File: shapes3.inc

package info (click to toggle)
povray 1%3A3.7.0.8-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 146,780 kB
  • sloc: cpp: 845,005; ansic: 122,118; sh: 34,206; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,387; cs: 879; awk: 590; perl: 245; xml: 95
file content (1417 lines) | stat: -rw-r--r-- 55,984 bytes parent folder | download | duplicates (6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

// Persistence of Vision Ray Tracer version 3.6 / 3.7 Include File
// file:   shapes3.inc
// author: Friedrich A. Lohmueller, March-2013
// 
// Description: This file contains macros for working with object shapes,
// as well as macros for creating shapes of special geometric objects.
//    
// Segments of shapes
// #macro Segment_of_Object ( Segment_Object, Segment_Angle)
// #macro Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle)
// #macro Segment_of_Torus ( R_major, R_minor, Segment_Angle)
//
// Angular shapes  
// #macro Column_N    (N, Radius_in, Height ) 
// #macro Column_N_AB (N, A, B, R_in)
// #macro Pyramid_N   (N, Radius_in_1, Radius_in_2, Height )
// #macro Pyramid_N_AB(N, A, R_in_A, B, R_in_B)             
// 
// Facetted shapes  
// #declare Egg  (uses #macro Egg_Shape) 
// #macro Facetted_Sphere (Quarter_Segments, Radial_Segments) 
// #macro Facetted_Egg_Shape (Quarter_Segments, Radial_Segments, Lower_Scale, Upper_Scale)
// #macro Facetted_Egg(N_Quarter_Segments, N_Radial_Segments) 
// 
// Round shape 
// #macro Egg_Shape (Lower_Scale, Upper_Scale) 
// 
// Wireframe shape  
// #macro Ring_Sphere (Rmaj_H, Rmaj_V, Rmin_H, Rmin_V, Number_of_Rings_horizontal, Number_of_Rings_vertical)
//
// Rounded shapes
// #macro Round_Pyramid_N_out (N, A, CornerR_out_A, B, CornerR_out_B, R_Border, Filled, Merge ) 
// #macro Round_Pyramid_N_in  (N, A, FaceR_in_A, B, FaceR_in_B, R_Border, Filled, Merge_On ) 
//
// #macro Round_Cylinder_Tube( A, B, R_major, R_minor, Filled, Merge)
// #macro Rounded_Tube( R_out, R_in, R_Border,  Height,  Merge)
// #macro Rounded_Tube_AB( A, B, R_out, R_in, R_Border, Merge)
//
// #macro Round_Conic_Torus( Center_Distance, R_upper, R_lower, R_Border, Merge)
// #macro Round_Conic_Prism( Center_Distance, R_upper, R_lower, Length_Zminus, R_Border, Merge) 
// #macro Half_Hollowed_Rounded_Cylinder1( Length, R_out, R_border, BorderScale, Merge)
// #macro Half_Hollowed_Rounded_Cylinder2( Length, R_out, R_corner, R_border, BorderScale, Merge)
// 
// #macro Round_N_Tube_Polygon (N, Tube_R, R_incircle, Edge_R, Filled, Merge)  
//  
//
// 
// 
// 
// --------------------------------------------------------

#ifndef( Shapes3_Inc_Temp)
#declare Shapes3_Inc_Temp = version;
#version 3.6; 

#ifdef(View_POV_Include_Stack)
   #debug "including shapes3.inc\n"
#end   
 
#ifndef ( SHAPES_INC_TEMP) //Shapes_Inc_Temp)      
#include "shapes.inc"                                             
#end

#ifndef ( TRANSFORMS_INC_TEMP )
#include "transforms.inc"
#end 

#ifndef ( MATH_INC_TEMP )
#include "math.inc"
#end 

#ifndef ( STRINGS_INC_TEMP)
#include "strings.inc"
#end

// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
//-------------------------------------------------------------<<< macro Segment_of_Object() 
#macro  Segment_of_Object ( SEgment_OBject, Segment_Angle_)
// cuts out a segment of an shape object radial around y axis  
// starting with the +x direction 
// ----------------------------------------------------------------------------------  
#local D = 0.000001; // just a little bit
#local Segment_Angle = Segment_Angle_;

#if (Segment_Angle = 0) #local Segment_Angle = D; #end

#if (abs(Segment_Angle) >= 360) #local Segment_Angle = mod (Segment_Angle, 360); #end

#local O_min = min_extent ( SEgment_OBject );
#local O_max = max_extent ( SEgment_OBject );

#local O_max_x = max (O_min.x, O_max.x); 
#local O_max_z = max (O_min.z, O_max.z); 

#local R_max = 1.5*max(O_max_x,O_max_z);
  
#if (Segment_Angle > 0) 
   #local Box_z = R_max+D;  
#else 
   #local Box_z = -R_max+D; 
#end
 
 intersection{ 
  object{ SEgment_OBject }

  #if (abs(Segment_Angle) >= 180) 
  merge{
  #end // then use merge!

   box { <-R_max+D,O_min.y-D,0>,< R_max+D, O_max.y+D,-Box_z> 
         rotate<0,0,0> 
       }// end of box
 
   box { <-R_max+D,O_min.y-D, Box_z>,< R_max+D, O_max.y+D,0> 
         rotate<0, Segment_Angle,0> 
        }// end of box

  #if (abs(Segment_Angle) >= 180) 
   } // end of merge
  #end // end of merge, if merge is used!
  
} // end of intersection  

#end // end of macro -----------------------------------<<< end of macro Segment_of_Object() 
// -----------------------------------------------------------------------------------------
 


// -----------------------------------------------------------------------------------------
// ------------------------------------------------------<<< macro Segment_of_CylinderRing()
#macro  Segment_of_CylinderRing ( R_out, R_in, Height, Segment_Angle_)
// ------------------------------
#local D = 0.000001; // just a little bit

#local R_o = R_out; 
#local R_i = R_in; 
#local H = Height; 
#local Segment_Angle = Segment_Angle_; 


 #if (H = 0 ) #local  H = D; #end
 #if (H < 0 ) #local  D = -D; #end

 #if (R_o < R_i) #local X=R_o; #local R_o=R_i; #local R_i=X; #end
 #if (R_i <= 0) #local R_i = D; #end
 
 #if (Segment_Angle < 0) 
      #local Negativ_Flag = 1; 
      #local Segment_Angle = -Segment_Angle; 
 #else 
      #local Negativ_Flag = 0;
 #end
 

 #if (Segment_Angle >= 360) #local Segment_Angle = mod (Segment_Angle, 360); #end

 intersection{ 
   cylinder { <0,0,0>,<0,H,0>, R_o 
            } // end of outer cylinder  ----------
   cylinder { <0,-D,0>,<0,H+D,0>, R_i 
              inverse
            } // end of inner cylinder  ----------


  #if (Segment_Angle > 0) // ------------------------------------------------------
  #if (Segment_Angle >= 180)
  merge{
  #end // then use merge!

   box { <-R_o+D,-D,0>,< R_o+D, H+D, R_o+D> 
         rotate<0,0,0> 
       }// end of box
 
   box { <-R_o+D,-D,-R_o+D>,< R_o+D, H+D,0> 
         rotate<0,  Segment_Angle,0>  
       }// end of box

  #if (Segment_Angle >= 180)
   } // end of merge
  #end // end of merge, if merge is used!
  
