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/*******************************************************************************
* threaddata.h
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/backend/scene/threaddata.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef POVRAY_BACKEND_THREADDATA_H
#define POVRAY_BACKEND_THREADDATA_H
#include <vector>
#include <stack>
#include "base/types.h"
#include "backend/frame.h"
#include "backend/support/task.h"
#include "backend/support/statistics.h"
#include "backend/shape/mesh.h"
#include "backend/pattern/pattern.h"
namespace pov
{
using namespace pov_base;
class SceneData;
class ViewData;
class FunctionVM;
struct FPUContext;
struct ISO_ThreadData;
class PhotonMap;
struct Blob_Interval_Struct;
/**
* Class holding parser thread specific data.
*/
class SceneThreadData : public Task::TaskData
{
friend class Scene;
friend class Trace;
friend class View; // TODO FIXME - needed only to access TraceThreadData for CheckCameraHollowObject()
public:
/**
* Create thread local data.
* @param sd Scene data defining scene attributes.
*/
SceneThreadData(shared_ptr<SceneData> sd);
/**
* Get the statistics.
* @return Reference to statistic counters.
*/
RenderStatistics& Stats(void) { return renderStats; }
DBL *Fractal_IStack[4];
PriorityQueue Mesh_Queue;
void **Blob_Queue;
unsigned int Max_Blob_Queue_Size;
DBL *Blob_Coefficients;
Blob_Interval_Struct *Blob_Intervals;
int Blob_Coefficient_Count;
int Blob_Interval_Count;
ISO_ThreadData *isosurfaceData;
void *BCyl_Intervals;
void *BCyl_RInt;
void *BCyl_HInt;
IStackPool stackPool;
FPUContext *functionContext;
vector<FPUContext *> functionPatternContext;
int Facets_Last_Seed;
int Facets_CVC;
VECTOR Facets_Cube[81];
// TODO FIXME - thread-local copy of lightsources. we need this
// because various parts of the lighting code seem to make changes
// to the lightsource object passed to them (this is not confined
// just to the area light shadow code). This code ought to be fixed
// to treat the lightsource as const, after which this can go away.
vector<LightSource *> lightSources;
// all of these are for photons
// most of them should be refactored into parameters, return values, or other objects
LightSource *photonSourceLight;
ObjectPtr photonTargetObject;
bool litObjectIgnoresPhotons;
RGBColour GFilCol;
int hitObject; // did we hit the target object? (for autostop)
DBL photonSpread; // photon spread (in radians)
DBL photonDepth; // total distance from light to intersection
int passThruThis; // is this a pass-through object encountered before the target?
int passThruPrev; // was the previous object a pass-through object encountered before the target?
bool Light_Is_Global; // is the current light global? (not part of a light_group?)
PhotonMap* surfacePhotonMap;
PhotonMap* mediaPhotonMap;
Crackle_Cache_Type Crackle_Cache;
// data for waves and ripples pattern
unsigned int numberOfWaves;
vector<double> waveFrequencies;
vector<Vector3d> waveSources;
/**
* called after a rectangle is finished
* used for crackle cache expiry
*/
void AfterTile();
/**
* @returns the index of the current rectangle rendered
* used by the crackle pattern to indicate age of cache entries
*/
inline size_t ProgressIndex() const { return progress_index; }
enum TimeType
{
kUnknownTime,
kParseTime,
kBoundingTime,
kPhotonTime,
kRadiosityTime,
kRenderTime,
kMaxTimeType
};
TimeType timeType;
POV_LONG cpuTime;
POV_LONG realTime;
unsigned int qualityFlags; // TODO FIXME - remove again
inline shared_ptr<const SceneData> GetSceneData() const { return sceneData; }
protected:
/// scene data
shared_ptr<SceneData> sceneData;
/// render statistics
RenderStatistics renderStats;
private:
/// not available
SceneThreadData();
/// not available
SceneThreadData(const SceneThreadData&);
/// not available
SceneThreadData& operator=(const SceneThreadData&);
/// current number of Tiles to expire crackle cache entries after
size_t CrCache_MaxAge;
/// current tile index (for crackle cache expiry)
size_t progress_index;
public: // TODO FIXME - temporary workaround [trf]
/**
* Destructor.
*/
~SceneThreadData();
};
/**
* Class holding render thread specific data.
*/
class ViewThreadData : public SceneThreadData
{
friend class Scene;
public:
/**
* Create thread local data.
* @param vd View data defining view attributes
* as well as view output.
*/
ViewThreadData(ViewData *vd);
/**
* Get width of view.
* @return Width.
*/
unsigned int GetWidth() const;
/**
* Get height of view.
* @return Height.
*/
unsigned int GetHeight() const;
/**
* Get area of view to be rendered.
* @return Area rectangle.
*/
const POVRect& GetRenderArea();
protected:
/// view data
ViewData *viewData;
private:
/// not available
ViewThreadData();
/// not available
ViewThreadData(const ViewThreadData&);
/// not available
ViewThreadData& operator=(const ViewThreadData&);
public: // TODO FIXME - temporary workaround [trf]
/**
* Destructor.
*/
~ViewThreadData();
};
}
#endif // POVRAY_BACKEND_THREADDATA_H
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