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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence of Vision Ray Tracer Scene Description File
// File: allnormals_.pov
// Vers: 3.5
// Desc: Render via allnormals.ini,
// generates html files and images for all the
// patterns in allnormals.pov
// Date: 2001/08/08
// Auth: ingo Janssen
#version 3.6;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "html_gen.inc"
#declare Generate_HTML=yes;
#declare Generate_Images=yes;
#declare Agate = normal {pigment_pattern{agate colour_map {[0, rgb 0][1, rgb 1]}}1}
#declare Average = normal {pigment_pattern{average pigment_map{[1, gradient x sine_wave][1, gradient y sine_wave][3, bumps]}translate 0.01 scale 0.5}2}
#declare Boxed = normal {pigment_pattern{boxed colour_map {[0, rgb 0][1, rgb 1]} translate<-0.6,0.6,0>}2}
#declare Bozo = normal {pigment_pattern{bozo colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Brick = normal {pigment_pattern{brick colour rgb 0.2, colour rgb 0.8 scale 0.05}2}
#declare Bumps = normal {pigment_pattern{bumps colour_map {[0, rgb 0][1, rgb 1]} scale 0.5}2}
#declare Cells = normal {pigment_pattern{cells colour_map {[0, rgb 0][1, rgb 1]} scale 0.2}2}
#declare Checker = normal {pigment_pattern{checker color rgb 1 color rgb 0.1 scale 0.5}2}
#declare Crackle = normal {pigment_pattern{crackle colour_map {[0, rgb 0][1, rgb 1]} scale 0.5}2}
#declare Cylindrical = normal {pigment_pattern{cylindrical colour_map {[0, rgb 0][1, rgb 1]}scale 0.8}2}
#declare Dents = normal {pigment_pattern{dents colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Mandel = normal {pigment_pattern{mandel 50 interior 2,.5 exterior 1,.01 colour_map {[0, rgb 0][1, rgb 1]}}2}
#declare Julia = normal {pigment_pattern{julia <0.353, 0.288>, 30 interior 1, 1 color_map {[0 rgb 0][1 rgb 1]}scale 1.2}2}
#declare Facets = normal {facets coords 0.4}
#declare Function = normal {pigment_pattern{function {(sin(x*x)-cos(y*y))} poly_wave 3 scale 0.6 colour_map {[0, rgb 0][1, rgb 1]}}2}
#declare Gradient = normal {pigment_pattern{gradient x colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Granite = normal {pigment_pattern{granite colour_map {[0, rgb 0][1, rgb 1]} scale 0.5}}
#declare Hexagon = normal {pigment_pattern{hexagon color rgb 1, colour rgb 0, color rgb 0.5 rotate <90,0,0> scale 0.5}2}
#declare Image_pattern = normal {pigment_pattern{image_pattern { png "mtmandj.png" }}2}
#declare Leopard = normal {pigment_pattern{leopard colour_map {[0, rgb 0][1, rgb 1]}scale 0.1}2}
#declare Marble = normal {pigment_pattern{marble colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Onion = normal {pigment_pattern{onion colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Planar = normal {pigment_pattern{planar colour_map {[0, rgb 0][1, rgb 1]}scale 0.82}}
#declare Quilted = normal {pigment_pattern{quilted colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Radial = normal {pigment_pattern{radial frequency 6 colour_map {[0, rgb 0][1, rgb 1]}rotate<90,0,0> scale 0.5}2}
#declare Ripples = normal {pigment_pattern{ripples colour_map {[0, rgb 0][1, rgb 1]} scale 0.5}2}
#declare Spherical = normal {pigment_pattern{spherical colour_map {[0, rgb 0][1, rgb 1]}}2}
#declare Spiral1 = normal {pigment_pattern{spiral1 5 colour_map {[0, rgb 0][1, rgb 1]}}2}
#declare Spiral2 = normal {pigment_pattern{spiral2 5 colour_map {[0, rgb 0][1, rgb 1]}}2}
#declare Spotted = normal {pigment_pattern{spotted colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Waves = normal {pigment_pattern{waves colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Wood = normal {pigment_pattern{wood colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
#declare Wrinkles = normal {pigment_pattern{wrinkles colour_map {[0, rgb 0][1, rgb 1]}scale 0.5}2}
// all texture names extracted from allnormals.pov,
// as strings for the generation of the html-files
// and as identfiers for the generation of the images.
#declare str_normalArr=array[33] {
"Agate","Average""Boxed","Bozo","Brick","Bumps"
"Cells","Checker","Crackle","Cylindrical",
"Dents","Mandel", "Julia", "Facets",
"Function","Gradient","Granite","Hexagon","Image_pattern"
"Leopard","Marble","Onion","Planar","Quilted"
"Radial","Ripples","Spherical","Spiral1","Spiral2"
"Spotted","Waves","Wood","Wrinkles"
}
#declare normalArr=array[33] {
Agate,Average,Boxed,Bozo,Brick,Bumps
Cells,Checker,Crackle,Cylindrical,
Dents,Mandel, Julia, Facets,
Function,Gradient,Granite,Hexagon,Image_pattern
Leopard,Marble,Onion,Planar,Quilted
Radial,Ripples,Spherical,Spiral1,Spiral2
Spotted,Waves,Wood,Wrinkles
}
#if (Generate_HTML)
#if (clock=0) // generate the html-files for showing the images in.
#declare FromFileName="allnormals.pov" // the name of the include file the data came from.
#declare OutName="allnormals" // the OutName should match with Output_File_Name in the ini-file!!!!
#declare Keyword="pattern as normal" // the stuff represented in the array: texture, pigment, material, color etc.
#declare DataArray=str_normalArr // the array containing the strings of identifiers
#declare NumPicHorizonal=3; // the amount of images per row in the table
#declare NumPicVertical=2; // the amount of images per collumn in the table
#declare IW=image_width; // the dimesions of the image, these are set in the ini-file!
#declare IH=image_height;
#declare Comment="<p>Most of the patterns, used as a normal</p>"
HTMLgen(FromFileName, OutName, Keyword, DataArray, NumPicHorizonal, NumPicVertical, IW, IH, Comment)
#end
#end
#if(Generate_Images)
camera {
right x*image_width/image_height
location <0,0,-8>
look_at <0,-0.25, 0>
angle 35
}
#declare T=texture {
pigment {rgb 1}
normal {normalArr[frame_number-1]}
finish {phong 0.5 phong_size 20}
}
light_source{<500,50,20> rgb 1}
light_source{<-500,500,-500> rgb <0.6,0.6,0.8>}
box {
-1.5,1.5
translate<0,0,1.5>
texture{T}
translate<0,0,-1.5>
rotate <0,-35,0>
rotate <-15,0,0>
}
#end
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