File: statistics.cpp

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/*******************************************************************************
 * statistics.cpp
 *
 * ---------------------------------------------------------------------------
 * Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
 * Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
 *
 * POV-Ray is free software: you can redistribute it and/or modify
 * it under the terms of the GNU Affero General Public License as
 * published by the Free Software Foundation, either version 3 of the
 * License, or (at your option) any later version.
 *
 * POV-Ray is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU Affero General Public License for more details.
 *
 * You should have received a copy of the GNU Affero General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 * ---------------------------------------------------------------------------
 * POV-Ray is based on the popular DKB raytracer version 2.12.
 * DKBTrace was originally written by David K. Buck.
 * DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
 * ---------------------------------------------------------------------------
 * $File: //depot/public/povray/3.x/source/backend/support/statistics.cpp $
 * $Revision: #1 $
 * $Change: 6069 $
 * $DateTime: 2013/11/06 11:59:40 $
 * $Author: chrisc $
 *******************************************************************************/

#include <vector>
#include <cassert>

// frame.h must always be the first POV file included (pulls in platform config)
#include "backend/frame.h"
#include "base/types.h"
#include "backend/support/statistics.h"

// this must be the last file included
#include "base/povdebug.h"

namespace pov
{

const unsigned int kMaxReadAttempts = 10;

template <typename T>
bool Counter<T>::SafeRead(unsigned int maxattempts, T *result) const
{
	// Use pointers to the value because even though it is declared
	// as volatile, we cannot trust all compilers enough to not
	// optimize the accesses!
	const volatile T *p1 = &value;
	const volatile T *p2 = &value;

	do
	{
		T val1 = *p1;
		T val2 = *p2;

		if (val2 == val1)
		{
			*result = val2;
			return true;
		}
	} while (maxattempts--);

	return false;
}

template <typename T, int numElem>
void StatisticsBase<T, numElem>::operator+=(const StatisticsBase<T, numElem>& other)
{
	for (int i = 0; i < numElem; i++)
	{
		T temp;
		other.counters[i].SafeRead(kMaxReadAttempts, &temp);
		counters[i] += temp;
	}
}

template <typename T, int numElem>
StatisticsBase<T, numElem> StatisticsBase<T, numElem>::operator+(const StatisticsBase<T, numElem>& other)
{
	StatisticsBase<T, numElem> result(*this);

	result += other;
	return result;
}

template <typename T, int numElem>
void StatisticsBase<T, numElem>::clear()
{
	for (int i = 0; i < numElem; i++)
		counters[i] = 0; // assumes this is a valid operation for type T
}

template class StatisticsBase<POV_ULONG, MaxIntStat>;
template class StatisticsBase<double, MaxFPStat>;

}