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/*******************************************************************************
* vfesession.cpp
*
* This module contains the default C++ interface for render frontend.
*
* Author: Christopher J. Cason
*
* ---------------------------------------------------------------------------
* Persistence of Vision Ray Tracer ('POV-Ray') version 3.7.
* Copyright 1991-2013 Persistence of Vision Raytracer Pty. Ltd.
*
* POV-Ray is free software: you can redistribute it and/or modify
* it under the terms of the GNU Affero General Public License as
* published by the Free Software Foundation, either version 3 of the
* License, or (at your option) any later version.
*
* POV-Ray is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Affero General Public License for more details.
*
* You should have received a copy of the GNU Affero General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
* ---------------------------------------------------------------------------
* POV-Ray is based on the popular DKB raytracer version 2.12.
* DKBTrace was originally written by David K. Buck.
* DKBTrace Ver 2.0-2.12 were written by David K. Buck & Aaron A. Collins.
* ---------------------------------------------------------------------------
* $File: //depot/public/povray/3.x/vfe/vfesession.cpp $
* $Revision: #1 $
* $Change: 6069 $
* $DateTime: 2013/11/06 11:59:40 $
* $Author: chrisc $
*******************************************************************************/
#ifdef _MSC_VER
#pragma warning(disable : 4244)
#pragma warning(disable : 4267)
#endif
#include "vfe.h"
#include "povray.h"
static POVMSContext POVMS_Output_Context = NULL;
namespace pov
{
static volatile POVMSContext POVMS_GUI_Context = NULL ;
static volatile POVMSAddress RenderThreadAddr = POVMSInvalidAddress ;
static volatile POVMSAddress GUIThreadAddr = POVMSInvalidAddress ;
}
namespace vfe
{
bool vfeSession::m_Initialized = false;
vfeSession *vfeSession::m_CurrentSessionTemporaryHack = NULL;
vfeSession::vfeSession(int id)
{
m_Id = id ;
m_Frontend = NULL;
m_BackendThread = m_WorkerThread = NULL;
m_WorkerThreadShutdownRequest = false;
m_HadCriticalError = false;
m_CurrentSessionTemporaryHack = this;
m_BackendThreadExited = m_WorkerThreadExited = false;
m_BackendState = kUnknown;
m_MessageCount = 0;
m_LastError = vfeNoError;
m_MaxStatusMessages = -1;
m_MaxGenericMessages = -1;
m_MaxConsoleMessages = -1;
m_OptimizeForConsoleOutput = true;
m_ConsoleWidth = 80;
m_RequestFlag = rqNoRequest;
m_RequestResult = 0;
m_StartTime = 0;
m_DisplayCreator = boost::bind(&vfe::vfeSession::DefaultDisplayCreator, this, _1, _2, _3, _4, _5);
Reset();
}
vfeSession::~vfeSession()
{
// note: shouldn't delete m_Frontend here since it will cause a POVMS context error
m_Initialized = false;
m_CurrentSessionTemporaryHack = NULL;
}
// Clears many of the internal state information held by VFE regarding
// a render. Typically called before starting a new render. Included in
// the clear are the failure/success status, cancel request state,
// error code, percent complete, number of pixels rendered, total pixels
// in render, current animation frame, and total animation frame count.
// If the optional Notify flag is set (defaults to true), a status event
// of type stClear is generated. Note that this method does not empty the
// message queues (see Reset() for that).
void vfeSession::Clear(bool Notify)
{
m_Failed = false;
m_Succeeded = false;
m_HadErrorMessage = false;
m_RenderCancelled = false;
m_RenderCancelRequested = false;
m_PauseWhenDone = false;
m_RenderErrorCode = 0;
m_PercentComplete = 0;
m_PixelsRendered = 0;
m_TotalPixels = 0;
m_CurrentFrame = 0;
m_TotalFrames = 0;
if (Notify)
NotifyEvent(stClear);
}
// Resets a session - this not only does the same work as vfeSession::Clear
// (without a stClear notification) but it also empties all the message
// queues, clears the input and output filenames, clears any animation
// status information, resets the status flags and clears the event mask.