 #if (Negativ_Flag = 1)  rotate<0,-Segment_Angle,0>   #end   
 scale<-1,1,-1> 
 #end // of "#if (Segment_Angle > 0)" --------------------------------------------

} // end of intersection  

#end // end of macro -----------------------------<<< end of macro Segment_of_CylinderRing()  
// -----------------------------------------------------------------------------------------

                                               
 
// -----------------------------------------------------------------------------------------
//--------------------------------------------------------------<<< macro Segment_of_Torus()
#macro Segment_of_Torus ( R_major_, R_minor_, Segment_Angle_)
//------------------------------------------------------------------------------------------
 #local D =  0.000001;
 #local R_major = R_major_;
 #local R_minor = R_minor_;
 #local Segment_Angle = Segment_Angle_;

 #if (Segment_Angle < 0) 
      #local Negativ_Flag = 1; 
      #local Segment_Angle = -Segment_Angle; 
 #else 
      #local Negativ_Flag = 0;
 #end

#if (Segment_Angle > 360) #local Segment_Angle = mod(Segment_Angle,360); #end
intersection{
 torus { R_major, R_minor sturm }

#if (Segment_Angle > 180)
 merge{
#end // use merge!

 box   { <-1,-1,0>,<1,1,1>
         scale < R_major+R_minor+D, R_minor+D, R_major+R_minor+D>
       }// end of box
 box   { <-1,-1,-1>,<1,1,0>
         scale < R_major+R_minor+D, R_minor+D, R_major+R_minor+D>
         rotate < 0,-Segment_Angle,0 >
       }// end of box

 #if (Segment_Angle > 180)
 }
 #end // end of merge, if merge is used!

 #if (Negativ_Flag = 0)  rotate<0,Segment_Angle,0>   #end 

 } // end of intersection

#end  // end of macro Torus_Segment( ... ) --------------<<< end of macro Segment_of_Torus()
// -----------------------------------------------------------------------------------------


//------------------------------------------------------------------------------ /////////
//----------------------------------------------------- Round_Tube_Polygon_N (...) macro
#macro Round_N_Tube_Polygon( // A round polygon tube ring with N corners, filled or not!
                             N_in, // number of corners
                             Tube_R_in, // tube radius
                             Base_Width_in, // R_incircle (center to edge middle)
                             Corner_R_in, //  corner torus segment major radius
                             Filled, // 1 = filled, 0 = ring, filling percentage
                             Merge_On // 0 = union, 1 = merge

                           ) //-----------------------------------------------
//---------------------------------------------------------------------------
#local D = 0.000001; // just a little bit
//---------------------------------------------------------------------------
// check inputs:
#local Corner_R = abs(Corner_R_in);
#local Base_Width = abs(Base_Width_in);
#if (Corner_R > Base_Width)
    #local Corner_R=Base_Width;
    #debug concat( "Attention: Corner radius > base width. Set corner radius = base width !","\n")
#end

#local N = N_in;
#if (int(N) != N ) #local N = int(N);
    #debug concat( "Attention: Number of corners should be an integer!","\n")
    #debug concat( "           Number of corners set to int(number of corners)","\n")
#end
#if (N < 3 ) #local N = 3;
    #debug concat( "Attention: Number of corners should be > 3. Set mumber of corners to 3 !","\n")
#end

#local Tube_R  = Tube_R_in;
#if (Tube_R <= 0 )
  #if (abs(Tube_R)<= 0.00001 )
  #local Tube_R    = 0.00001;
  #else
  #local Tube_R = abs(Tube_R);
  #end
  #debug concat( "Attention: Tube radius should > 0.00001. Tube radius set to max( abs(tube radius), 0.00001) !","\n")
  #debug concat( "           This could be unvisible in this scene !","\n")
#end
// --------------------------------------------------------------------------
#local Edge_Angle = 360/N ;
#local Linear_Half_Len = (Base_Width-Corner_R)*tan(radians(Edge_Angle/2));

//---------------------------------------------------------------------------
#local Edge_Part =
#if( Filled > 0)
 #if( Merge_On = 1 )
 merge{
 #else
 union{
 #end // #if(Merge_On = 1 )
#end // #if(Filled > 0)

object{ Segment_of_Torus( Corner_R, Tube_R, -Edge_Angle)
        rotate<-90,0,0> translate<Base_Width-Corner_R,Linear_Half_Len,0>
      } // end of Torus_Segment(...)

#if( Filled > 0)
cylinder{ <0,0,-Tube_R*Filled>,<0,0,Tube_R*Filled>, Corner_R
          translate<Base_Width-Corner_R,Linear_Half_Len,0>
        }

}// end union or merge
#end // #if(Filled > 0)

//---------------------------------------------------------------------------
#if (Corner_R != Base_Width)


#local Linear_Part =
#if( Filled > 0)
 #if( Merge_On = 1 )
 merge{
 #else
 union{
 #end // #if(Merge_On = 1 )
#end // #if(Filled > 0)

cylinder { <0,-Linear_Half_Len-D,0>,<0,Linear_Half_Len+D,0>,Tube_R
           scale <1,1,1> rotate<0,0,0> translate<Base_Width,0,0>
         } // end of cylinder


#if( Filled > 0)
// linear prism in z-direction: from ,to ,number of points (first = last)
prism{ -Tube_R*Filled-D ,Tube_R*Filled+D , 6
       <-D, 0.00>,  // first point
       < Base_Width-Corner_R-D,-Linear_Half_Len-D>,
       < Base_Width           ,-Linear_Half_Len-D>,
       < Base_Width           , Linear_Half_Len+D>,
       < Base_Width-Corner_R-D, Linear_Half_Len+D>,
       <-D, 0.00>  // last point = first point!!!!
       rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! Don't change this line!
     } // end of prism --------------------------------------------------------

}// end union or merge
#end // #if(Filled_On = 1)


#end // #if (Corner_R != Base_Width)
//---------------------------------------------------------------------------

#if (Corner_R != Base_Width)
#local One_Segment =
 #if(Merge_On = 1 )
 merge{
 #else
 union{
 #end
        object {Linear_Part}
        object {Edge_Part}
        translate<0,0,0>
     } // end union or merge
#else
 #local One_Segment =
        object {Edge_Part}
#end
//---------------------------------------------------------------------------
// final union or merge
#if(Merge_On = 1 )
merge{
#else
union{
#end

  #local Nr = 0;     // start
  #local EndNr = N; // end
  #while (Nr< EndNr)
    object{One_Segment rotate<0,0,Nr * 360/EndNr>}

  #local Nr = Nr + 1;    // next Nr
  #end // ---------------  end of loop
} // end union or merge

// --------------------------------------------------------------------------------------
#end// of macro ------------------------------------------------------// end of macro
// -----------------------------------------------------------------------------------------

