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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
/* Persistence Of Vision Raytracer sample file.
Test scene for the Mesh Camera macros
Comparison of the meshcam pinhole cameras with a regular camera
to test the correctness of the results
--
Jaime Vives Piqueres, Jan. 2011 <jaime@ignorancia.org> */
/**********************************************************************************************
* $File: //depot/povray/smp/distribution/scenes/camera/mesh_camera/meshcam_persp_compare.pov $
* $Revision: #1 $
* $Change: 5377 $
* $DateTime: 2011/01/09 19:56:00 $
* $Author: jholsenback $
*********************************************************************************************/
#version 3.7;
// control center:
#declare use_mesh_cam=1; // 0=regular camera, 1=pinhole mesh, 2=pinhole mesh with UV
// common globals for all the demos
#include "demo_globals.inc"
// standard includes
#include "colors.inc"
#include "textures.inc"
// common test subjects and scenario
#include "demo_common.inc"
// common camera parameters
#declare c_location=<4,2,-3>; // location
#declare c_look_at=<0,1.1,1>; // look at
#declare c_angle=54; // angle
// test mesh camera
#if (use_mesh_cam)
// mesh camera macros
#include "meshcam_macros.inc"
// create the pinhole mesh camera and
// use it camera at the location, oriented to the look_at
#if (use_mesh_cam=1)
#declare camera_mesh=
meshcam_pinhole(image_width, image_height, c_angle, "")
camera{
mesh_camera{ 1 0
mesh{camera_mesh
meshcam_placement(c_location,c_look_at)
}
}
location <0,0,-.01>
}
#else
#declare camera_mesh=
meshcam_pinhole_uv(image_width*.1, image_height*.1, c_angle, "")
camera{
mesh_camera{ 1 3
mesh{camera_mesh
meshcam_placement(c_location,c_look_at)
}
smooth
}
location <0,0,-.01>
}
#end
// test regular camera for comparison
#else
camera{
perspective
location c_location
up 1*y right (image_width/image_height)*x
angle c_angle
look_at c_look_at
}
#end
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