenY != 0)
object { Axis__(AxisLenY, Tex_Dark, Tex_Light,ScaleY) rotate< 0,0, 0>}// y-Axis
text { ttf "arial.ttf", "y", 0.15, 0 texture{Tex_Dark}
rotate<Rot_X,0,0> scale ScaleY translate <-0.55,AxisLenY+0.15,-0.20> rotate<0,Rot_Y,0> no_shadow}
#end // of #if
#if (AxisLenZ != 0)
object { Axis__(AxisLenZ, Tex_Dark, Tex_Light,ScaleY) rotate<90,0, 0>}// z-Axis
text { ttf "arial.ttf", "z", 0.15, 0 texture{Tex_Dark}
rotate<Rot_X,Rot_Y,0> scale ScaleZ translate <-0.35,0.3,AxisLenZ+0.10> no_shadow}
#end // of #if
} // end of union
#end// of macro "AxisXYZ( ... )"
//------------------------------------------------------------------------
#declare T_Dark =
texture {
pigment{ color rgb<1,0.45,0>}
finish { phong 1}
}
#declare T_Light =
texture {
pigment{ color rgb<1,1,1>}
finish { phong 1}
}
//------------------------------------------------------------------------
// ground -----------------------------------------------------------------
//---------------------------------<<< settings of squared plane dimensions
#declare RasterScale = 1.0;
#declare RasterHalfLine = 0.025;
#declare RasterHalfLineZ = 0.025;
//-------------------------------------------------------------------------
#macro Raster(RScale, HLine)
pigment{ gradient x scale RScale
color_map{[0.000 color rgbt<1,1,1,0>*0.6]
[0+HLine color rgbt<1,1,1,0>*0.6]
[0+HLine color rgbt<1,1,1,1>]
[1-HLine color rgbt<1,1,1,1>]
[1-HLine color rgbt<1,1,1,0>*0.6]
[1.000 color rgbt<1,1,1,0>*0.6]} }
#end// of Raster(RScale, HLine)-macro
//-------------------------------------------------------------------------
plane { <0,1,0>, 0 // plane with layered textures
texture { pigment{color White*1.1}
finish {ambient 0.45 diffuse 0.85}}
texture { Raster(RasterScale,RasterHalfLine ) rotate<0,0,0> }
texture { Raster(RasterScale,RasterHalfLineZ) rotate<0,90,0>}
rotate<0,0,0>
}
//------------------------------------------------ end of squared plane XZ
//----------------------------------------------- macro "Vector(Start,End,Radius)"!
#macro Vector(P_start,P_end, R_Vector)
union{
cylinder{ P_start, P_end - ( vnormalize(P_end - P_start)*9.5*R_Vector), R_Vector }
cone { P_end - ( vnormalize(P_end - P_start)*10*R_Vector), 3*R_Vector, P_end, 0 }
}// end of union
#end //-------------------------------------------------------------------------- end of macro
//--------------------------------------------------- Segment_of_CylinderRing macro
#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle_)
#local Segment_Angle = Segment_Angle_;
#local D = 0.00001; // just a little bit
#if (Height = 0 ) #local Height = D; #end
#if (Height < 0 ) #local D = -D; #end
#if (R_out < R_in) #local X=R_out; #local R_out=R_in; #local R_in=X; #end
#if (R_in <= 0) #local R_in = D; #end
#if (Segment_Angle < 0)
#local Negativ_Flag = 1;
#local Segment_Angle = -Segment_Angle;
#else
#local Negativ_Flag = 0;
#end
#if (Segment_Angle >= 360) #local Segment_Angle = mod (Segment_Angle, 360); #end
intersection{
cylinder { <0,0,0>,<0,Height,0>, R_out
} // end of outer cylinder ----------
cylinder { <0,-D,0>,<0,Height+D,0>, R_in
inverse
} // end of inner cylinder ----------
#if (Segment_Angle > 0) // ------------------------------------------------------
#if (Segment_Angle >= 180)
union{
#end // then use union!
box { <-R_out+D,-D,0>,< R_out+D, Height+D, R_out+D>
rotate<0,0,0>
}// end of box
box { <-R_out+D,-D,-R_out+D>,< R_out+D, Height+D,0>
rotate<0, Segment_Angle,0>
}// end of box
#if (Segment_Angle >= 180)
} // end of union
#end // end of union, if union is used!
