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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence of Vision Ray Tracer Scene Description File
// File: o_shapes2_.pov
// Vers: 3.5
// Desc: Render via o_shapes2.ini,
// generates html files and images for all the
// shapes in shapes2.inc
// Date: 2001/08/06
// Auth: Ingo Janssen
#version 3.6;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "shapes.inc"
#include "shapes2.inc"
#include "html_gen.inc"
#declare Generate_HTML=yes;
#declare Generate_Images=yes;
// all shape names extracted from shapes2.inc,
// as strings for the generation of the html-files
// and as identfiers for the generation of the images.
#declare str_Arr=array[12] {
//intersection
"Tetrahedron", "Octahedron", "Dodecahedron", "Icosahedron",
"HalfCone_Y", "Hexagon", "Rhomboid", "Pyramid2",
//union
"Pyramid", "Square_X", "Square_Y", "Square_Z",
}
#declare Arr=array[12] {
//intersection
Tetrahedron, Octahedron, Dodecahedron, Icosahedron,
HalfCone_Y, Hexagon, Rhomboid, Pyramid2,
//union
Pyramid, Square_X, Square_Y, Square_Z,
}
#if (Generate_HTML)
#if (clock=0) // generate the html-files for showing the images in.
#declare FromFileName="shapes2.inc" // the name of the include file the data came from.
#declare OutName="o_2shapes" // the OutName should match with Output_File_Name in the ini-file!!!!
#declare Keyword="object" // the stuff represented in the array: texture, pigment, material, color etc.
#declare DataArray=str_Arr // the array containing the strings of identifiers
#declare NumPicHorizonal=3; // the amount of images per row in the table
#declare NumPicVertical=2; // the amount of images per collumn in the table
#declare IW=image_width; // the dimesions of the image, these are set in the ini-file!
#declare IH=image_height;
#declare Comment=""
HTMLgen(FromFileName, OutName, Keyword, DataArray, NumPicHorizonal, NumPicVertical, IW, IH, Comment)
#end
#end
#if(Generate_Images)
camera {
right x*image_width/image_height
location <6,6,-6>
look_at <0,0,0>
angle 35
}
light_source {<500,500,-50> rgb 1}
light_source {<-500,500,-500> rgb <0.1,0.1,0.3> shadowless}
light_source {<3,3,-3> rgb <0.5,0.4,0.4>}
sky_sphere {
pigment {
planar
color_map { [0.0 color blue 0.5] [1.0 color rgb <0.7,0.7,1.0>] }
}
}
object {
Arr[frame_number-1] // put the right arrray name here !!
pigment {rgb 1}
}
#end
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