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/*******************************************************************************
* platformbase.cpp
*
* This file implements code that is needed (and linked to) the base code.
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/vfe/unix/platformbase.cpp $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
// must come first
#include "syspovconfig.h"
#ifdef HAVE_TIME_H
# include <time.h>
#endif
#ifdef HAVE_SYS_TIME_H
# include <sys/time.h>
#endif
#ifdef HAVE_SYS_RESOURCE_H
# include <sys/resource.h>
#endif
#include "vfe.h"
// this must be the last file included
#include "base/povdebug.h"
namespace pov_base
{
////////////////////////////////////////////////////////////////////////////////////////
//
// needed if we define POV_DELAY_IMPLEMENTED in config.h
//
////////////////////////////////////////////////////////////////////////////////////////
void Delay(unsigned int msec)
{
#ifdef HAVE_NANOSLEEP
timespec ts;
ts.tv_sec = msec / 1000;
ts.tv_nsec = (POV_ULONG) (1000000) * (msec % 1000);
nanosleep(&ts, NULL);
#else
// taken from source/base/timer.cpp
boost::xtime t;
boost::xtime_get(&t, boost::TIME_UTC);
POV_ULONG ns = (POV_ULONG)(t.sec) * (POV_ULONG)(1000000000) + (POV_ULONG)(t.nsec) + (POV_ULONG)(msec) * (POV_ULONG)(1000000);
t.sec = (boost::xtime::xtime_sec_t)(ns / (POV_ULONG)(1000000000));
t.nsec = (boost::xtime::xtime_nsec_t)(ns % (POV_ULONG)(1000000000));
boost::thread::sleep(t);
#endif
}
////////////////////////////////////////////////////////////////////////////////////////
//
// thread support
//
////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
// called by the base code each time a worker thread is created (the call
// is made in the context of the new thread).
void vfeSysThreadStartup(void)
{
}
/////////////////////////////////////////////////////////////////////////
// called by a worker thread just before it exits.
void vfeSysThreadCleanup(void)
{
}
////////////////////////////////////////////////////////////////////////////////////////
//
// class vfeTimer (OPTIONAL)
//
// if you don't want to supply this class, remove the definition for POV_TIMER from
// config.h. see the base code for documentation on the implementation requirements.
//
////////////////////////////////////////////////////////////////////////////////////////
vfeTimer::vfeTimer (bool CPUTimeIsThreadOnly)
{
m_ThreadTimeOnly = CPUTimeIsThreadOnly;
Reset();
}
vfeTimer::~vfeTimer ()
{
}
unsigned POV_LONG vfeTimer::GetWallTime (void) const
{
#ifdef HAVE_CLOCK_GETTIME
struct timespec ts;
if (clock_gettime(CLOCK_REALTIME, &ts) == 0)
return (unsigned POV_LONG) (1000)*ts.tv_sec + ts.tv_nsec/1000000;
#endif
#ifdef HAVE_GETTIMEOFDAY
struct timeval tv; // seconds + microseconds since the Epoch (1970-01-01)
if (gettimeofday(&tv, NULL) == 0)
return (unsigned POV_LONG) (1000)*tv.tv_sec + tv.tv_usec/1000;
#endif
return 0; // FIXME: add fallback, using ftime(), or time() + a counter for ms
}
unsigned POV_LONG vfeTimer::GetCPUTime (void) const
{
#ifdef HAVE_CLOCK_GETTIME
struct timespec ts;
#if defined (__FreeBSD__)
if (clock_gettime(m_ThreadTimeOnly ? CLOCK_THREAD_CPUTIME_ID : CLOCK_REALTIME, &ts) == 0)
#else
if (clock_gettime(m_ThreadTimeOnly ? CLOCK_THREAD_CPUTIME_ID : CLOCK_PROCESS_CPUTIME_ID, &ts) == 0)
#endif
return (unsigned POV_LONG) (1000)*ts.tv_sec + ts.tv_nsec/1000000;
#endif
#ifdef HAVE_GETRUSAGE
struct rusage ru;
#if defined(__sun)
if (getrusage(m_ThreadTimeOnly ? RUSAGE_LWP : RUSAGE_SELF, &ru) == 0)
#else
if (getrusage(RUSAGE_SELF, &ru) == 0)
#endif
return (unsigned POV_LONG) (1000)*(ru.ru_utime.tv_sec + ru.ru_stime.tv_sec)
+ (unsigned POV_LONG)(ru.ru_utime.tv_usec + ru.ru_stime.tv_usec)/1000;
#endif
return GetWallTime();
}
POV_LONG vfeTimer::ElapsedRealTime (void) const
{
return GetWallTime() - m_WallTimeStart;
}
POV_LONG vfeTimer::ElapsedCPUTime (void) const
{
return GetCPUTime() - m_CPUTimeStart;
}
void vfeTimer::Reset (void)
{
m_WallTimeStart = GetWallTime();
m_CPUTimeStart = GetCPUTime();
}
bool vfeTimer::HasValidCPUTime() const
{
#ifdef HAVE_CLOCK_GETTIME
struct timespec ts;
if (clock_gettime(CLOCK_THREAD_CPUTIME_ID, &ts) == 0)
return true;
#endif
#ifdef HAVE_GETRUSAGE
#if defined(__sun)
struct rusage ru;
if (getrusage(RUSAGE_LWP, &ru) == 0)
return true;
#endif
#endif
return false;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// path parsing
//
////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////////////
// The first argument is the input, a UCS2 string.
//
// The second argument is the string you are supposed to return the "volume"
// name with. For DOS-style paths this implies i.e. "A:\" is the "volume".
// Note that it is essential that the first "path" separator is also part of
// the volume name. If the path is relative, the "volume" name shall be empty.
//
// This trick is necessary so the code can account for the lack of volume names
// in Unix-style paths: In Unix, the POV_PARSE_PATH_STRING function will have
// to take a reading "/" or "~/" as "volume" name. This makes it possible to
// determine if a string is absolute or relative based on this 'virtual'
// "volume" name rather than some flags.
//
// The third is a vector of strings you have to return, each has to contain the
// folder name from left to right, without the path separator, of course.
//
// The fourth argument shall contain the filename, if any was given in the
// source string. By definition if the source string does not contain a
// trailing path separator, whatever comes after the last path separator
// (or the start of the string if there is none) must be considered a filename,
// even if it could be a directory (in other words, don't call a system function
// to find out if it is a dir or not - see below).
//
// Please note that the function must not attempt to determine the validity of
// a string by accessing the filesystem. It has to parse anything that it is
// given. If the string provided cannot be parsed for some reason (that is if
// you can determine that a given path cannot possibly be valid i.e. because it
// contains invalid characters), the function has to return false. It may not
// throw exceptions. The return value for success is true.
////////////////////////////////////////////////////////////////////////////////////////
bool vfeParsePathString (const UCS2String& path, UCS2String& volume, vector<UCS2String>& components, UCS2String& filename)
{
UCS2String q;
if(path.empty() == true)
return true;
if(path[0] == '/')
volume = '/';
for(size_t i = 0; i < path.length(); ++i)
{
if(path[i] == '/')
{
if(q.empty() == false)
components.push_back(q);
q.clear();
}
else
q += path[i];
}
filename = q;
return true;
}
}
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