#if (Negativ_Flag = 1) rotate<0,-Segment_Angle,0> #end
scale<-1,1,-1>
#end // of "#if (Segment_Angle > 0)" --------------------------------------------
} // end of intersection
#end // end of macro ------------------------- end of Segment_of_CylinderRing macro ------
// ---------------------------
// ---------------------------
// ---------------------------
// ---------------------------
// ---------------------------
// Base wireframe
#declare Base_Wire_Frame_Box =
object { // Wire_Box(A, B, WireRadius, UseMerge)
Wire_Box(<-0.035,0,-0.035>,<1.035,1.035,1.035>, 0.035 , 0)
texture{ pigment{ color rgb<1,0.65,0>} finish{ phong 1}
}
scale<1,1,1> rotate<0, 0,0> translate<0,0.00,0>
} // ---------------------------------------------
// base shape
#declare Base_Box = box{<0,0,0>,<1,1,1>
texture{ pigment{ color rgb<0.7,0.5,1>*0.9}
}
scale<1,1,1> rotate<0, 0,0> translate<0,0,0>
} // ---------------------------------------------
//------------------------------------------------------------------------------------
// Shear_Transform.pov/ 50 - Shearing and transform
/*
#case(10) #declare Txt_Path="10 - matrix shear x to y.txt" #break
#case(11) #declare Txt_Path="11 - matrix shear x to z.txt" #break
#case(12) #declare Txt_Path="12 - matrix shear y to x.txt" #break
#case(13) #declare Txt_Path="13 - matrix shear y to z.txt" #break
#case(14) #declare Txt_Path="14 - matrix shear z to x.txt" #break
#case(15) #declare Txt_Path="15 - matrix shear z to y.txt" #break
#case(20) #declare Txt_Path="20 - Shear_Trans example.txt" #break
#case(21) #declare Txt_Path="21 - Matrix_Trans example.txt" #break
#case(22) #declare Txt_Path="22 - Axial_Scale_Trans.txt" #break
#case(23) #declare Txt_Path="23 - Rotate_Around_Trans.txt" #break
#case(24) #declare Txt_Path="24 - Axis_Rotate_Trans.txt" #break
#case(25) #declare Txt_Path="25 - Reorient_Trans.txt" #break
#case(26) #declare Txt_Path="26 - vaxis_rotate.txt" #break
#case(27) #declare Txt_Path="27 - vrotate.txt" #break
*/
#if (Typ=10) // In_Path,"31 - random linear height.txt"
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=11)
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=12)
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=13)
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=14)// 41 - VRand_In_Sphere.txt
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=15)// 42 - VRand_On_Sphere.txt
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 0.70, 0.70, 0.30> right x*image_width/image_height}
object{ Base_Wire_Frame_Box }
object{ Base_Box #include concat(In_Path,Txt_Path) }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
#if (Typ=20)// 20 - Shear_Trans example.txt
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 1.00, 0.70, 0.30> right x*image_width/image_height}
box { <0.00, 0.00, 0.00>,< 1.00, 1.00, 1.00>
texture { pigment{ color rgb<1.0,0.25,0.5>*0.75} finish { phong 0.7 }}
Shear_Trans(<2,0.5,0>, <0,0.5,0>, <0,0.5,0.5>)
} // end of box --------------------------------------
object { Wire_Box(<-0.035,0,-0.035>,<1.035,1.035,1.035>, 0.035 , 0)
texture{ pigment{ color rgb<1,0.65,0>} finish{ phong 1} }
}
object{ Base_Wire_Frame_Box }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
// ---
#if (Typ=21)// 21 - Matrix_Trans example.txt
camera{ angle 35 location < 3.50, 3.00, -3.00> look_at< 1.00, 0.70, 0.30> right x*image_width/image_height}
box { <0.00, 0.00, 0.00>,< 1.00, 1.00, 1.00>
texture { pigment{ color rgb<1.0,0.35,0.6>*0.75} finish {phong 0.7}}
Matrix_Trans(<2,0.5,0>, <0,0.5,0>, <0,0.5,0.5>, <-0.5,0,0>)
} // end of box --------------------------------------
object { Wire_Box(<-0.01,-0.01,-0.01>,<1.01,1.01,1.01>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1}}
} // ---------------------------------------------------------
box { <-0.01,-0.01,-0.01>,<1.01,1.01,1.01>
texture { pigment{ color rgbf<1,0.65,0.0,0.8>} finish { phong 0.7}}
} // end of box --------------------------------------
object{ Base_Wire_Frame_Box }