// It will then generate a stReset notification.
void vfeSession::Reset()
{
Clear(false);
while (m_MessageQueue.empty() == false)
m_MessageQueue.pop();
while (m_StatusQueue.empty() == false)
m_StatusQueue.pop();
while (m_ConsoleQueue.empty() == false)
m_ConsoleQueue.pop();
m_OutputFilename.clear();
m_InputFilename.clear();
m_RenderingAnimation = false;
m_RealTimeRaytracing = false;
m_ClocklessAnimation = false;
m_DontWriteImage = false;
m_StatusFlags = stNone;
m_EventMask = vfeStatusFlags(~stNone);
NotifyEvent(stReset);
}
void vfeSession::SetFailed()
{
if (m_Failed)
return;
m_Failed = true ;
NotifyEvent(stFailed);
}
void vfeSession::SetSucceeded (bool ok)
{
if (m_Succeeded == ok)
return;
m_Succeeded = ok;
NotifyEvent(stSucceeded);
}
// Clears all messages from the status message queue.
void vfeSession::ClearStatusMessages()
{
boost::mutex::scoped_lock lock(m_MessageMutex);
while (m_StatusQueue.empty() == false)
m_StatusQueue.pop();
NotifyEvent(stStatusMessagesCleared);
}
void vfeSession::AdviseOutputFilename (const UCS2String& Filename)
{
m_OutputFilename = Filename;
NotifyEvent(stOutputFilenameKnown);
}
void vfeSession::AdviseFrameCompleted()
{
NotifyEvent(stAnimationFrameCompleted);
}
void vfeSession::SetRenderingAnimation()
{
m_RenderingAnimation = true ;
NotifyEvent(stRenderingAnimation);
}
void vfeSession::AppendStreamMessage (MessageType type, const char *message, bool chompLF)
{
// messages may have embedded LF's, in which case we split them at
// the LF into seperate entries. however if chompLF is true, and the
// message ends with an LF, we remove it (but only one). if chompLF
// is false and the message ends with an LF, *or* there are LF's left
// after we chomp one, we must append a blank line for each one.
const char *begin = message ;
const char *end = begin + strlen (message) - 1;
boost::mutex::scoped_lock lock(m_MessageMutex);
for (const char *s = begin ; s <= end ; s++)
{
if (*s == '\n')
{
if (chompLF && s == end)
break ;
m_ConsoleQueue.push (MessageBase (*this, type, string (begin, s - begin)));
begin = s + 1 ;
}
}
m_ConsoleQueue.push (MessageBase (*this, type, string (begin)));
if (m_MaxConsoleMessages != -1)
while (m_ConsoleQueue.size() > m_MaxConsoleMessages)
m_ConsoleQueue.pop();
NotifyEvent(stStreamMessage);
}
void vfeSession::AppendStreamMessage (MessageType type, const boost::format& fmt, bool chompLF)
{
AppendStreamMessage(type, fmt.str().c_str(), chompLF);
}
void vfeSession::AppendErrorMessage (const string& Msg)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
bool possibleError = Msg.find("Possible ") == 0 ;
// for the purpose of setting m_HadErrorMessage, we don't consider a
// 'possible parse error' to be an error (i.e. we look for fatal errors).
if (possibleError == false)
m_HadErrorMessage = true;
m_MessageQueue.push (GenericMessage (*this, possibleError ? mPossibleError : mError, Msg));
if (m_MaxGenericMessages != -1)
while (m_MessageQueue.size() > m_MaxGenericMessages)
m_MessageQueue.pop();
NotifyEvent(stErrorMessage);
}
void vfeSession::AppendErrorMessage (const string& Msg, const UCS2String& File, int Line, int Col)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
bool possibleError = Msg.find("Possible ") == 0 ;
// for the purpose of setting m_HadErrorMessage, we don't consider a
// 'possible parse error' to be an error (i.e. we look for fatal errors).