 
// -----------------------------------------------------------------------------------------
// --------------------------------------------------------------------<<< macro Pyramid_N()
#macro Pyramid_N (N, Radius1, Radius2, Height ) 
// ----------------------------------------------------------------------------- 
#local D= 0.000001; // a little bit to avoid coincident surfaces in intersection

intersection{
 #local Nr = 0;    // start
 #local EndNr = N; // end
 #while (Nr< EndNr) 
   
  // linear prism in z-direction: from ,to ,number of points (first = last)
  prism { -2.00 ,2.00 , 5
         <-2.00, 0.00-Nr*D>,
         < 1.00,0.00-Nr*D>,
         < 0.00+Radius2/Radius1,1.00+Nr*D>,
         <-2.00,1.00+Nr*D>,
         <-2.00,0.00-Nr*D>
         rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! 
         scale<Radius1+Nr*D,Height+Nr*D,Radius1+Nr*D>
         rotate<0,Nr * 360/EndNr,0>
     } // end of prism -------------------------------------------------------------

 #local Nr = Nr + 1;    // next Nr
 #end // ----------------  end of loop 
} // end of intersection

#end // ---------------------------<<< end of macro Pyramid_N (N, Radius1, Radius2, Height ) 
// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
// -----------------------------------------------------------------<<< macro Pyramid_N_AB()
#macro Pyramid_N_AB (N, Point_A, Radius_A, Point_B, Radius_B ) 
// ----------------------------------------------------------------------------- 
#local A = Point_A; 
#local B = Point_B; 
#local AB = B-A;  
#local H  = vlength( AB); // pyramid height;

object{ Pyramid_N ( N, Radius_A, Radius_B, H ) 
        Reorient_Trans(< 0,1,0>, AB ) // needs "transforms.inc":
        translate A 
      }  //
#end // -------------<<< end of macro Pyramid_N_AB(N, Point_A, Radius_A, Point_B, Radius_B ) 
// -----------------------------------------------------------------------------------------


// --------------------------------------------------------------------<<< macro Column_N()
#macro Column_N  (N, Radius, Height ) 
//------------------------------------------------------------------
object{ Pyramid_N (N, Radius, Radius, Height )
      }
#end // -------------------------------------<<< end of  macro N_Column (N, Radius, Height )
// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
// -----------------------------------------------------------------<<< macro Column_N_AB()
#macro Column_N_AB (N, Point_A, Point_B, Radius ) 
// ----------------------------------------------------------------------------- 
#local A = Point_A; 
#local B = Point_B; 
#local AB = B-A;  
#local H  = vlength( AB); // pyramid height;

object{ Pyramid_N ( N, Radius, Radius, H ) 
        Reorient_Trans(< 0,1,0>, AB ) // needs "transforms.inc":
        translate A 
      }  //
#end // --------------------------<<< end of macro Column_N_AB(N, Point_A, Point_B, Radius ) 
// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
// --------------------------------------------------------------------<<< macro Egg_Shape() 
#macro Egg_Shape (Lower_Scale, Upper_Scale)                  // 
// ------------------------------------------------------------
#local Egg_Lower_Part =
         difference {
                      sphere{<0,0,0>,1 scale<1,Lower_Scale,1>}
                      box{<-1,0,-1>,<1,Lower_Scale,1>}
                    } //---------------------------------------
#local Egg_Upper_Part =
         difference {
                      sphere {<0,0,0>,1 scale<1,Upper_Scale,1>}
                      box {<-1,-Upper_Scale,-1>,<1,0,1>}
                     }//---------------------------------------
//-------------------------------------------------------------
  merge { 
          object {Egg_Upper_Part}
          object {Egg_Lower_Part}
          translate<0,Lower_Scale,0>
          scale 2/(Lower_Scale+Upper_Scale) 
           
        } // end of merge ------------------------------------
#end //---------------------------------------------------------<<< end of macro Egg_Shape()
// -----------------------------------------------------------------------------------------


// -------------------------------------------------------- shape of simple egg: object Egg
#declare Egg = object { Egg_Shape (1.15,1.55)} 
// ---------------------------------------------------------------<<< end of the object Egg


// -----------------------------------------------------------------------------------------
// --------------------------------------------------------------<<< macro Facetted_Sphere()
#macro Facetted_Sphere (Quarter_Meridian_Segments, Equatorial_Segments)

#local Facets_Silhouette =
 prism { 
   -2 ,2 , 
   2*Quarter_Meridian_Segments+4
   < -2,-1.00>, 

   #local Nr    = -Quarter_Meridian_Segments; 
   #local EndNr =  Quarter_Meridian_Segments;
   #while (Nr< EndNr+1)
     #local Angle_degrees = Nr* 90/EndNr;
     #local Angle_radians = radians(Angle_degrees);
   < cos(Angle_radians) , sin(Angle_radians)>,
     
   #local Nr = Nr + 1 ;     
   #end       
   < -2, 1>,
   < -2,-1> 
      
 rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction!  
 } // end of prism object ---------------------------------- 

intersection{
 #local Nr = 0;                  // start
 #local EndNr = Equatorial_Segments; // end
 #while (Nr< EndNr) 
 
 object{ Facets_Silhouette rotate<0,Nr * 360/EndNr,0>} 

 #local Nr = Nr + 1;    // next Nr
 #end // ---------------  end of loop 

} // end of intersection

#end // --------------------------------------------------<<< end of macro Facetted_Sphere()
// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
// -----------------------------------------------------------<<< macro Facetted_Egg_Shape()
#macro Facetted_Egg_Shape (Quarter_Segments, Radial_Segments, Lower_Scale, Upper_Scale)
     //Facettierte_Kugel (Viertelskreis_Teilung, Radial_Teilung)
#local Facets_Silhouette =
union{
 prism { 
   -2 ,2 ,  Quarter_Segments +4
   < -2,-1.00>, 
 #local Nr    =  -Quarter_Segments; 
 #local EndNr =  0;
 #while (Nr< EndNr+1)
   #local Angle_degrees = Nr* 90/Quarter_Segments;
   #local Angle_radians = radians(Angle_degrees);
   < cos (Angle_radians) , sin (Angle_radians)> ,
 #local Nr = Nr + 1 ;     
 #end       
   < -2, 0>, 
   < -2,-1.00> 
 rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! Don't change this line! 
 scale<1,Lower_Scale,1>
 } // end of prism object ----------------------------------------------------------

 prism { 
  -2 ,2 , Quarter_Segments+4
  < -2, 0>, 
  #local Nr    =  0; 
  #local EndNr =  Quarter_Segments;
  #while (Nr< EndNr+1)
   #local Angle_degrees = Nr* 90/Quarter_Segments;
   #local Angle_radians = radians(Angle_degrees);
  < cos (Angle_radians) , sin (Angle_radians)> ,
  #local Nr = Nr + 1 ;     
  #end       
  < -2, 1>,
  < -2, 0> 
 rotate<-90,0,0> scale<1,1,-1> //turns prism in z direction! 
 scale<1,Upper_Scale,1>
 } // end of prism object -------------------------------------------
}// end of union

intersection{
 #local Nr = 0;                  // start
 #local EndNr = Radial_Segments; // end
 #while (Nr< EndNr) 
 
 object{ Facets_Silhouette rotate<0,Nr * 360/EndNr,0>} 

 #local Nr = Nr + 1;    // next Nr
 #end // ---------------  end of loop 
} // end of intersection

