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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence of Vision Ray Tracer Scene Description File
// File: t_stone1_.pov
// Vers: 3.5
// Desc: Render via t_stones1.ini,
// generates html files and images for all the
// textures in stones1.inc
// Date: 2001/07/28
// Auth: Ingo Janssen
#version 3.6;
global_settings {
assumed_gamma 1.0
}
#include "colors.inc"
#include "stones1.inc"
#include "html_gen.inc"
#declare Generate_HTML=yes;
#declare Generate_Images=yes;
// all texture names extracted from stones1.inc,
// as strings for the generation of the html-files
// and as identfiers for the generation of the images.
#declare str_textureArr=array[83] {
"T_Grnt0", "T_Grnt1", "T_Grnt2", "T_Grnt3", "T_Grnt4",
"T_Grnt5", "T_Grnt6", "T_Grnt7", "T_Grnt8", "T_Grnt9",
"T_Grnt10", "T_Grnt11", "T_Grnt12", "T_Grnt13", "T_Grnt14",
"T_Grnt15", "T_Grnt16", "T_Grnt17", "T_Grnt18", "T_Grnt19",
"T_Grnt20", "T_Grnt21", "T_Grnt22", "T_Grnt23", "T_Grnt24",
"T_Grnt25", "T_Grnt26", "T_Grnt27", "T_Grnt28", "T_Grnt29",
"T_Grnt0a", "T_Grnt1a", "T_Grnt2a", "T_Grnt3a", "T_Grnt4a",
"T_Grnt5a", "T_Grnt6a", "T_Grnt7a", "T_Grnt8a", "T_Grnt9a",
"T_Grnt10a", "T_Grnt11a", "T_Grnt12a", "T_Grnt13a", "T_Grnt14a",
"T_Grnt15a", "T_Grnt16a", "T_Grnt17a", "T_Grnt18a", "T_Grnt19a",
"T_Grnt20a", "T_Grnt21a", "T_Grnt22a", "T_Grnt23a", "T_Grnt24a",
"T_Crack1", "T_Crack2", "T_Crack3", "T_Crack4", "T_Stone1",
"T_Stone2", "T_Stone3", "T_Stone4", "T_Stone5", "T_Stone6",
"T_Stone7", "T_Stone8", "T_Stone9", "T_Stone10", "T_Stone11",
"T_Stone12", "T_Stone13", "T_Stone14", "T_Stone15", "T_Stone16",
"T_Stone17", "T_Stone18", "T_Stone19", "T_Stone20", "T_Stone21",
"T_Stone22", "T_Stone23", "T_Stone24",
}
#declare textureArr=array[83] {
T_Grnt0, T_Grnt1, T_Grnt2, T_Grnt3, T_Grnt4,
T_Grnt5, T_Grnt6, T_Grnt7, T_Grnt8, T_Grnt9,
T_Grnt10, T_Grnt11, T_Grnt12, T_Grnt13, T_Grnt14,
T_Grnt15, T_Grnt16, T_Grnt17, T_Grnt18, T_Grnt19,
T_Grnt20, T_Grnt21, T_Grnt22, T_Grnt23, T_Grnt24,
T_Grnt25, T_Grnt26, T_Grnt27, T_Grnt28, T_Grnt29,
T_Grnt0a, T_Grnt1a, T_Grnt2a, T_Grnt3a, T_Grnt4a,
T_Grnt5a, T_Grnt6a, T_Grnt7a, T_Grnt8a, T_Grnt9a,
T_Grnt10a, T_Grnt11a, T_Grnt12a, T_Grnt13a, T_Grnt14a,
T_Grnt15a, T_Grnt16a, T_Grnt17a, T_Grnt18a, T_Grnt19a,
T_Grnt20a, T_Grnt21a, T_Grnt22a, T_Grnt23a, T_Grnt24a,
T_Crack1, T_Crack2, T_Crack3, T_Crack4, T_Stone1,
T_Stone2, T_Stone3, T_Stone4, T_Stone5, T_Stone6,
T_Stone7, T_Stone8, T_Stone9, T_Stone10, T_Stone11,
T_Stone12, T_Stone13, T_Stone14, T_Stone15, T_Stone16,
T_Stone17, T_Stone18, T_Stone19, T_Stone20, T_Stone21,
T_Stone22, T_Stone23, T_Stone24,
}
#if (Generate_HTML)
#if (clock=0) // generate the html-files for showing the images in.
#declare FromFileName="stones1.inc"// the name of the include file the data came from.
#declare OutName="t_1stones" // the OutName should match with Output_File_Name in the ini-file!!!!
#declare Keyword="texture" // the stuff represented in the array: texture, pigment, material, color etc.
#declare DataArray=str_textureArr // the array containing the strings of identifiers
#declare NumPicHorizonal=3; // the amount of images per row in the table
#declare NumPicVertical=2; // the amount of images per collumn in the table
#declare IW=image_width; // the dimesions of the image, these are set in the ini-file!
#declare IH=image_height;
#declare Comment=""
HTMLgen(FromFileName, OutName, Keyword, DataArray, NumPicHorizonal, NumPicVertical, IW, IH, Comment)
#end
#end
#if(Generate_Images)
camera {
right x*image_width/image_height
location <0,4,0.01>
look_at <0,0, 0.0>
angle 35
}
light_source {<-500,300,-500> rgb 1}
light_source {<500,500,500> rgb 0.7 shadowless}
union {
plane {y, 0}
difference {
sphere{0,1}
box{<-1,0.9,-1>,<1,1.1,1>}
}
texture{textureArr[frame_number-1]}
}
#end
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