if (possibleError == false)
m_HadErrorMessage = true;
m_MessageQueue.push (GenericMessage (*this, possibleError ? mPossibleError : mError, Msg, File, Line, Col));
if (m_MaxGenericMessages != -1)
while (m_MessageQueue.size() > m_MaxGenericMessages)
m_MessageQueue.pop();
NotifyEvent(stErrorMessage);
}
void vfeSession::AppendWarningMessage (const string& Msg)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
m_MessageQueue.push (GenericMessage (*this, mWarning, Msg));
if (m_MaxGenericMessages != -1)
while (m_MessageQueue.size() > m_MaxGenericMessages)
m_MessageQueue.pop();
NotifyEvent(stWarningMessage);
}
void vfeSession::AppendWarningMessage (const string& Msg, const UCS2String& File, int Line, int Col)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
m_MessageQueue.push (GenericMessage (*this, mWarning, Msg, File, Line, Col));
if (m_MaxGenericMessages != -1)
while (m_MessageQueue.size() > m_MaxGenericMessages)
m_MessageQueue.pop();
NotifyEvent(stWarningMessage);
}
void vfeSession::AppendStatusMessage (const string& Msg, int RecommendedPause)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
m_StatusQueue.push (StatusMessage (*this, Msg, RecommendedPause));
m_StatusLineMessage = Msg;
if (m_MaxStatusMessages != -1)
while (m_StatusQueue.size() > m_MaxStatusMessages)
m_StatusQueue.pop();
NotifyEvent(stStatusMessage);
}
void vfeSession::AppendStatusMessage (const boost::format& fmt, int RecommendedPause)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
m_StatusQueue.push (StatusMessage (*this, fmt.str(), RecommendedPause));
m_StatusLineMessage = fmt.str();
if (m_MaxStatusMessages != -1)
while (m_StatusQueue.size() > m_MaxStatusMessages)
m_StatusQueue.pop();
NotifyEvent(stStatusMessage);
}
void vfeSession::AppendAnimationStatus (int Frame, int Total, const UCS2String& Filename)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
m_CurrentFrame = Frame;
m_TotalFrames = Total;
m_StatusQueue.push (StatusMessage (*this, Filename, Frame, Total));
m_StatusLineMessage = (boost::format("Rendering frame %d of %d") % Frame % Total).str();
if (m_MaxStatusMessages != -1)
while (m_StatusQueue.size() > m_MaxStatusMessages)
m_StatusQueue.pop();
NotifyEvent(stAnimationStatus);
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Message fetching and management code
//
////////////////////////////////////////////////////////////////////////////////////////
// Fetches one message from either the generic, status, or console message
// queues, whichever has the earliest timestamp. Returns true if a message
// is fetched, otherwise false (meaning all the queues are empty). It expects
// two parameters - a reference to a MessageType, in which the type of the
// returned message is stored, and a std::string, which will be set to the
// actual message text. Note that linefeeds are not appended.
//
// This method is primarily useful for console-style displays as it discards
// any additional meta-information the message may have had, such as the
// line number of an error. (Note that this does not mean the line number
// cannot be in the message string; it may very well be).
bool vfeSession::GetNextCombinedMessage (MessageType &Type, string& Message)
{
POV_LONG mqTime = 0x7fffffffffffffffLL ;
POV_LONG sqTime = 0x7fffffffffffffffLL ;
POV_LONG cqTime = 0x7fffffffffffffffLL ;
boost::mutex::scoped_lock lock(m_MessageMutex);
if (m_MessageQueue.empty() && m_StatusQueue.empty() && m_ConsoleQueue.empty())
return (false);
if (m_MessageQueue.empty() == false)
mqTime = m_MessageQueue.front().m_TimeStamp ;
if (m_StatusQueue.empty() == false)
sqTime = m_StatusQueue.front().m_TimeStamp ;
if (m_ConsoleQueue.empty() == false)
cqTime = m_ConsoleQueue.front().m_TimeStamp ;
POV_LONG oldest = min (min (sqTime, cqTime), mqTime);
if (oldest == mqTime)
{
GenericMessage msg = m_MessageQueue.front();
m_MessageQueue.pop();
Type = msg.m_Type;
Message = msg.m_Message;
return (true);
}
if (oldest == sqTime)
{
StatusMessage msg = m_StatusQueue.front();
m_StatusQueue.pop();
Type = msg.m_Type;
Message = msg.m_Message;
return (true);
}
MessageBase msg = m_ConsoleQueue.front();
m_ConsoleQueue.pop();
Type = msg.m_Type;
Message = msg.m_Message;
return (true);
}
// Gets the next non-status message (meaning generic or console messages)
// from the aforementioned queues; whichever is the earliest. Returns false
// if there is no message to fetch, otherwise will set the message type,
// filename, line, and column parameters supplied. If the message retrieved
// did not contain this information, the relevent entry is either set to 0
// (line and column) or the empty string (filename). The filename parameter
// is a UCS2String.
bool vfeSession::GetNextNonStatusMessage (MessageType &Type, string& Message, UCS2String& File, int& Line, int& Col)
{
POV_LONG mqTime = 0x7fffffffffffffffLL ;
POV_LONG cqTime = 0x7fffffffffffffffLL ;
boost::mutex::scoped_lock lock(m_MessageMutex);
if (m_MessageQueue.empty() && m_ConsoleQueue.empty())
return (false);
if (m_MessageQueue.empty() == false)
mqTime = m_MessageQueue.front().m_TimeStamp ;
if (m_ConsoleQueue.empty() == false)
cqTime = m_ConsoleQueue.front().m_TimeStamp ;
POV_LONG oldest = min (cqTime, mqTime);
// if equal we give preference to the console queue
if (oldest == cqTime)
{
MessageBase msg = m_ConsoleQueue.front();
m_ConsoleQueue.pop();
Type = msg.m_Type;
Message = msg.m_Message;
File.clear();
Line = 0;
Col = 0;
}
else
{
GenericMessage msg = m_MessageQueue.front();
m_MessageQueue.pop();
Type = msg.m_Type;
Message = msg.m_Message;
File = msg.m_Filename;
Line = msg.m_Line;
Col = msg.m_Col;
}
return (true);
}
// Gets the next non-status message (meaning generic or console messages)
// from the aforementioned queues; whichever is the earliest. Returns false
// if there is no message to fetch, otherwise will set the message type,
// filename, line, and column parameters supplied. If the message retrieved
// did not contain this information, the relevent entry is either set to 0
// (line and column) or the empty string (filename). The filename parameter
// is a std::string.