#end // ----------------------------------------------------<<<< end of macro Facetted_Egg() 
// -----------------------------------------------------------------------------------------


// -----------------------------------------------------------------------------------------
// -----------------------------------------------------------------<<< macro Facetted_Egg()
#macro Facetted_Egg(N_Quarter_Segments, N_Radial_Segments) 
  object{ Facetted_Egg_Shape(N_Quarter_Segments, N_Radial_Segments, 1.15, 1.55)
          translate < 0, 1.15, 0>
          scale 2/(1.15 + 1.55)
         }
#end                                                                                   
//------------------------------------------------------------<<<end of macro Facetted_Egg()
// -----------------------------------------------------------------------------------------
  

// -----------------------------------------------------------------------------------------
// ------------------------------------------------------------------<<< macro Ring_Sphere()
//Sphere with latitudes by steps in degrees - globus 
#macro Ring_Sphere( Rmaj_H, Rmaj_V, Rmin_H, Rmin_V, 
                    Number_of_Rings_horizontal, Number_of_Rings_vertical)

#if( (Rmin_H > 0) & (Number_of_Rings_horizontal > 0))
#local RingsH1 = 
union{
#local AngleD = 180/ (Number_of_Rings_horizontal+1);
#local Nr = -90+AngleD; #local EndNr = 90; // --- start and end
// Nr = value of the angle 

#while (Nr< EndNr)
 #local RingR = Rmaj_H*cos(radians(Nr)); //sqrt( pow(R0,2) - pow((Nr*HDiff),2) );
 #local RingH = Rmaj_H*sin(radians(Nr));
 torus{RingR,Rmin_H scale <1,1,1>
       rotate<0,0,0>
       translate<0, RingH,0>} 
#local Nr = Nr + AngleD;
#end // --------------- end of loop 
} // -----------------
#end // of "#if ( (Rmin_H > 0) & (Number_of_Rings_horizontal > 0))"

#if ((Rmin_V > 0) &(Number_of_Rings_vertical > 0))
#local RingsV1 =          // longitudes 
union{
#local Nr = 0; #local EndNr = Number_of_Rings_vertical; // --- start and end
#while (Nr< EndNr)
 torus{Rmaj_V-Rmin_V,Rmin_V scale <1,1,1>
       rotate<90,0,0>
       rotate<0, Nr*360/EndNr,0>} 
#local Nr = Nr + 1;
#end // --------------- end of loop 
} // ---------------------------------
#end // of "#if ((Rmin_V > 0) &(Number_of_Rings_vertical > 0))"

union{ #if ((Rmin_H > 0) & (Number_of_Rings_horizontal > 0)) object{ RingsH1} #end
       #if ((Rmin_V > 0) & (Number_of_Rings_vertical   > 0)) object{ RingsV1} #end
       sphere{<0, Rmaj_H,0>,Rmin_H} 
       sphere{<0,-Rmaj_H,0>,Rmin_H} 
     }  
#end // ------------------------------------------------------<<< end of macro Ring_Sphere()
// -----------------------------------------------------------------------------------------
 

// -----------------------------------------------------------------------------------------
// ---------------------------------------------------------<<<   macro Round_Pyramid_N_in()
#macro Round_Pyramid_N_in ( // radius of the incircle radius
            Number_of_Sidefaces, // >=3 
            Point_A, Radius_A_in, Point_B, Radius_B_in,// radii of edge middles (R_in_A,R_in_B) 
            Wire_Radius, //  border radius (Fill_On = 1) or wire radius ( Fill_On = 0 )
            Fill_On,     //  1 = filled, 0 = wireframe,
            Merge_On     //  1 = use merge, 0 = use union
          ) // -------------------------------------------------   
// -------------------------------------------
// calculating the radius of the circumcircle: 
#local Half_Angle = 180/Number_of_Sidefaces;
#local R_out_A = Radius_A_in*sqrt( 1 + pow(tan(radians(Half_Angle)),2) ) ; 
#local R_out_B = Radius_B_in*sqrt( 1 + pow(tan(radians(Half_Angle)),2) ) ; 
// ------------------------------------------------------------- 
object{ Round_Pyramid_N_out ( // used radius of the circumcircle 
            Number_of_Sidefaces, // >=3 
            Point_A, R_out_A , Point_B, R_out_B,// radii of corner points (R_out_A,R_out_B) 
            Wire_Radius, //  border radius (Fill_On = 1) or wire radius ( Fill_On = 0 )
            Fill_On,     //  1 = filled, 0 = wireframe,
            Merge_On     //  1 = use merge, 0 = use union
          ) // -------------------------------------------------   
rotate<0,Half_Angle,0>
} // end of object
#end// -----------------------------------------------<<<  end of macro Round_Pyramid_N_in()
// -----------------------------------------------------------------------------------------
 
// -----------------------------------------------------------------------------------------
// -----------------------------------------------------------------------------------------
// --------------------------------------------------------<<<   macro Round_Pyramid_N_out()
#macro Round_Pyramid_N_out ( // used radius of the circumcircle 
            Number_of_Sidefaces, // >=3 
            Point_A, Radius_A, Point_B, Radius_B,// radii of corner points (R_out_A,R_out_B) 
            Wire_Radius, //  border radius (Fill_On = 1) or wire radius ( Fill_On = 0 )
            Fill_On,     //  1 = filled, 0 = wireframe,
            Merge_On     //  1 = use merge, 0 = use union
          ) // -----------------------------------------------------------------------------  
#local D = 0.000001;
#local N  = Number_of_Sidefaces; 
#local Rw = Wire_Radius; 

#local A  = Point_A;  
#local B  = Point_B;  
#local AB = B-A;  

#local Rc1= Radius_A-Rw; // base corner radius 
#local Rc2= Radius_B-Rw; // top  corner radius
#local H  = vlength( AB)-2*Rw;  // Pyramid_Height;

#if ( H <= 0 ) // ---------------------------
#debug "Warning: H must be > 0 "
#local H = 0 ;
#end // ----------------------------------------
 
#local D = 0.000001;    
#if ( N < 3) #local N = 3; #end // 3 is minimum!!!
#if ( Rw = 0 ) #local Rw = D; #end  
#if ( Rw < 0 ) #local Rw = abs(Rw) ; #end
#if ( Rc1 < 0 ) #local Rc1 = abs(Rc1) ; #end
#if ( Rc2 < 0 ) #local Rc2 = abs(Rc2) ; #end
// ---------------------------------------------------------------------------------------------------
#local Flip = 0;       
#if ( Rc1 < Rc2 ) #local Delta_Xchange = Rc1; #local Rc1 = Rc2; #local Rc2 = Delta_Xchange; 
#local Flip = 1;       
#end // --------
// ---------------------------------------------------------------------------------------------------
// radii to middle of the horizontal edges
#local Re1 = Rc1*cos(radians(180/N));
#local Re2 = Rc2*cos(radians(180/N));
// length of the hor. edges: 
#local HLe1 = Rc1*sin(radians(180/N)); // half length of base edge
#local HLe2 = Rc2*sin(radians(180/N)); // half length of top edge
//
#local P_Angle = degrees(atan2( H, (Re1-Re2))); // pending sides angle against vertical !!
// -----------------------------------------------------------
// wire radius depending relevant values
#local Rw_sin = Rw*sin(radians(P_Angle)); // side difference
#local Rw_cos = Rw*cos(radians(P_Angle)); // height diffence
//----------------------------------------------------------------------

//  wireframe + filling ------------------------------------------------ global union
#if (Merge_On = 1)   
merge{
#else
union{ // I 
#end // of #if (Merge_On = 1) .............    

