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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
// shear.pov
// Created by Fabien Mosen - April 8 2001
// This file demonstrates shearing the camera,
// to prevent 'falling buildings'.
//
// -w320 -h240 -uv
// -w800 -h600 +a0.3 -uv
// ********** IMPORTANT *******************
// Use ' -uv ' on the commandline,
// because, after aplying the matrix,
// the camera vectors are not
// perpendicular any more.
// update to 3.7 by Friedrich A. Lohmüller, Feb-2013
#version 3.7;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
#include "camera-context.inc" //common file containing object definitions for the camera demos
#declare CamLoc= <0,1,25>;
#declare CamLook=<0,10,0>;
#declare S_angle=(CamLook.y-CamLoc.y)/CamLoc.z;
#declare Shear= transform {
matrix < 1, 0, 0,
0, 1, -S_angle,
0, 0, 1,
0, 0, 0 >
}
camera {
perspective //keyword is facultative in this case
location CamLoc
right x*image_width/image_height
angle 90
transform Shear // comment out to see 'falling buildings'
rotate <0,45,0>
look_at CamLook
}
box {<-15,0,-15>,<15,-1,15>
pigment {checker White,Gray90 scale 5}
finish {reflection {.1}}
}
object {Cubes1 translate <5,0,-5>}
object {Cubes2 translate <9,8,-6>}
object {Cubes3 translate <-15,0,5>}
object {Cubes4 translate <-10,0,-5>}
sphere {<-2,3,14>,3 pigment {SteelBlue} finish {phong .2 reflection
.3}}
sky_sphere {pigment {rgb <0.859,0.910,0.831>}}
light_source {<100,120,130> White*2}
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