object{ AxisXYZ_( 2.5, 2.5, 7.5, T_Dark, T_Light,20,-45, 0.65,0.65,1.05) scale 0.5}
#end
// ---
#if (Typ=22)// 22 - Axial_Scale_Trans.txt
camera{ angle 28 location < 2.00, 4.00, -4.50> look_at< 0.80, 0.00, 0.90> right x*image_width/image_height}
#local Object_Trans = < 1,0.0,0>;
box { <0.00, 0.00,-0.00>,< 1.0, 0.25, 1>
texture { pigment{ color rgb<1,0.35,0.6>*0.95} finish {phong 0.7}}
translate Object_Trans
Axial_Scale_Trans( <2,0,2>, 0.5)
} // end of box --------------------------------------
object{ Vector( o , <2,0,2> , 0.04)
texture { pigment{ color rgb<0.2,1,0.0>} finish { phong 0.7}}
} //----------------------------------------------
object{ Wire_Box(<-0.010,-0.01,-0.01>,<1.01,0.251, 1.01>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1}}
translate Object_Trans
} // ---------------------------------------------------------
box { <-0.01,-0.01, 0.01>,<1.01,0.251, 1.01>
texture { pigment{ color rgbf<1,0.85,0.4,0.9>} finish { phong 0.7 }}
translate Object_Trans //
} // end of box --------------------------------------
object{ AxisXYZ_( 4.3, 2.5, 4.5, T_Dark, T_Light,20,-15, 0.65,0.65,0.75) scale 0.5}
#end
// ---
#if (Typ=23)// 23 - Rotate_Around_Trans.txt
camera{ angle 28 location <3.80, 4.00, -4.50> look_at< 0.95, 0.30, 0.90> right x*image_width/image_height}
#local Object_Trans = <1.5,0.5,1>;
box { <0.00, 0.00, 0.00>,< 1.00, 0.50, 0.50>
texture { pigment{ color rgb<1,0.3,0.5>*0.95} finish { phong 0.7 }}
translate Object_Trans
// Rotate_Around_Trans( <Rotate_x,Rotate_y,Rotate_z>, Center_of_Rotation)
Rotate_Around_Trans( <0,0,20>, <1.5,0.5,1>)
} // end of box --------------------------------------
object { Wire_Box(<-0.00,-0.00,-0.00>,<1.5,0.5,1>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1}}
} // ---------------------------------------------------------
sphere { <0,0,0>, 0.075
texture { pigment{ color rgb< 1,0.1, 0.0>} finish { phong 1 }}
translate Object_Trans
} // end of sphere -----------------------------------
//#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
object{ Segment_of_CylinderRing ( 0, 0.80 ,0.02, -20)
texture { pigment{ color rgb< 1, .1, 0.0>} finish { phong 1}}
rotate<-90,0,0> translate Object_Trans
}//----------------------------------------------------------
object{ AxisXYZ_( 3.7, 2.5, 7, T_Dark, T_Light,10,-0, 0.65,0.55,0.75) scale 0.5}
#end
// ---
#if (Typ=24)// 24 - Axis_Rotate_Trans.txt
camera{ angle 28 location < 0.80, 4.00, -4.50> look_at< 0.80, 0.50, 0.90> right x*image_width/image_height}
#local Object_Trans = < 1,0.0,0>;
box { <0.00, 0.00,-0.40>,< 1.50, 0.25, -1>
texture { pigment{ color rgb<1,0.3,0.5>*0.95} finish { phong 0.7}}
translate Object_Trans rotate<0,-degrees(atan2(2,1)),0>
// Reorient_Trans(Axis1, Axis2)
Axis_Rotate_Trans( <1,0,2>, 110)
} // end of box --------------------------------------
object{ Vector( o , <1.5,0,3> , 0.04)
texture { pigment{ color rgb<0.2,1,0.0>} finish { phong 0.7 }}
} //----------------------------------------------
object{ Wire_Box(<-0.010,-0.01,-0.401>,<1.51,0.251,-1.01>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1 }}
translate Object_Trans rotate<0,-degrees(atan2(2,1)),0>
} // ---------------------------------------------------------
box { <-0.01,-0.01,-0.401>,<1.51,0.251,-1.01>
texture { pigment{ color rgbf<1,0.85,0.3,0.9> } finish { phong 0.7 }}
translate Object_Trans rotate<0,-degrees(atan2(2,1)),0>
} // end of box --------------------------------------
//#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
object{ Segment_of_CylinderRing ( 0.0, 0.50 ,0.02, -110)
texture { pigment{ color rgbf< 0.2,1,0.2,0.8>} finish { diffuse 0.9 phong 1} }
rotate<-90,90,0>
translate Object_Trans rotate<0,-degrees(atan2(2,1)),0>
}//----------------------------------------------------------
object{ AxisXYZ_( 3.3, 2.5, 7, T_Dark, T_Light,10,-0, 0.65,0.55,0.75) scale 0.5}
#end
//---------------------------------------------------- end shearing and transform
// ---
#if (Typ=25)// 25 - Reorient_Trans.txt
camera{ angle 27 location < 4.50, 4.50, -4.50> look_at< 0.90, 0.00, 0.80> right x*image_width/image_height}