 //---------------------------- Wireframe
 #if (Rc1 = 0 )
  sphere{< 0, H, 0>,Rw } // only one base sphere 
 #end 
 #if (Rc2 = 0 )
  sphere{< 0, H, 0>,Rw } // only one top sphere 
 #end 
 
 #local Nr = 0; 
 #while (Nr< N) 
 
   #if (Merge_On = 1) // Ia
   merge{
   #else
   union{
   #end // of "#if (Merge_On = 1)"
       #if (Rc1 != 0 ) // else no base spheres  and  no base ring cylinders
       sphere{< Rc1, 0, 0>,Rw} // base corner
       cylinder {< 0, 0, -HLe1>, < 0, 0,  HLe1>,Rw translate<Re1,0,0> rotate<0,-180/N,0 > } // lower sides hor.ring
       #end
     #if (H > 0)
       #if (Rc2 != 0 ) // else no top sphere and no base ring cylinders
       sphere{< Rc2, H, 0>,Rw} // top  corner
       cylinder {< 0, 0, -HLe2>, < 0, 0,  HLe2>,Rw translate<Re2,H,0> rotate<0,-180/N,0 > } // upper sides hor.ring
       #end 
       cylinder {< Rc1, 0, 0>,< Rc2, H, 0>,Rw }    // side edge base to top 
     #end 
       rotate<0,Nr*360/N,0>
   } // end of union or merge  // Ia
 
 #local Nr = Nr + 1;
 #end  // -------------------------- end of wire frame

// ---------------------------------------------------
#if (Fill_On = 1)  // ------------------------ filling

#if (Merge_On = 1)
 merge{ //II
#else
 union{ //II
#end // of "#if (Merge_On = 1)"

 #local Nr = 0; 
 #while (Nr< N) 

   #if (Merge_On = 1)
   merge{ //III
   #else
   union{ //III
   #end // of "#if (Merge_On = 1)"

 intersection{    
   prism{ -Rw ,H+Rw  , 4   // prism y
           < Rw_sin+D    ,    0>,
           < Re1+Rw_sin+D, HLe1>,
           < Re1+Rw_sin+D,-HLe1>,
           < Rw_sin+D    ,    0>
        } // end of prism in y --------
   prism{ -Rc1-D , Rc1+D, 5 // prism z   
           < 0            ,   Rw_cos>,   
           < Re1+Rw_sin   ,   Rw_cos>,
           < Re2+Rw_sin   , H+Rw_cos>,
           < 0            , H+Rw_cos>, 
           < 0            ,   Rw_cos>  
          rotate<-90,0,0> scale<1,1,-1>  
        } // end of prism ---------------
   rotate<0,-180/N,0>
   rotate<0,-Nr*360/N,0>
 }// end of intersection
 
 // inner between fillers, center to the corners: 
 prism{ -Rw_sin-D , Rw_sin+D, 5 // prism z 
                   < -D           ,Rw_cos -D>,
                   <  Rc1         ,Rw_cos -D>,
                   <  Rc2         ,Rw_cos +H +D>,
                   <-D            ,Rw_cos +H +D>,
                   <-D            ,Rw_cos -D>
          rotate<-90,0,0> scale<1,1,-1> rotate<0,360/N/2,0>  
          rotate<0,-360/N/2 ,0>
  rotate<0,-(Nr)*360/N,0>        
          } // end of prism -------------------------------------

  }//  end union/merge III

 #local Nr = Nr + 1;
 #end  

 // fillers cover and top ---------------------------------------
 intersection{  // lower cover  
  #local Nr = 0; 
  #while (Nr< N) 
        box{  <-1.5*Rc1,-Rw-D*Nr,-Rc1-Rw_sin>, <Re1 ,Rw_cos+D+D*Nr, Rc1+Rw_sin> 
        rotate<0,(Nr+0.5)*360/N,0>}
 #local Nr = Nr + 1;
 #end  
 }// end of intersection

 intersection{   // upper cover 
  #local Nr = 0; 
  #while (Nr< N) 
      box{<-1.5*Rc1,H-Rw,-Rc1>,<Re2,H+Rw-D*Nr, Rc1> 
        rotate<0,(Nr+0.5)*360/N,0>}
 #local Nr = Nr + 1;
 #end  
 }// end of intersection
}// end of union or merge // II
#end // of (Fill_On = 1) ---------- end of filling

translate<0,Rw,0>
 
#if (Flip = 1)
scale<1,-1,1> translate<0,H+2*Rw,0> 
#end 
 

Reorient_Trans(< 0,1,0>, AB ) // needs "transforms.inc":
translate A 
                            
} // end of global union
#end// ----------------------------------------------<<<  end of macro Round_Pyramid_N_out()
// -----------------------------------------------------------------------------------------
 


// -----------------------------------------------------------------<<< macro Rounded_Tube() 
#macro Rounded_Tube ( Tube_R_out__, // Tube radius outside
                      Tube_R_in__,  // Tube inner radius 
                      Border_R__,   // border radius 
                      Tube_Y__,     // tube high
                      Merge_, // 0 = union, 1 = merge
                    ) //----------------------------------------------------  
// ------------------------------------------------------------------------- 
#local D = 0.000001;     /// *Border_R__                  

#local Tube_R_out_ =  Tube_R_out__; 
#local Tube_R_in_ = Tube_R_in__; 
#local Border_R_ = Border_R__; 
#local Tube_Y_ = Tube_Y__;

// inner radius bigger than outer radius - exchange them
#if (Tube_R_in_ > Tube_R_out_)
    #local Temporary_ = Tube_R_out_; 
    #local Tube_R_out_ = Tube_R_in_;
    #local Tube_R_in_ = Temporary_;
    #warning concat("\nTube inner radius > tube inner radius! \n Radii exchanged!")
#end
// too big border radii: reduce border radii.
#if ( Border_R_ >= min((Tube_Y_/2),(Tube_R_out_-Tube_R_in_) )) 
    #local Border_R_ = min((Tube_Y_/2),(Tube_R_out_-Tube_R_in_))-D; 
    #warning concat("\nTube height < 2*border radius! or 
 Difference of outer radius - inner radius <  2*border radius! 
 Border radius reduced!")
#end  

