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/*******************************************************************************
* bbox.h
*
* This module contains all defines, typedefs, and prototypes for BBOX.CPP.
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/bounding/bbox.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
/* NOTE: FRAME.H contains other bound stuff. */
#ifndef BBOX_H
#define BBOX_H
#include <map>
namespace pov
{
/*****************************************************************************
* Global preprocessor defines
******************************************************************************/
/* Generate additional bbox statistics. */
#define BBOX_EXTRA_STATS 1
/*****************************************************************************
* Global typedefs
******************************************************************************/
typedef int VECTORI[3];
class Rayinfo
{
public:
BBOX_VECT slab_num;
BBOX_VECT slab_den;
VECTORI nonzero;
VECTORI positive;
explicit Rayinfo(const Ray& ray)
{
DBL t;
slab_num[X] = ray.Origin[X];
slab_num[Y] = ray.Origin[Y];
slab_num[Z] = ray.Origin[Z];
if((nonzero[X] = ((t = ray.Direction[X]) != 0.0)) != 0)
{
slab_den[X] = 1.0 / t;
positive[X] = (ray.Direction[X] > 0.0);
}
if((nonzero[Y] = ((t = ray.Direction[Y]) != 0.0)) != 0)
{
slab_den[Y] = 1.0 / t;
positive[Y] = (ray.Direction[Y] > 0.0);
}
if((nonzero[Z] = ((t = ray.Direction[Z]) != 0.0)) != 0)
{
slab_den[Z] = 1.0 / t;
positive[Z] = (ray.Direction[Z] > 0.0);
}
}
};
/*****************************************************************************
* Global functions
******************************************************************************/
struct PriorityQueue
{
struct Qelem
{
DBL depth;
const BBOX_TREE *node;
};
unsigned QSize;
unsigned Max_QSize;
Qelem *Queue;
PriorityQueue();
~PriorityQueue();
};
void Build_BBox_Tree(BBOX_TREE **Root, size_t numOfFiniteObjects, BBOX_TREE **&Finite, size_t numOfInfiniteObjects, BBOX_TREE **Infinite, size_t& maxfinitecount);
void Build_Bounding_Slabs(BBOX_TREE **Root, vector<ObjectPtr>& objects, unsigned int& numberOfFiniteObjects, unsigned int& numberOfInfiniteObjects, unsigned int& numberOfLightSources);
void Recompute_BBox(BBOX *bbox, const TRANSFORM *trans);
void Recompute_Inverse_BBox(BBOX *bbox, const TRANSFORM *trans);
bool Intersect_BBox_Tree(PriorityQueue& pqueue, const BBOX_TREE *Root, const Ray& ray, Intersection *Best_Intersection, TraceThreadData *Thread);
bool Intersect_BBox_Tree(PriorityQueue& pqueue, const BBOX_TREE *Root, const Ray& ray, Intersection *Best_Intersection, const RayObjectCondition& precondition, const RayObjectCondition& postcondition, TraceThreadData *Thread);
void Check_And_Enqueue(PriorityQueue& Queue, const BBOX_TREE *Node, const BBOX *BBox, const Rayinfo *rayinfo, TraceThreadData *Thread);
void Priority_Queue_Delete(PriorityQueue& Queue, DBL *key, const BBOX_TREE **Node);
void Destroy_BBox_Tree(BBOX_TREE *Node);
/*****************************************************************************
* Inline functions
******************************************************************************/
// Calculate the volume of a bounding box. [DB 8/94]
inline void BOUNDS_VOLUME(DBL& a, const BBOX& b)
{
a = b.Lengths[X] * b.Lengths[Y] * b.Lengths[Z];
}
}
#endif
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