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/*******************************************************************************
* media.h
*
* This module contains all defines, typedefs, and prototypes for MEDIA.CPP.
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/interior/media.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef MEDIA_H
#define MEDIA_H
#include "backend/render/trace.h"
namespace pov
{
// Scattering types.
enum
{
ISOTROPIC_SCATTERING = 1,
MIE_HAZY_SCATTERING = 2,
MIE_MURKY_SCATTERING = 3,
RAYLEIGH_SCATTERING = 4,
HENYEY_GREENSTEIN_SCATTERING = 5,
SCATTERING_TYPES = 5
};
void Transform_Density(PIGMENT *Density, const TRANSFORM *Trans);
class MediaFunction : public Trace::MediaFunctor
{
public:
MediaFunction(TraceThreadData *td, Trace *t, PhotonGatherer *pg);
virtual void ComputeMedia(vector<Media>& mediasource, const Ray& ray, Intersection& isect, Colour& colour, Trace::TraceTicket& ticket);
virtual void ComputeMedia(const RayInteriorVector& mediasource, const Ray& ray, Intersection& isect, Colour& colour, Trace::TraceTicket& ticket);
virtual void ComputeMedia(MediaVector& medias, const Ray& ray, Intersection& isect, Colour& colour, Trace::TraceTicket& ticket);
protected:
/// pseudo-random number sequence
RandomDoubleSequence randomNumbers;
/// pseudo-random number generator based on random number sequence
RandomDoubleSequence::Generator randomNumberGenerator;
/// thread data
TraceThreadData *threadData;
/// tracing functions
Trace *trace;
/// photon gather functions
PhotonGatherer *photonGatherer;
void ComputeMediaRegularSampling(MediaVector& medias, LightSourceEntryVector& lights, MediaIntervalVector& mediaintervals,
const Ray& ray, const Media *IMedia, int minsamples, bool ignore_photons, bool use_scattering,
bool all_constant_and_light_ray, Trace::TraceTicket& ticket);
void ComputeMediaAdaptiveSampling(MediaVector& medias, LightSourceEntryVector& lights, MediaIntervalVector& mediaintervals,
const Ray& ray, const Media *IMedia, DBL aa_threshold, int minsamples, bool ignore_photons, bool use_scattering, Trace::TraceTicket& ticket);
void ComputeMediaColour(MediaIntervalVector& mediaintervals, Colour& colour);
void ComputeMediaSampleInterval(LitIntervalVector& litintervals, MediaIntervalVector& mediaintervals, const Media *media);
void ComputeMediaLightInterval(LightSourceEntryVector& lights, LitIntervalVector& litintervals, const Ray& ray, const Intersection& isect);
void ComputeOneMediaLightInterval(LightSource *light, LightSourceEntryVector&lights, const Ray& ray, const Intersection& isect);
bool ComputeSpotLightInterval(const Ray &ray, const LightSource *Light, DBL *d1, DBL *d2);
bool ComputeCylinderLightInterval(const Ray &ray, const LightSource *Light, DBL *d1, DBL *d2);
void ComputeOneMediaSample(MediaVector& medias, LightSourceEntryVector& lights, MediaInterval& mediainterval, const Ray &ray, DBL d0, RGBColour& SampCol,
RGBColour& SampOptDepth, int sample_method, bool ignore_photons, bool use_scattering, bool photonPass, Trace::TraceTicket& ticket);
void ComputeOneMediaSampleRecursive(MediaVector& medias, LightSourceEntryVector& lights, MediaInterval& mediainterval, const Ray& ray,
DBL d1, DBL d3, RGBColour& Result, const RGBColour& C1, const RGBColour& C3, RGBColour& ODResult, const RGBColour& od1, const RGBColour& od3,
int depth, DBL Jitter, DBL aa_threshold, bool ignore_photons, bool use_scattering, bool photonPass, Trace::TraceTicket& ticket);
void ComputeMediaPhotons(MediaVector& medias, RGBColour& Te, const RGBColour& Sc, const Ray& ray, const VECTOR H);
void ComputeMediaScatteringAttenuation(MediaVector& medias, RGBColour& OutputColor, const RGBColour& Sc, const RGBColour& Light_Colour, const Ray &ray, const Ray &Light_Ray);
};
}
#endif
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