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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// "No More Chrome Spheres Please!"
// Copyright 2001 Rune S. Johansen
//
// The "chrome sphere over checkered plane" is an overused raytracing cliche.
// The last thing we need is another of those images...
//
// ...but who cares! ;)
//
// NOTE:
// First render the file SIGN.POV and then render this file.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.6;
global_settings {assumed_gamma 2.2 max_trace_level 5}
#declare ChromeFinish =
finish {brilliance 2.5 phong 1 reflection {0.5}}
#declare Sphere =
union {
#declare Back =
bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5
<1,0.000, 0.000>, <1,0.553, 0.000>, <0.553,1.000, 0.000>, <0,1.000, 0.000>,
<1,0.006,-0.003>, <1,0.553,-0.300>, <0.553,1.000,-0.553>, <0,1.000,-0.553>,
<1,0.003,-0.006>, <1,0.300,-0.553>, <0.553,0.553,-1.000>, <0,0.553,-1.000>,
<1,0.000, 0.000>, <1,0.000,-0.553>, <0.553,0.000,-1.000>, <0,0.000,-1.000>
}
#declare Upper =
bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5
<1.000,0.000,0>,<1.000,0.000,0.553>,<1.039,0.1,0.6>,<0.779,0.1,0.45>,
<1.000,0.553,0>,<1.000,0.553,0.553>,<1.039,0.1,0.6>,<0.779,0.1,0.45>,
<0.553,1.000,0>,<0.553,1.000,0.850>,<0.450,0.1,1.2>,<0.450,0.1,0.90>,
<0.000,1.000,0>,<0.000,1.000,0.850>,<0.000,0.1,1.2>,<0.000,0.1,0.90>
}
#declare Lower =
bicubic_patch {
type 1 flatness 0 u_steps 5 v_steps 5
<1.000, 0.000,0>,<1.000, 0.000,0.553>,<1.039, 0.1,0.6>,<0.779, 0.1,0.45>,
<1.000,-0.553,0>,<1.000,-0.553,0.553>,<1.039,-0.6,0.6>,<0.779,-0.6,0.45>,
<0.553,-1.000,0>,<0.553,-1.000,0.850>,<0.450,-0.4,1.2>,<0.450,-0.4,0.90>,
<0.000,-1.000,0>,<0.000,-1.000,0.850>,<0.000,-0.4,1.2>,<0.000,-0.4,0.90>
}
// Chrome "sphere"
union {
object {Back scale <-1,-1,1>}
object {Back scale < 1,-1,1>}
object {Back scale <-1, 1,1>}
object {Back scale < 1, 1,1>}
object {Upper scale <-1,1,1>}
object {Upper scale < 1,1,1>}
object {Lower scale <-1,1,1>}
object {Lower scale < 1,1,1>}
pigment {color rgb 0.7}
finish {ChromeFinish}
}
// Black "disc" to block view of inside of chrome sphere
sphere {
0, 1 scale <0.999,0.999,0.1>
pigment {color 0}
}
// Teeth
union {
torus {0.7, 0.05 scale <1,3,1> translate <0,+0.10,0.2>}
torus {0.7, 0.05 scale <1,3,1> translate <0,-0.50,0.2>}
pigment {color rgb 2}
finish {ChromeFinish}
}
// Tungue
blob {
threshold 1
#declare X = 0;
#declare Y = 40;
#while (X<=Y)
#declare V = X/Y;
#declare W = 2*sin(acos(V))+0.001;
cylinder {
-x*W, x*W, 0.7, 0.5
scale 0.2+0.1*V
translate y
rotate (-45+95*V)*x
translate <0,-1.3,0.8>
}
#declare X = X+1;
#end
pigment {color <1,0,0>}
finish {ChromeFinish}
}
}
#declare Sign =
union {
superellipsoid {
0.15
texture {
pigment {image_map {"sign"} scale 2 translate -1}
finish {ambient 0.1 diffuse 0.8 phong 1}
}
texture { // dirt layer
pigment {
bozo scale 0.3
turbulence 1
color_map {[0.5,rgbt <0.7,0.6,0.5,1.0>][1.0,rgbt <0.7,0.6,0.5,0.8>]}
}
}
scale <0.7,0.7,0.02>
translate <0,1.8,-0.12>
}
cylinder {
0, 2.6*y, 0.1
pigment {color rgb 0.8}
normal {bumps 0.1 scale 0.01}
finish {brilliance 2 phong 1 reflection {0.2}}
}
}
#declare Plane =
plane {
y, 0
texture {
pigment {
checker
pigment {
gradient x triangle_wave turbulence 1
color_map {[0, color rgb 0.0][1, color rgb 0.2]}
}
pigment {
gradient z triangle_wave turbulence 1
color_map {[0, color rgb 1.0][1, color rgb 0.8]}
}
}
finish {ambient 0.1 diffuse 0.7 phong 1 reflection {0.2}}
}
texture {
pigment {
boxed translate <1,0,1> scale 0.5
warp {repeat x} warp {repeat z}
color_map {[0, color transmit 0][0.03, color transmit 1]}
}
}
}
camera {
location <6,0.9,-3>
right x*image_width/image_height
angle 70
look_at <0,2.4,-0.7>
}
light_source {<2,3,-1>*1000, color <0.8,0.9,1.0>}
light_source {<3,1,+1>*1000, color <0.2,0.2,0.2>}
light_source {<1,1,-3>*1000, color <0.4,0.4,0.3>}
sky_sphere {
pigment {
gradient y translate -0.5*y scale 4
turbulence 0.05 octaves 7 lambda 5.0 omega 0.6
color_map {
[0.50, color <0.6,0.3,0.8>]
[0.75, color <0.1,0.2,0.5>]
}
}
}
fog {
fog_type 2
color <0.6,0.3,0.8>
distance 50
fog_offset 0
fog_alt 2
}
object {Sphere rotate 45*y translate <-1,2,-2>}
object {Sign translate 2*z}
object {Plane}
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