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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence of Vision Ray Tracer Scene Description File
// File: o_shapesq_.pov
// Vers: 3.5
// Desc: Render via o_shapesq.ini,
// generates html files and images for all the
// shapes in shapesq.inc
// Date: 2001/08/06
// Auth: Ingo Janssen
#version 3.6;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "shapes.inc"
#include "shapesq.inc"
#include "html_gen.inc"
#declare Generate_HTML=yes;
#declare Generate_Images=yes;
// all shape names extracted from shapesq.inc,
// as strings for the generation of the html-files
// and as identfiers for the generation of the images.
#declare str_Arr=array[22] {
//poly
"Glob_5", "Twin_Glob", "Sinsurf",
//quartic
"Bicorn", "Crossed_Trough", "Cubic_Cylinder", "Cubic_Saddle_1",
"Devils_Curve", "Folium", "Helix", "Hyperbolic_Torus_40_12", "Lemniscate",
"Quartic_Loop_1", "Monkey_Saddle", "Parabolic_Torus_40_12", "Piriform", "Quartic_Paraboloid",
"Quartic_Cylinder", "Steiner_Surface", "Torus_40_12", "Witch_Hat",
//object
"Helix_1",
}
#declare Arr=array[22] {
//poly
Glob_5, Twin_Glob, Sinsurf,
//quartic
Bicorn, Crossed_Trough, Cubic_Cylinder, Cubic_Saddle_1,
Devils_Curve, Folium, Helix, Hyperbolic_Torus_40_12, Lemniscate,
Quartic_Loop_1, Monkey_Saddle, Parabolic_Torus_40_12, Piriform, Quartic_Paraboloid,
Quartic_Cylinder, Steiner_Surface, Torus_40_12, Witch_Hat,
//object
Helix_1,
}
#if (Generate_HTML)
#if (clock=0) // generate the html-files for showing the images in.
#declare FromFileName="shapesq.inc" // the name of the include file the data came from.
#declare OutName="o_shapesq" // the OutName should match with Output_File_Name in the ini-file!!!!
#declare Keyword="object" // the stuff represented in the array: texture, pigment, material, color etc.
#declare DataArray=str_Arr // the array containing the strings of identifiers
#declare NumPicHorizonal=3; // the amount of images per row in the table
#declare NumPicVertical=2; // the amount of images per collumn in the table
#declare IW=image_width; // the dimesions of the image, these are set in the ini-file!
#declare IH=image_height;
#declare Comment=""
HTMLgen(FromFileName, OutName, Keyword, DataArray, NumPicHorizonal, NumPicVertical, IW, IH, Comment)
#end
#end
#if(Generate_Images)
#switch(frame_number-1)
#case(0)
object {
Arr[frame_number-1]
sturm
rotate <0,0,-90>
rotate <0,25,0>
pigment {rgb <1,1,1>}
}
#break
#case(1)
object {
Arr[frame_number-1]
sturm
rotate <0,25,0>
pigment {rgb <1,1,1>}
}
#break
#case(2)
object {
Arr[frame_number-1]
sturm
rotate <0,55,0>
rotate <0,0,20>
translate <0,-3,10>
pigment {rgb <1,1,1>}
}
#break
#case(3)
object {
Arr[frame_number-1]
sturm
translate <0,0,-2>
pigment {rgb <1,1,1>}
}
#break
#case(4)
object {
Arr[frame_number-1]
sturm
rotate<0,0,90>
rotate<0,65,0>
translate <0,-1,5>
pigment {rgb <1,1,1>}
}
#break
#case(5)
object {
Arr[frame_number-1]
sturm
rotate<0,0,-90>
pigment {rgb <1,1,1>}
}
#break
#case(6)
object {
Arr[frame_number-1]
sturm
rotate<90,55,0>
translate <0,-5,20>
pigment {rgb <1,1,1>}
}
#break
#case(7)
object {
Arr[frame_number-1]
sturm
rotate<0,0,0>
translate <0,-2.5,5>
pigment {rgb <1,1,1>}
}
#break
#case(8)
object {
Arr[frame_number-1]
sturm
rotate<0,-105,0>
pigment {rgb <1,1,1>}
}
#break
#case(9)
object {
Arr[frame_number-1]
sturm
rotate<0,33,0>
translate <0,-1,2>
pigment {rgb <1,1,1>}
}
#break
#case(10)
object {
Arr[frame_number-1]
sturm
rotate<33,33,0>
translate <0,-30,125>
pigment {rgb <1,1,1>}
}
#break
#case(11)
object {
Arr[frame_number-1]
sturm
rotate<33,33,0>
translate <0,1,-2>
pigment {rgb <1,1,1>}
}
#break
#case(12)
object {
Arr[frame_number-1]
sturm
rotate<33,0,45>
translate <-1,-1,2>
pigment {rgb <1,1,1>}
}
#break
#case(13)
object {
Arr[frame_number-1]
sturm
rotate<10,180,0>
translate <-1,-5,20>
pigment {rgb <1,1,1>}
}
#break
#case(14)
object {
Arr[frame_number-1]
sturm
rotate<10,180,0>
translate <-1,-20,50>
pigment {rgb <1,1,1>}
}
#break
#case(15)
object {
Arr[frame_number-1]
sturm
rotate<0,-150,0>
translate <0.5,0.5,-2>
pigment {rgb <1,1,1>}
}
#break
#case(16)
object {
Arr[frame_number-1]
sturm
rotate<0,0,0>
pigment {rgb <1,1,1>}
}
#break
#case(17)
object {
Arr[frame_number-1]
sturm
pigment {rgb <1,1,1>}
}
#break
#case(18)
object {
Arr[frame_number-1]
sturm
rotate <1,1,1>
translate <0,1,-3>
pigment {rgb <1,1,1>}
}
#break
#case(19)
object {
Arr[frame_number-1]
sturm
rotate <-45,1,1>
translate <0,-11,30>
pigment {rgb <1,1,1>}
}
#break
#case(20)
object {
Arr[frame_number-1]
sturm
rotate <-45,-180,1>
pigment {rgb <1,1,1>}
}
#break
#case(21)
object {
Arr[frame_number-1]
sturm
rotate <15,33,1>
translate <-0.5,0,2>
pigment {rgb <1,1,1>}
}
#break
#end
camera {
right x*image_width/image_height
location <0,2,-6>
look_at <0,0,0>
angle 35
}
light_source {<500,500,-500> rgb 1}
light_source {<-500,500,-500> rgb <0.1,0.1,0.3> shadowless}
light_source {<3,3,-3> rgb <0.5,0.4,0.4> shadowless}
sky_sphere {
pigment {
planar
color_map { [0.0 color blue 0.5] [1.0 color rgb <0.7,0.7,1.0>] }
}
}
#end
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