bool vfeSession::GetNextNonStatusMessage (MessageType &Type, string& Message, string& File, int& Line, int& Col)
{
UCS2String str;
bool result = GetNextNonStatusMessage (Type, Message, str, Line, Col);
if (result)
File = UCS2toASCIIString(str);
return result;
}
// Gets the next non-status message (meaning generic or console messages)
// from the aforementioned queues; whichever is the earliest. Returns false
// if there is no message to fetch, otherwise will set the message type
// and text content parameters supplied. Any additional meta-information
// that may have been contained in the message is discarded.
bool vfeSession::GetNextNonStatusMessage (MessageType &Type, string& Message)
{
UCS2String str;
int Line;
int Col;
return (GetNextNonStatusMessage (Type, Message, str, Line, Col));
}
// Returns false if there are no messages in the status message
// queue, otherwise removes the oldest status message from the
// queue and copies it into the StatusMessage reference supplied
// as a parameter, then returns true.
bool vfeSession::GetNextStatusMessage (StatusMessage& Message)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
if (m_StatusQueue.empty())
return (false);
Message = m_StatusQueue.front();
m_StatusQueue.pop();
return (true) ;
}
// Returns false if there are no messages in the generic message
// queue, otherwise removes the oldest message from the queue and
// copies it into the GenericMessage reference supplied as a
// parameter, then returns true.
bool vfeSession::GetNextGenericMessage (GenericMessage& Message)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
if (m_MessageQueue.empty())
return (false);
Message = m_MessageQueue.front();
m_MessageQueue.pop();
return (true) ;
}
// Returns false if there are no messages in the console message
// queue, otherwise removes the oldest message from the queue and
// copies it into the MessageBase reference supplied as a parameter,
// then returns true.
bool vfeSession::GetNextConsoleMessage (MessageBase& Message)
{
boost::mutex::scoped_lock lock(m_MessageMutex);
if (m_ConsoleQueue.empty())
return (false);
Message = m_ConsoleQueue.front();
m_ConsoleQueue.pop();
return (true) ;
}
////////////////////////////////////////////////////////////////////////////////////////
//
// Status related code
//
////////////////////////////////////////////////////////////////////////////////////////
bool vfeSession::ProcessFrontend (void)
{
if (m_Frontend == NULL)
return (false);
m_Frontend->Process () ;
if (m_Frontend->GetState () == m_BackendState)
return (false);
StateChanged (m_Frontend->GetState ()) ;
return (true);
}
void vfeSession::StateChanged (pov_frontend::State NewState)
{
if (NewState == kReady || NewState == kStopping)
if (m_BackendState > kReady)
RenderStopped () ;
if (NewState == kRendering)
m_StartTime = GetTimestamp();
m_BackendState = NewState ;
NotifyEvent(stBackendStateChanged);
}
const char *vfeSession::GetBackendStateName (void) const
{
switch (m_BackendState)
{
case kUnknown: return ("Unknown state") ;
case kReady: return ("Idle") ;
case kStarting: return ("Starting") ;
case kPreSceneShellout: return ("Running pre-scene shellout");
case kPreFrameShellout: return ("Running pre-frame shellout");
case kParsing: return ("Parsing") ;
case kPausedParsing: return ("Parse Paused") ;
case kRendering: return ("Rendering") ;
case kPausedRendering: return ("Render Paused") ;
case kStopping: return ("Stopping") ;
case kStopped: return ("Stopped") ;
case kPostFrameShellout: return ("Running post-frame shellout");
case kPostSceneShellout: return ("Running post-scene shellout");
case kPostShelloutPause: return ("Paused after running shellout");
case kFailed: return ("Failed") ;
case kDone: return ("Done") ;
default : return ("Invalid State") ;
}
}
// Returns a copy of the shared pointer containing the current instance
// of a pov_frontend::Display-derived render preview instance, which may
// be NULL.
