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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
// Demo for extreme super-sampling using the mesh_camera.
// See the README.txt file for more information.
/*****************************************************************************************
* $File: //depot/povray/smp/distribution/scenes/camera/mesh_camera/ess/persp-camera.pov $
* $Revision: #1 $
* $Change: 5407 $
* $DateTime: 2011/02/21 15:25:00 $
* $Author: jholsenback $
****************************************************************************************/
#version 3.7;
global_settings { assumed_gamma 1.0 }
#include "colors.inc"
#include "stones.inc"
camera {
location <0, 0, -3>
look_at <0, 0, 0>
}
light_source {
<2, 4, -3>
color White
}
sphere {
<0, 0, 0>, 1
texture {
T_Stone25
scale 4
}
}
#local i = 0;
#while(i < 10)
#local j = 0;
#while(j < 10)
sphere {
<1+i/10, j/10, 0>, .001
texture {
pigment {color White*2}
}
}
#local j = j + 1;
#end
#local i = i + 1;
#end
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