File: Transform.pov

package info (click to toggle)
povray 1%3A3.7.0.10-3
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 147,232 kB
  • sloc: cpp: 845,011; ansic: 122,118; sh: 34,204; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,389; cs: 879; awk: 590; perl: 245; xml: 95
file content (180 lines) | stat: -rw-r--r-- 2,625 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
// Insert menu illustration scene
// Created June-August 2001 by Christoph Hormann
// Updated to 3.7 by Friedrich A. Lohmueller, June-2012.

// ----- transformations submenu -----

// -w120 -h48 +a0.1 +am2 -j +r3

#version 3.7;
global_settings{ assumed_gamma 1.0 } 

#include "colors.inc"


//#declare Typ=1;     // translate
//#declare Typ=2;     // rotate
//#declare Typ=3;     // scale
//#declare Typ=4;     // matrix


global_settings {
  //assumed_gamma 1
  max_trace_level 5
}

light_source {
  <1.5, 0.35, 1.0>*10000
  color rgb 1.0
}

camera {
  location    <10, 20, 7.5>
  direction   y
  sky         z
  up          z
  right       (120/48)*x
  look_at     <0, 0, -0.2>
  angle       28
}

sky_sphere {
  pigment {
    gradient y
    color_map {
      [0.0 rgb <0.6,0.7,1.0>]
      [1.0 rgb <0.2,0.2,0.8>]
    }
  }
}

// ----------------------------------------

plane
{
  z, -1
  texture
  {
    pigment { color rgb 1 }
    finish {
      diffuse 0.7
      specular 0.4
      roughness 0.01

      reflection { 0.5 , 1.0
        fresnel on
        metallic 0.8
      }
      conserve_energy

    }
  }
}

//---------------------------------------------------

#declare Tex1=
  texture {

    #switch (Typ)
      #case (1)
        pigment { color NeonBlue }
        #break
      #case (2)
        pigment { color ForestGreen }
        #break
      #case (3)
        pigment { color Coral }
        #break
      #case (4)
        pigment { color SpicyPink }
    #end

    finish { specular 0.4 roughness 0.02 }
  }


// =============================================

#declare Obj=
box {
  #if (Typ=1)
    <-0.4, -0.8, -0.8> <0.4, 0.8, 0.8>
  #else
    <-0.3, -0.8, -0.8> <0.3, 0.8, 0.8>
  #end
  texture { Tex1 }
}

// =============================================

#if (Typ=1)

#declare Cnt=0;

#while (Cnt < 5)
  object {
    Obj
    translate <-4.0+Cnt*2, 0.8, -1>
    translate Cnt*0.5*z
  }
  #declare Cnt=Cnt+1;
#end

#end

// =============================================

#if (Typ=2)

#declare Cnt=0;

#while (Cnt < 5)
  object {
    Obj
    rotate -Cnt*18*z
    translate <-4.2+Cnt*2, 0, 0>
  }
  #declare Cnt=Cnt+1;
#end

#end

// =============================================

#if (Typ=3)

#declare Cnt=0;

#while (Cnt < 5)
  object {
    Obj
    scale (Cnt+1)*0.3
    translate <-4.2+Cnt*2, 0, 0>
  }
  #declare Cnt=Cnt+1;
#end

#end

// =============================================

#if (Typ=4)

#declare Cnt=0;

#while (Cnt < 5)
  object {
    Obj
    matrix < 1, 0, 0,
             0, 1, 0,
	     Cnt*0.3, 0, 1,
	     0, 0, 0>

    translate <-4.2+Cnt*2, 0, 0>
  }
  #declare Cnt=Cnt+1;
#end

#end