shared_ptr<Display> vfeSession::GetDisplay() const
{
if (m_Frontend == NULL)
return (shared_ptr<Display>());
return m_Frontend->GetDisplay();
}
void vfeSession::BackendThreadNotify()
{
m_BackendThreadExited = true;
pov::RenderThreadAddr = POVMSInvalidAddress;
if (m_Frontend != NULL)
m_Frontend->InvalidateBackend();
}
////////////////////////////////////////////////////////////////////////////////////////
//
// worker (i.e. message handling) thread
//
////////////////////////////////////////////////////////////////////////////////////////
void vfeSession::WorkerThread()
{
WorkerThreadStartup();
if (POVMS_Init() == false)
m_LastError = vfePOVMSInitFailed ;
else if (POVMS_OpenContext (const_cast<void **>(&pov::POVMS_GUI_Context)) != kNoError)
m_LastError = vfeOpenContextFailed ;
else if (POVMS_GetContextAddress (pov::POVMS_GUI_Context, const_cast<void **>(&pov::GUIThreadAddr)) != kNoErr)
m_LastError = vfeConnectFailed ;
if (m_LastError != vfeNoError)
{
m_InitializeEvent.notify_all ();
return;
}
m_BackendThread = povray_init (boost::bind(&vfeSession::BackendThreadNotify, this), const_cast<void **>(&pov::RenderThreadAddr)) ;
POVMS_Output_Context = pov::POVMS_GUI_Context ;
m_Console = shared_ptr<vfeConsole> (new vfeConsole(this, m_ConsoleWidth)) ;
POVMS_Object obj ;
m_Frontend = new VirtualFrontEnd (*this, POVMS_Output_Context, (POVMSAddress) pov::RenderThreadAddr, obj, NULL, m_Console) ;
if (m_Frontend == NULL)
throw POV_EXCEPTION_STRING ("Worker thread failed to create frontend");
m_BackendState = m_Frontend->GetState();
m_InitializeEvent.notify_all ();
try
{
while (m_WorkerThreadShutdownRequest == false)
{
if (m_BackendThreadExited)
{
// the main thread (created by pov_init()) has exited. this is not good.
// we could re-start it, but given it's only supposed to exit under critical
// circumstances, we won't risk it and instead will alert the user. note that
// if we are implementing a detached frontend and are not attached, this may
// not be possible, but there's not a lot we can do about that.
throw vfeCriticalError("Backend worker thread shut down prematurely: please re-start POV-Ray.");
}
try
{
while (POVMS_ProcessMessages (pov::POVMS_GUI_Context, true, true) == kFalseErr)
{
m_MessageCount++ ;
ProcessFrontend () ;
if (m_RenderCancelRequested == true || m_RequestFlag != rqNoRequest || m_WorkerThreadShutdownRequest == true)
break ;
}
ProcessFrontend () ;
if (m_RenderCancelRequested)
{
POV_LONG ts = GetTimestamp() + 2500;
m_RenderCancelled = true;
while (POVMS_ProcessMessages (pov::POVMS_GUI_Context, false, false) == kFalseErr)
{
ProcessFrontend () ;
// don't allow it to take more than 2.5 seconds to process remaining messages
// (this should not happen unless our thread priority is too low)
if (GetTimestamp() > ts)
break;
}
ProcessFrontend () ;
if (ProcessCancelRender() == true)
m_RenderCancelRequested = false;
}
if (m_RequestFlag != rqNoRequest)
{
int rq = m_RequestFlag;
m_RequestFlag = rqNoRequest;
switch (rq)
{
case rqPauseRequest:
m_RequestResult = m_Frontend->Pause() ? 1 : 0;
break;
case rqResumeRequest:
m_RequestResult = m_Frontend->Resume() ? 1 : 0;
break;
}
m_RequestEvent.notify_all ();
}
boost::thread::yield();
}
catch (pov_base::Exception& e)
{
SetFailed();
if (StopRender(e.what()) == false)
m_RenderCancelRequested = true;
}
catch (vfeException& e)
{
SetFailed();
if (StopRender(e.what()) == false)
m_RenderCancelRequested = true;
}
catch (std::exception& e)
{
SetFailed();
if (StopRender(e.what()) == false)
m_RenderCancelRequested = true;
}
}
}
catch (vfeCriticalError& e)
{
m_HadCriticalError = true;
m_Failed = true;
m_LastError = vfeCaughtCriticalError;
NotifyCriticalError (e.what(), e.Filename().c_str(), e.Line()) ;
}
catch (vfeException&)
{
m_Failed = true;
m_LastError = vfeCaughtException;
}
catch (std::exception&)
{
m_Failed = true;
m_LastError = vfeCaughtException;
}
if (m_LastError == vfeCaughtException || m_LastError == vfeCaughtCriticalError)
{
while (POVMS_ProcessMessages (pov::POVMS_GUI_Context, false, false) == kFalseErr)
ProcessFrontend () ;
ProcessFrontend () ;
ProcessCancelRender() ;
}
if (m_LastError == vfeCaughtException || m_LastError == vfeCaughtCriticalError)
NotifyEvent(stCriticalError|stRenderShutdown);
try
{
delete m_Frontend;
m_Frontend = NULL;
WorkerThreadShutdown();
m_Initialized = false;
m_BackendThread = NULL;
povray_terminate();
POVMS_CloseContext (POVMS_Output_Context);
m_CurrentSessionTemporaryHack = NULL;
m_WorkerThreadExited = true;
m_ShutdownEvent.notify_all ();
}
catch (std::runtime_error)
{
// typical cause of an exception here (at least if it is a POVException) is if the destruction
// of m_Frontend takes too long. this can happen if there's a lot of memory blocks to free.
