1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52
|
// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// File by Dan Farmer
// Shadowless lighting example
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
background { Blue }
camera {
location <0, 3, -5>
angle 55 // direction z * 1.25
right x*image_width/image_height
look_at 0
}
light_source { <20, 40, -30> White
shadowless
}
light_source { <-5, 2, -3> White*0.2
shadowless
}
union {
box { <-1, -1, -1> <1, 1, 1> }
sphere { <0,1,0>, 1 }
rotate -y*45
pigment { Scarlet }
finish {
Shiny
ambient 0
diffuse 0.8
}
}
plane { y,-1
pigment { checker Yellow, Blue scale 0.3}
finish { ambient 0 diffuse 1 }
}
|