#local Object_Trans = < 1,0.0,0>;
box { <0.00, 0.00,0>,< 1.50, 0.25, 1>
texture { pigment{ color rgb<1,0.4,0.5>*0.75} finish { phong 0.7 }}
translate Object_Trans
// Reorient_Trans(Axis1, Axis2)
Reorient_Trans( <1,0,0>, <1,0.0,2>)
} // end of box --------------------------------------
object{ Vector( o , <1,0.0,2> , 0.04)
texture { pigment{ color rgb<0.2,1,0.0> } finish { phong 0.7 }}
} //----------------------------------------------
object{ Vector( o , <1,0,0> , 0.04)
texture { pigment{ color rgb<0.2,1,0.0>*0.5 } finish { phong 0.7 }}
} //----------------------------------------------
object{ Wire_Box(<-0.010,-0.01,-0.01>,<1.51,0.251, 1.01>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1}}
translate Object_Trans
Reorient_Trans( <1,0,0>, <1,0.0,2>)
} // ---------------------------------------------------------
object{ Wire_Box(<-0.010,-0.01,-0.01>,<1.51,0.251, 1.01>, 0.02 , 0)
texture{ pigment{ color rgb<1,0.65,0.0>} finish { phong 1}}
translate Object_Trans
} // ---------------------------------------------------------
box { <-0.010,-0.01,-0.01>,<1.51,0.251, 1.01>
texture { pigment{ color rgbf<1,0.95,0.5,0.9> } finish { phong 0.7 }}
translate Object_Trans
} // end of box --------------------------------------
//#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
object{ Segment_of_CylinderRing ( 0.0, 0.50 ,0.02, -60)
texture { pigment{ color rgbf< 0.5,1, 0.3, 0.8>} finish { diffuse 0.9 phong 1}}
translate< 0,0.04,0>
}//----------------------------------------------------------
object{ AxisXYZ_( 5.2, 2.25, 4.5, T_Dark, T_Light,20,-15, 0.65,0.65,0.75) scale 0.5}
#end
// ---
#if (Typ=26)// 26 - vaxis_rotate.txt
camera{ angle 28 location < 3.00, 3.70, -1.20> look_at< 0.30, 0.50, 0.30> right x*image_width/image_height}
#declare V1 = < 0,1,0.5>;
#declare V2 = < 1,1.5,0> ;
#declare Angle = 60; // degrees
// vaxis_rotate(V1,V2,A) = rotate V1 around V2 by A degrees
//vaxis_rotate( < 0,1,0.5>, < 0,1,0.5>, 70 )
object{ Vector( o ,V1 , 0.03)
texture { pigment{ color rgb<0.2,1,0.0>*0.7} finish { phong 0.7 }}
} //----------------------------------------------
object{ Vector( o ,vaxis_rotate( V1,V2, 80) , 0.03)
texture { pigment{ color rgb<0.5,1,0.0>*0.7} finish { phong 0.7 }}
} //----------------------------------------------
object{ Vector( o ,V2 , 0.04)
texture { pigment{ color rgb<1,0,0.0>*0.7 } finish { phong 0.7 }}
} //----------------------------------------------
//#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
object{ Segment_of_CylinderRing ( 1.00, 0.95 ,0.02, -65)
texture { pigment{ color rgb< 0.5,0.8, 0.0>*0.8} finish { phong 1}}
rotate<0,-65,0> translate<0,0.5,0>
Point_At_Trans(V2)
}//----------------------------------------------------------
object{ AxisXYZ_( 1.00, 2.00, 3.85, T_Dark, T_Light,20,-65, 0.65,0.65,0.75) scale 0.5}
#end
// ---
#if (Typ=27)// 27 - vrotate.txt
camera{ angle 48 location < 2.50, 2.2, -2.80> look_at< 1.20, 0.70, 0.30> right x*image_width/image_height}
#declare V1 = < 2.5,1,0>;
#declare V2 = vrotate(V1,< 0,-90,0>);
#declare Angle = 90; // degrees
object{ Vector( o ,V1 , 0.03)
texture { pigment{ color rgb<1,0.40,0.0>*0.7} finish { phong 0.7 }}
} //----------------------------------------------
object{ Vector( o, V2, 0.05)
texture { pigment{ color rgb<0.5,1,0.0>*0.7} finish { phong 0.7 }}
} //----------------------------------------------
//#macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
object{ Segment_of_CylinderRing ( 2.50, 2.45 ,0.05, -90)
texture { pigment{ color rgb< 1,0.0, 0.2>*0.8} finish { phong 1}}
translate<0,1,0> no_shadow
//Point_At_Trans(V2)
}//----------------------------------------------------------
cone{<0,0,0>,0,<0.35,0,0>,0.15
texture { pigment{ color rgb< 1,0.0, 0.2>*0.8} finish { phong 1}}
translate V2
}
object{ AxisXYZ_( 2.25, 2.25, 4.85, T_Dark, T_Light,0,0, 0.55,0.65,0.75) scale 0.5}
#end
//---------------------------------------------------- end shearing and transform
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