}
}
////////////////////////////////////////////////////////////////////////////////////////
//
// startup and management code
//
////////////////////////////////////////////////////////////////////////////////////////
// This static method is used to return the vfeSession associated with
// the calling thread (if any). In a full multi-session-enabled
// implementation of vfe, it would look up the session from a list of
// active sessions keyed with the value returned from GetThreadID().
// Currently as only one session is supported (this is enforced in the
// vfeSession::Initialize() method) it simply returns the value of a
// global variable.
vfeSession *vfeSession::GetSessionFromThreadID()
{
if (m_CurrentSessionTemporaryHack == NULL)
throw vfeCriticalError("connection to backend has been terminated");
return m_CurrentSessionTemporaryHack ;
}
vfeDisplay *vfeSession::DefaultDisplayCreator (unsigned int width, unsigned int height, GammaCurvePtr gamma, vfeSession *session, bool visible)
{
return new vfeDisplay (width, height, gamma, session, visible) ;
}
// If a VFE implementation has provided the address of a display creator
// function via vfeSession::SetDisplayCreator(), this method will call it
// with the width, height, gamma factor, and default visibility flag (false
// if not specified). Otherwise it will return NULL. It is used when the
// core POV-Ray code requests that a render preview window be created.
// If a display instance is returned, it is expected to conform to the
// definition of the pov_frontend::Display class, but will typically be
// a platform-specific derivative of that.
vfeDisplay *vfeSession::CreateDisplay (unsigned int width, unsigned int height, GammaCurvePtr gamma, bool visible)
{
return m_DisplayCreator (width, height, gamma, this, visible);
}
// This method causes a shutdown of the vfeSession instance. Specifically
// it will set a flag asking the worker thread to exit, issue a
// stShutdown notification, and then wait for the worker thread to exit.
// The optional boolean parameter (default false) is used by the caller
// to indicate a forced shutdown of the worker thread is permissible
// (e.g. a kill if it doesn't shutdown gracefully within a reasonable
// period of time). It is not mandatory to implement the forced feature.
void vfeSession::Shutdown(bool forced)
{
if (m_Initialized == false || m_WorkerThread == NULL)
return ;
// TODO: implement forced if possible (may need to be platform-specific)
m_WorkerThreadShutdownRequest = true;
NotifyEvent(stShutdown);
m_WorkerThread->join();
delete m_WorkerThread;
m_WorkerThread = NULL;
}
// Returns a string giving a short english description of the error code
// supplied as the only parameter. If no parameter is supplied, the default
// value (-1) instructs the method to instead use the value of m_LastError.
const char *vfeSession::GetErrorString(int code) const
{
if (code == -1)
code = m_LastError;
switch (code)
{
case vfeNoError:
return "No error";
case vfeNoInputFile:
return "No input file provided";
case vfeUnsupportedOptionCombination:
return "Unsupported combination of options";
case vfeRenderBlockSizeTooSmall:
return "Specified block size is too small";
case vfeFailedToWriteINI:
return "Failed to write output INI file";
case vfeFailedToSetSource:
return "Failed to set source file";
case vfeFailedToParseINI:
return "Failed to parse INI file";
case vfeIORestrictionDeny:
return "I/O restriction settings prohibit access to file";
case vfeFailedToParseCommand:
return "Failed to parse command-line option";
case vfeFailedToSetMaxThreads:
return "Failed to set number of render threads";
case vfeFailedToSendRenderStart:
return "Failed to send render start request";
case vfeRenderOptionsNotSet:
return "Render options not set, cannot start render";
case vfeAlreadyStopping:
return "Renderer is already stopping";
case vfeNotRunning:
return "Renderer is not running";
case vfeInvalidParameter:
return "Something broke but we're not sure what";
case vfeSessionExists:
return "Only one session at once permitted in this version";
case vfePOVMSInitFailed:
return "Failed to initialize local messaging subsystem";
case vfeOpenContextFailed:
return "Failed to open context with core messaging subsystem";
case vfeConnectFailed:
return "Failed to connect to core messaging subsystem";
case vfeInitializeTimedOut:
return "Timed out waiting for worker thread startup";
case vfeFailedToInitObject:
return "Failed to initialize internal options storage";
case vfeCaughtException:
return "Caught exception of unexpected type";
case vfeCaughtCriticalError:
return "Caught critical error";
case vfeDisplayGammaTooSmall:
return "Specified display gamma is too small";
case vfeFileGammaTooSmall:
return "Specified file gamma is too small";
}
return "Unknown error code";
}
// This method returns the current set of status flags as set by the worker
// thread and various other parts of vfeSession. The status flags returned
// are not affected by any event mask set (see vfeSession::SetEventMask()
// for more information), but whether or not a wait occurs.