#if (Merge_ = 1 )  
merge{ 
#else
union { 
#end
   difference{ // outline
    cylinder{<0,+Border_R_,0>,<0,Tube_Y_-Border_R_,0>,Tube_R_out_ } 
    cylinder{<0,-D        ,0>,<0,Tube_Y_+D,        0>,Tube_R_in_  } 
   } // end of difference
   difference{ // tween
    cylinder{<0,0, 0>,<0,Tube_Y_  ,0>,Tube_R_out_-Border_R_} 
    cylinder{<0,-D,0>,<0,Tube_Y_+D,0>,Tube_R_in_ +Border_R_} 
   } // end of difference

   torus{ Tube_R_out_-Border_R_, Border_R_ translate<0,Tube_Y_-Border_R_-D,0>}  
   torus{ Tube_R_out_-Border_R_, Border_R_ translate<0,0+Border_R_+D,0>}  
   torus{ Tube_R_in_ +Border_R_, Border_R_ translate<0,Tube_Y_-Border_R_-D,0>}  
   torus{ Tube_R_in_ +Border_R_, Border_R_ translate<0,0+Border_R_+D,0>}  
} // end of merge or union 
#end// of macro --------------------------------------------<<<  end of macro Rounded_Tube()
// -----------------------------------------------------------------------------------------


// --------------------------------------------------------------<<< macro Rounded_Tube_AB()
#macro Rounded_Tube_AB ( Point_A, Point_B, Radius_out, Radius_in, Border_Radius, Merge) 
// --------------------------------------------------------------  
#local A = Point_A; 
#local B = Point_B; 
#local AB = B-A;  
#local H  = vlength( AB); // pyramid height;

object{ Rounded_Tube ( Radius_out, Radius_in, Border_Radius, H, Merge ) 
        Reorient_Trans(< 0,1,0>, AB ) // needs "transforms.inc":
        translate A 
      }  //
#end // ------------<<< end of macro Rounded_Tube_AB(N, A, B, R_out, R_in, R_Border, Merge ) 
// -----------------------------------------------------------------------------------------



// ----------------------------------------------------------<<< macro Round_Cylinder_Tube()
#macro Round_Cylinder_Tube ( A, // starting point
                             B, // end point
                             Radius,     // major radius
                             EdgeRadius, // minor radius
                             Filled, // if Filled = 1;  otherwise: open tube
                             UseMerge // use merge for transparent materials
                           ) //--------------------------------------------- 
//-------------------------------------------------------------------------- 
#local D = 0.00001;

#if( Filled = 0 )
difference{
#end

#if( UseMerge = 1 )
   merge {
#else
   union {
#end

  #if( Radius<EdgeRadius ) // degenerated case
     #warning "\nRound_Cylinder() macro called with Radius < EdgeRadius,\nresults may not be as expected\n"
     #local AA = A + vnormalize(B - A)*Radius;
     #local BB = B + vnormalize(A - B)*Radius;

    cylinder {AA, BB, Radius}
    sphere {0, Radius translate AA }
    sphere {0, Radius translate BB }

  #else // non-degenerated case

     #local AA = A + vnormalize(B - A)*EdgeRadius;
     #local BB = B + vnormalize(A - B)*EdgeRadius;

     #if( Filled = 1 )
     cylinder {A, B, Radius - EdgeRadius}
     #end

     cylinder {AA, BB, Radius}
     torus {Radius - EdgeRadius, EdgeRadius translate y*EdgeRadius
            Point_At_Trans(B - A)
            translate A
           }
     torus {Radius - EdgeRadius, EdgeRadius translate y*(vlength(A - B) - EdgeRadius)
            Point_At_Trans(B - A)
            translate A
           }
  #end // end of degenerated by radius or not
  } // end of union or merge

 #if( Filled = 0)  // A+D*(A-B), B+D*(B-A)
 cylinder {A, B, Radius - 2*EdgeRadius}
}// end of difference
#end // of "#if( Filled = 0 )"

#end// of macro --------------------------------------<<< end of macro Round_Cylinder_Tube()
// -----------------------------------------------------------------------------------------

//-------------------------------------------------------------<<< macro Round_Conic_Torus() 
#macro Round_Conic_Torus( C_distance_,// >0, vertical center distance of upper + lower torii
                          R_upper_,  // >0, upper radius up by <0,C_distance,0>
                          R_lower_,  // >0, lower radius on zero !!!
                          Border_R_, // max. = min(R_lower,R_upper)
                          Merge_On
                        ) //-------  looks in y+direction
//------------------------------------------------------------------
#local D = 0.000001; // just a little bit !!!
//------------------------------------------
#local C_distance = C_distance_; 
#local R_upper = R_upper_;
#local R_lower = R_lower_; 
#local Border_R = Border_R_; 
//------------------------------------------
#if (C_distance = 0) #local C_distance = D;
 #warning "\nRound_Conic_Torus() macro called with center distance = 0,\n center distance set to 0.000001 ! \n"
#end
#if (C_distance < 0) #local C_distance = abs(C_distance);
 #warning "\nRound_Conic_Torus() macro called with center distance < 0,\n center distance set to abs(center distance) ! \n"
#end

#if (Border_R < 0 ) #local Border_R = abs(  Border_R );
 #warning "\nRound_Conic_Torus() macro called with border radius < 0,\n border radius set to abs(border radius) ! \n"
#end
#if (Border_R = 0 ) #local Border_R = 0.01;
 #warning "\nRound_Conic_Torus() macro called with border radius = 0,\n border radius set to 0.001 ! \n"
#end
#if (Border_R >  min(R_lower,R_upper) ) #local Border_R = min(R_lower,R_upper)+D;
 #warning "\nRound_Conic_Torus() macro called with border radius > min(lower radius, upper radius),\n border radius set to  min(lower radius, upper radius) + 0.000001 ! \n"
#end


#if (R_upper = 0) #local R_upper =  0.002;
 #warning "\nRound_Conic_Torus() macro called with upper radius = 0,\n upper radius set to 0.002 ! \n"
#end
#if (R_upper < 0) #local R_upper = abs (R_upper);
 #warning "\nRound_Conic_Torus() macro called with upper radius < 0,\n upper radius set to  abs(upper radius) ! \n"
#end
#if (R_lower = 0) #local R_lower = 0.002;
 #warning "\nRound_Conic_Torus() macro called with lower radius = 0,\n lower radius set to 0.002 ! \n"
#end
#if (R_lower < 0) #local R_lower = abs (R_upper);
 #warning "\nRound_Conic_Torus() macro called with lower radius < 0,\n lower radius set to  abs(lower radius) ! \n"
#end
//---------------------------------------------------------------------------------------------------
// exchange upper and lower for construction if necessary (later they will changed back!)
#if ( (R_upper >= R_lower) & (C_distance>0)) #local Ro = R_upper; #local Ru = R_lower; #local Flag=0;
#else                                        #local Ro = R_lower; #local Ru = R_upper; #local Flag=1;
#end
//------------------------------------------------------
#local Side_Len   = sqrt(pow(C_distance,2) - pow( (Ro-Ru),2) );
#local Side_Angle = degrees( atan( (Ro-Ru)/ Side_Len) );


