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/*******************************************************************************
* boundingtask.h
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/bounding/boundingtask.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef POVRAY_BACKEND_BOUNDINGTASK_H
#define POVRAY_BACKEND_BOUNDINGTASK_H
#include <vector>
#include <boost/thread.hpp>
#include "backend/frame.h"
#include "backend/povray.h"
#include "backend/scene/view.h"
#include "backend/scene/scene.h"
#include "backend/render/rendertask.h"
#include "backend/render/trace.h"
#include "backend/support/bsptree.h"
#include "backend/support/taskqueue.h"
namespace pov
{
class BoundingTask : public Task
{
public:
BoundingTask(shared_ptr<SceneData> sd, unsigned int bt);
virtual ~BoundingTask();
virtual void Run();
virtual void Stopped();
virtual void Finish();
void AppendObject(ObjectPtr p);
inline SceneThreadData *GetSceneDataPtr() { return (SceneThreadData *)(GetDataPtr()); }
private:
shared_ptr<SceneData> sceneData;
unsigned int boundingThreshold;
void SendFatalError(pov_base::Exception& e);
};
}
#endif // POVRAY_BACKEND_BOUNDINGTASK_H
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