//
// Two parameters are accepted (both optional). The first one, a bool,
// determines whether or not the internal copy of the status flags is
// cleared prior to returning. By default, this is the case. Note that
// flags identified by the stNoClear mask cannot be cleared by this method
// and will remain set until vfeSession::Reset() is called. See the definition
// of the status flags enum in vfesession.h for more information on flags.
// Note that even if the flags are cleared, an stClear notification does not
// get set.
//
// The second parameter - an int - sets the wait time. If not specified, it
// defaults to -1, which means wait indefinitely for an event. If set to 0,
// it effectively turns this method into a status polling function, since
// there will never be a wait. Otherwise the parameter specifies the maximum
// number of milliseconds to wait on the status notification event before
// returning the status flags (note that there is no indication of timeout).
//
// Typical usage of this method by a client that has its own status handling
// thread would be for the thread to call this method with an indefinite
// timeout, and depend on the stShutdown event and status notification to
// determine if its host application wants it to exit. stShutdown events can
// be generated by the host calling vfeSession::Shutdown() (it is safe for
// this to be called from any thread multiple times).
//
// A client that does not want to devote a thread to status processing
// would typically call this method in polling mode, with perhaps a short
// timeout, depending on the implementation. (The sample console example
// provided for VFE does this).
vfeStatusFlags vfeSession::GetStatus(bool Clear, int WaitTime)
{
boost::mutex::scoped_lock lock (m_SessionMutex);
if ((m_StatusFlags & m_EventMask) != 0)
{
if (Clear == false)
return m_StatusFlags;
vfeStatusFlags m_OldFlags = m_StatusFlags;
m_StatusFlags = vfeStatusFlags(m_StatusFlags & stNoClear);
return m_OldFlags;
}
if (WaitTime > 0)
{
boost::xtime t;
boost::xtime_get (&t, POV_TIME_UTC);
t.sec += WaitTime / 1000 ;
t.nsec += (WaitTime % 1000) * 1000000 ;
m_SessionEvent.timed_wait (lock, t);
}
else if (WaitTime == -1)
m_SessionEvent.wait (lock);
if (Clear == false)
return m_StatusFlags;
vfeStatusFlags m_OldFlags = m_StatusFlags;
m_StatusFlags = vfeStatusFlags(m_StatusFlags & stNoClear);
return m_OldFlags;
}
// Returns true if the POV-Ray code is in a state where a pause request
// both makes sense and can be accepted. Typical use of this method is
// to call it each time a stBackendStateChanged event occurs, and to use
// the returned value to configure a client user interface (e.g. to gray
// out or enable a pause button or menu item).
//
// Throws a pov_base::Exception if the frontend does not exist (i.e.
// vfeSession::Initialize() hasn't been called or failed when called).
bool vfeSession::IsPausable() const
{
CheckFrontend();
return m_Frontend->IsPausable();
}
// Used similarly to vfeFrontend::IsPausable(), but returns the actual
// pause/not paused state.
//
// Throws a pov_base::Exception if the frontend does not exist (i.e.
// vfeSession::Initialize() hasn't been called or failed when called).
bool vfeSession::Paused() const
{
CheckFrontend();
return m_Frontend->Paused();
}
// Requests the POV-Ray backend code to pause whatever it is doing by entering
// an idle loop with calls to pov_base::Delay(). This method is synchronous
// and thus a delay of up to three seconds can occur waiting for the backend
// to respond. If a timeout occurs, m_LastError is set to vfeRequestTimedOut
// and this method returns false. Otherwise, m_LastError is set to vfeNoError
// and the return value is set according to whether the backend accepted the
// request (true) or rejected it (false). Typically it will only reject a
// pause request if it is not in a pausable state (e.g. it's not rendering).
