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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 5
}
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { pigment { DMFWood4 } },
texture { pigment { DMFWood5 } },
texture { DMFWood6 },
texture { pigment { DMFLightOak } },
texture { pigment { DMFDarkOak } },
texture { EMBWood1 },
texture { Yellow_Pine },
texture { Rosewood },
texture { Sandalwood }
},
{
texture { Glass },
texture { Glass2 },
texture { Glass3 },
texture { Green_Glass },
texture { NBglass },
texture { NBoldglass },
texture { NBwinebottle },
texture { NBbeerbottle },
texture { Ruby_Glass }
},
{
texture { Dark_Green_Glass },
texture { Yellow_Glass },
texture { Orange_Glass },
texture { Vicks_Bottle_Glass },
texture { Chrome_Metal },
texture { Brass_Metal },
texture { Bronze_Metal },
texture { Gold_Metal },
texture { Silver_Metal }
}
}
#include "shotxtr.inc"
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