#if ( Merge_On = 1 ) union{
#else                merge{   #end
 // +z /-z border cylinder pending
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<0,0,Ru> rotate< Side_Angle,0,0>}
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<0,0,Ru> rotate< Side_Angle,0,0> scale<1,1,-1>}

intersection{ // +z box pending
 torus{ Ru, Border_R rotate<0,0,90> translate<0,0,0>}
 box{< -Border_R-D,0,-Ru-Border_R-D>,<Border_R+D,Ru+Border_R+D,Ru+Border_R+D> rotate< Side_Angle,0,0> inverse}
 box{< -Border_R-D,0,-Ru-Border_R-D>,<Border_R+D,Ru+Border_R+D,Ru+Border_R+D> rotate<-Side_Angle,0,0> inverse}
}// end inters

intersection{ // +z box pending
//union{
 torus{ Ro, Border_R rotate<0,0,90> translate<0,C_distance,0>}
 intersection{
 box{< -Border_R-D,-Ro-Border_R-D,-Ro-Border_R-D>,<Border_R+D,0,Ro+Border_R+D> rotate< Side_Angle,0,0> }
 box{< -Border_R-D,-Ro-Border_R-D,-Ro-Border_R-D>,<Border_R+D,0,Ro+Border_R+D> rotate<-Side_Angle,0,0> } 
 translate<0,C_distance,0> inverse}
}// end inters

//#end // of "#if ( Border_R > 0 )"
#if (Flag = 1) scale<1,-1,1> translate<0,C_distance,0> #end
rotate<0,90,0> // turn it in the xy-plane
 } //end of union

#end// of macro ---------------------------------------<<<  end of macro Round_Conic_Torus()
// -----------------------------------------------------------------------------------------

// ------------------------------------------------------------<<< macro Round_Conic_Prism()
#macro Round_Conic_Prism( C_distance_,  // >0, vertical center distance of the upper and lower torii
                          R_upper_,  // >0, upper radius up by <0,C_distance,0>
                          R_lower_,  // >0, lower radius on zero !!!
                          Len_,  // length in z-
                          Border_R_, //max. = min(R_lower,R_upper) 0 = without rounded borders
                          Merge_On
                        ) //-------  looks in y+direction
// -----------------------------------------------------------------------------------------
#local D = 0.000001; // just a little bit !!!
// ------------------------------------------
#local C_distance = C_distance_; 
#local R_upper = R_upper_;
#local R_lower = R_lower_; 
#local Len = Len_; 
#local Border_R = Border_R_; 
// ------------------------------------------

#if (C_distance = 0) #local C_distance =  0.001;
 #warning "\nRound_Conic_Prism() macro called with center distance = 0,\n center distance set to 0.000001 ! \n"
#end
#if (C_distance < 0) #local C_distance = abs(C_distance);
 #warning "\nRound_Conic_Prism() macro called with center distance < 0,\n center distance set to abs(center distance) ! \n"
#end

#if (Border_R < 0 ) #local Border_R = abs(  Border_R );
 #warning "\nRound_Conic_Prism() macro called with border radius < 0,\n border radius set to abs(border radius) ! \n"
#end
#if (Border_R = 0 ) // #local Border_R = 0.01;
// #warning "\nRound_Conic_Torus() macro called with border radius = 0,\n border radius set to 0.001 ! \n"
#end
#if (Border_R >  min(R_lower,R_upper) ) #local Border_R = min(R_lower,R_upper)+D;
 #warning "\nRound_Conic_Prism() macro called with border radius > min(lower radius, upper radius),\n border radius set to  min(lower radius, upper radius) + 0.000001 ! \n"
#end


#if (R_upper = 0) #local R_upper =  0.0005;
 #warning "\nRound_Conic_Prism() macro called with upper radius = 0,\n upper radius set to 0.0005 ! \n"
#end
#if (R_upper < 0) #local R_upper = abs (R_upper);
 #warning "\nRound_Conic_Prism() macro called with upper radius < 0,\n upper radius set to  abs(upper radius) ! \n"
#end
#if (R_lower = 0) #local R_lower = 0.0001;
 #warning "\nRound_Conic_Prism() macro called with lower radius = 0,\n lower radius set to 0.0001 ! \n"
#end
#if (R_lower < 0) #local R_lower = abs (R_upper);
 #warning "\nRound_Conic_Prism() macro called with lower radius < 0,\n lower radius set to  abs(lower radius) ! \n"
#end


#if (Len < 0)   #local Len = abs(Len);
 #warning "\nRound_Conic_Prism() macro called with length in z+ = 0,\n length set to abs(length in z-) ! \n"
#end

#if (Len < 2*Border_R+D)   #local Len = 2*Border_R+D;
 #warning "\nRound_Conic_Prism() macro called with length <= 2*border radius,\n length set to 2*border radius+0.000001 ! \n"
#end

#if (Len = 0)   #local Len = 2*Border_R+D;
 #warning "\nRound_Conic_Prism() macro called with length in z- = 0,\n length set to 2*border radius+0.000001 ! \n"
#end

// ---------------------------------------------------------------------------------------------------
// ---------------------------------------------------------------------------------------------------
// exchange upper and lower for construction if necessary (later they will changed back!)
#if ( (R_upper >= R_lower) & (C_distance>0)) #local Ro = R_upper; #local Ru = R_lower; #local Flag=0;
#else                                        #local Ro = R_lower; #local Ru = R_upper; #local Flag=1;
#end
// ----------------------------------------------------------------------------------------
#local Side_Len   = sqrt(abs( pow(C_distance,2) - pow( ( abs(Ro-Ru)),2) ) );
#local Side_Angle = degrees( atan( abs((Ro-Ru))/ Side_Len) );

//----------------------------------------------------------------------------------------
#if ( Merge_On = 1 ) union{
#else                merge{   #end
// around x-axis - turned later in z- direction
intersection{ // +z box pending
 box{< Border_R,0,-1.1*Ro-D>,<Len-Border_R,Side_Len,-D> translate<0,0,Ru> rotate< Side_Angle,0,0>}
 box{<-D,-Ro,-D>,<Len+D,C_distance+Ro,Ro+D>}
            } //end of intersection
intersection{ // +z box pending
 box{< Border_R,0,-1.1*Ro-D>,<Len-Border_R,Side_Len,-2*D> translate<0,0,Ru> rotate< Side_Angle,0,0>}
 box{<-D,-Ro,-D>,<Len+D,C_distance+Ro,Ro+D>}
 scale<1,1,-1>
            } //end of intersection
cylinder{ <Border_R,0,0>,<Len-Border_R,0,0>,Ro translate<0,C_distance,0>}
cylinder{ <Border_R,0,0>,<Len-Border_R,0,0>,Ru translate<0,0,0>}

#if ( Border_R > 0 )
// inner boxes full lenght
intersection{ // +z box pending
 box{< 0,0,-1.1*Ro-D>,<Len,Side_Len,D> translate<0,0,Ru-Border_R> rotate< Side_Angle,0,0>}
 box{<-D,-Ro,0>,<Len+D,C_distance+Ro,Ro+D>}
 } //end of intersection
intersection{ // +z box pending
 box{< 0,0,-1.1*Ro-D>,<Len,Side_Len,0> translate<0,0,Ru-Border_R> rotate< Side_Angle,0,0>}
 box{<-D,-Ro,-D>,<Len+D,C_distance+Ro,Ro+D>}
 scale<1,1,-1>
 } //end of intersection

