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/*******************************************************************************
* animationprocessing.h
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/source/frontend/animationprocessing.h $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifndef POVRAY_FRONTEND_ANIMATIONPROCESSING_H
#define POVRAY_FRONTEND_ANIMATIONPROCESSING_H
#include "base/types.h"
#include "base/povmscpp.h"
#include "base/povmsgid.h"
#include <string>
namespace pov_frontend
{
using namespace pov_base;
class AnimationProcessing
{
public:
AnimationProcessing(POVMS_Object& options);
POVMS_Object GetFrameRenderOptions();
void ComputeNextFrame();
bool MoreFrames();
POVMSInt GetFrameNumber();
POVMSInt GetStartFrame();
POVMSInt GetEndFrame();
POVMSInt GetTotalFrames();
POVMSFloat GetClockValue();
int GetFrameNumberDigits();
private:
POVMS_Object renderOptions;
POVMSInt initialFrame;
POVMSFloat initialClock;
POVMSInt finalFrame;
POVMSFloat finalClock;
POVMSInt subsetStartFrame;
POVMSInt subsetEndFrame;
POVMSBool fieldRenderFlag;
POVMSBool oddFieldFlag;
POVMSFloat clockValue;
POVMSInt frameNumber;
POVMSInt frameStep;
double clockDelta;
int frameNumberDigits;
};
}
#endif // POVRAY_FRONTEND_ANIMATIONPROCESSING_H
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