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POV-Ray for Unix <strong class="HeaderFooter">version 3.7</strong>
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<h2>3.1 Introduction</h2>
<p>This is the <em>Reference</em> section, and it applies to all platforms for which this version of POV-Ray has been ported. The platform-specific documentation is available in a separate section.</p>
<p>Excluding this introduction, the reference section is divided into three main parts.</p>
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<li>The <a href="r3_2.html#r3_2">Command-line Options</a> section for controlling and configuring POV-Ray.</li>
<li>The <a href="r3_3.html#r3_3">Scene Description Language</a> section for the programming rules and syntax used in POV-Ray.</li>
<li>The <a href="r3_4.html#r3_4">Scene File Elements</a> section that details the <em>camera</em> and <em>lighting</em> types that are available,<br>and the vast array of built-in <em>objects</em>, <em>patterns</em> and <em>textures</em> used to construct scene files.</li>
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<p>New users may find it more convenient to begin with the <em>Introduction to Pov-Ray</em> or <a href="t2_1.html#t2_1">tutorial</a> section, followed by the platform-specific documentation, in order to become more familiar your versions platform-specific features.</p>
<p>Additional notes about this documentation are as follows:</p>
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<li><em>Windows</em> documentation is accessible using the POV-Ray program's <em>Help</em> menu or by pressing the F1 key.</li>
<li><em>Mac OS</em> documentation is also available via the <em>Help</em> menu and for viewing with a web browser.</li>
<li><em>Unix/Linux</em> documentation is available in <em>html only</em> and by default is typically found in <code>/usr/local/share/povray-3.?/html</code></li>
<li>See the section <a href="r3_3.html#r3_3_1_1">Notation and Basic Assumptions</a> for more about the notation used throughout this documentation.</li>
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