//
// Implementation note: the pause request itself is actually proxied via the
// session's worker thread, since the POV-Ray messaging system requires that
// all such requests come from the thread that created the session (this is
// to allow internal dispatching of message replies to the right place). The
// net effect of this is that the worker thread won't be doing anything else
// (such as dispatching messages) once it starts processing this request.
//
// Throws a pov_base::Exception if the frontend does not exist (i.e.
// vfeSession::Initialize() hasn't been called or failed when called).
bool vfeSession::Pause()
{
boost::mutex::scoped_lock lock (m_RequestMutex);
CheckFrontend();
// we can't call pause directly since it will result in a thread context
// error. pause must be called from the context of the worker thread.
boost::xtime t;
boost::xtime_get (&t, POV_TIME_UTC);
t.sec += 3 ;
m_RequestFlag = rqPauseRequest;
if (m_RequestEvent.timed_wait(lock, t) == false)
{
m_RequestFlag = rqNoRequest;
m_LastError = vfeRequestTimedOut;
return (false);
}
m_LastError = vfeNoError;
return (m_RequestResult != 0);
}
// The converse of vfeSession::Pause(). All the same considerations apply.
bool vfeSession::Resume()
{
boost::mutex::scoped_lock lock (m_RequestMutex);
CheckFrontend();
// we can't call resume directly since it will result in a thread context
// error. it must be called from the context of the worker thread.
boost::xtime t;
boost::xtime_get (&t, POV_TIME_UTC);
t.sec += 3 ;
m_RequestFlag = rqResumeRequest;
if (m_RequestEvent.timed_wait(lock, t) == false)
{
m_RequestFlag = rqNoRequest;
m_LastError = vfeRequestTimedOut;
return (false);
}
m_LastError = vfeNoError;
return (m_RequestResult != 0);
}
// Internal method used to generate an event notification.
void vfeSession::NotifyEvent(vfeStatusFlags Status)
{
boost::mutex::scoped_lock lock (m_SessionMutex);
m_StatusFlags = vfeStatusFlags(m_StatusFlags | Status);
if ((m_StatusFlags & m_EventMask) != 0)
m_SessionEvent.notify_one();
}
// Used to set up a session with a POV backend. Accepts two
// parameters - a destination (vfeDestInfo) and authorization
// (vfeAuthInfo), both pointers. Currently these must be NULL.
//
// Intialize() will call the Reset() method, and then create
// the session's worker thread, at which time it will wait on
// an event for the worker thread to signal that it has completed
// its own initialization. By default the worker thread setup is
// considered to have failed if it has not signalled within three
// seconds (elapsed time). However to aid debugging this is extended
// to 123 seconds if _DEBUG is defined.
//
// If the startup is successful, this method returns vfeNoError after
// issuing a stBackendStateChanged status notification. Otherwise it
// will either set m_LastError to vfeInitializeTimeout and return that
// same value, or it will retrieve the error code set by the worker
// thread, wait for the worker thread to exit, and return that code.
//
// The worker thread itself is responsible for creating the actual
// connection with the backend code.
int vfeSession::Initialize(vfeDestInfo *Dest, vfeAuthInfo *Auth)
{
boost::mutex::scoped_lock lock (m_InitializeMutex);
// params must be NULL in this version
if (Dest != NULL || Auth != NULL)
return (m_LastError = vfeInvalidParameter);
// only one session at once permitted in this version
if (m_Initialized == true)
return (m_LastError = vfeSessionExists);
Reset();
m_WorkerThreadExited = false;
m_HadCriticalError = false;
m_WorkerThreadShutdownRequest = false;
m_Initialized = true ;
m_StatusFlags = stNone;
m_EventMask = vfeStatusFlags(~stNone);
m_MessageCount = 0;
m_LastError = vfeNoError;
boost::xtime t;
boost::xtime_get (&t, POV_TIME_UTC);
t.sec += 3 ;
#ifdef _DEBUG
t.sec += 120;
#endif
t.nsec = 0;
m_WorkerThread = new boost::thread(vfeSessionWorker(*this));
// TODO FIXME: see thread <47ca756c$1@news.povray.org>
if (m_BackendState == kUnknown && m_InitializeEvent.timed_wait(lock, t) == false)
{
m_WorkerThreadShutdownRequest = true ;
m_Initialized = false ;
return (m_LastError = vfeInitializeTimedOut);
}
if (m_LastError != vfeNoError)
{
m_WorkerThread->join();
delete m_WorkerThread;
m_WorkerThread = NULL;
return (m_LastError);
}
NotifyEvent (stBackendStateChanged);
AppendStreamMessage (mDivider, "");
return (vfeNoError) ;
}
}
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