// +z /-z border cylinder pending
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<Border_R,0,Ru-Border_R> rotate< Side_Angle,0,0>}
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<Border_R,0,Ru-Border_R> rotate< Side_Angle,0,0> scale<1,1,-1>}
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<Len-Border_R,0,Ru-Border_R> rotate< Side_Angle,0,0>}
 cylinder{< 0,0,-D>,<0,Side_Len,0>,Border_R translate<Len-Border_R,0,Ru-Border_R> rotate< Side_Angle,0,0> scale<1,1,-1>}


 torus{ Ro-Border_R, Border_R rotate<0,0,90> translate<Border_R,C_distance,0>}
 torus{ Ru-Border_R, Border_R rotate<0,0,90> translate<Border_R,0,0>}
 torus{ Ro-Border_R, Border_R rotate<0,0,90> translate<Len-Border_R,C_distance,0>}
 torus{ Ru-Border_R, Border_R rotate<0,0,90> translate<Len-Border_R,0,0>}
 cylinder{ <0,0,0>,<Len,0,0>,Ro-Border_R translate<0,C_distance,0>}
 cylinder{ <0,0,0>,<Len,0,0>,Ru-Border_R translate<0,0,0>}
#end // of "#if ( Border_R > 0 )"

#if (Flag = 1) scale<1,-1,1> translate<0,C_distance,0> #end
rotate<0,90,0>
 } //end of union

#end// of macro ---------------------------------------<<<  end of macro Round_Conic_Prism()
// -----------------------------------------------------------------------------------------

// ----------------------------------------------<<< macro Half_Hollowed_Rounded_Cylinder1()
#macro Half_Hollowed_Rounded_Cylinder1( 
                               Len_total_, // total_Lenght from end to end
                               R_out_,     // outer radius 
                               R_Border_,  // border Radius < outer radius !!!
                               Border_Scale_y_, // ( >=0 ) 0 = no rounded borders!
                               Merge_On , // 0 = union, 1 = merge !
                             ) //-----------------------------------------------
//------------------------------------------------------------------------------
#local D = 0.000001; // just a little bit !!!
//------------------------------------------
#local Len_total = Len_total_; 
#local R_out = R_out_; 
#local R_Border = R_Border_; 
#local Border_Scale_y = Border_Scale_y_; 

#if ( R_out < R_Border )
 #warning "\nHalf_Hollowed_Rounded_Cylinder1() macro called with outer radius < border radius,\n radii exchanged ! \n"
 #local Safe = R_Border;
 #local R_Border = R_out; 
 #local R_out = Safe; 
#end 
#if ( R_out - R_Border <= 0 + D)
 #warning "\nHalf_Hollowed_Rounded_Cylinder1() macro called with outer radius ~ border radius,\n border radius set to 0.00002 ! \n"
 #local R_Border = 2*D
#end 
#local R_in = R_out - R_Border ;

#if ( Len_total < 2*R_out )
 #warning "\nHalf_Hollowed_Rounded_Cylinder1() macro called with total length < 2*outer radius,\n length increased to 2*outer radius. Results may not be as expected !\n"
 #local Len_total = 2*R_out +D; 
#end 

#local Len = Len_total-2*R_out; // length of linear kernel  
#local R_Border = (R_out-R_in)/2 ; // Radius of the upper borders 
 
// ----------------------------------------------------------------- 
#if (Merge_On = 0)
 union{ 
#else 
 merge{ 
#end   
       // hollow half rounded cylinder   
       difference{
                   #if (Merge_On = 0)
                   union{ 
                   #else 
                   merge{ 
                   #end   
                     cylinder{ <-Len/2,0,0>,<Len/2,0,0>,R_out}
                     sphere{   <-Len/2,0,0>,R_out}
                     sphere{   < Len/2,0,0>,R_out}
                   }// end of union or merge
                  
                   cylinder {<-Len/2,0,0>,<Len/2,0,0>,R_in}
                   sphere {  <-Len/2,0,0>,R_in}
                   sphere {  < Len/2,0,0>,R_in}
                  
                // cut off the upper part
                   box{ <-Len-R_out-D,       D,-R_out-D>,
                        < Len+R_out+D, R_out+D, R_out+D>} 
                 }
       
   #if( Border_Scale_y > 0 )
     // rounded borders
      #if (Merge_On = 0)
      union{ 
      #else 
      merge{ 
      #end 
       // side cylinders  
       difference { 
       cylinder{ <-Len/2-D,0, R_in + R_Border >,
                 < Len/2+D,0, R_in + R_Border >,
                 R_Border }
       box{ <-Len-R_out-D,-R_Border-D,-R_out-D> 
            < Len+R_out+D,         -D, R_out+D>} 
       }
       difference { 
       cylinder{ <-Len/2-D,0,-R_in - R_Border >,
                 < Len/2+D,0,-R_in - R_Border >,
                 R_Border }
       box{ <-Len-R_out-D,-R_Border-D,-R_out-D> 
            < Len+R_out+D,         -D, R_out+D>} 
       } 
       // ending with half torii
       difference {  
           union { // 
             torus{ R_in+R_Border,R_Border sturm
                    translate <-Len/2,0,0>
                  }
             torus{ R_in+R_Border,R_Border sturm
                    translate < Len/2,0,0>
                  }
           } // end of inner union  
        
           cylinder {<-Len/2+D,0,0>,<Len/2-D,0,0>,R_out+D}
                  
           box{ <-Len-R_out-D,-R_Border-D,-R_out-D> 
                < Len+R_out+D,         -D, R_out+D>} 

        } // end of rounded borders base shape 
      scale <1,Border_Scale_y,1> 
     }// end borders
   #end// of "#if( Border_Scale_y > 0 )" 
 } // end of union or merge
#end // of macro  -----------------------<<<  end of macro Half_Hollowed_Rounded_Cylinder1()
// -----------------------------------------------------------------------------------------


// ----------------------------------------------<<< macro Half_Hollowed_Rounded_Cylinder2()
#macro Half_Hollowed_Rounded_Cylinder2( 
                               Len_total_, // total_Lenght from end to end
                               R_out_, // Radius_out, outer radius 
                               R_End_, // < R_out !  > 2*R_Border
                               R_Border_,  // border radius
                               Border_Scale_y_ // ( >0 ), 0 = no rounded borders
                               Merge_On, // 0 = union, 1 = merge !
                             ) //----------------------------------------------- 
// -----------------------------------------------------------------------------------------
#local D = 0.000001; // just a little bit !!!
// ------------------------------------------
#local Len_total = Len_total_; 
#local R_out = R_out_; 
#local R_End = R_End_;
#local R_Border = R_Border_; 
#local Border_Scale_y = Border_Scale_y_; 

#if ( R_End > Len_total/2 )
 #warning "\nHalf_Rounded_Hollowed_Cylinder2() macro called with end radius < total lenght/2,\nresults may not be as expected\n"
 #local R_End = Len_total/2-2*D; 
#end 
#if ( R_out < R_Border )
 #warning "\nHalf_Hollowed_Rounded_Cylinder1() macro called with outer radius < border radius,\n radii exchanged ! \n"
 #local Safe = R_Border;
 #local R_Border = R_out; 
 #local R_out = Safe; 
#end 

#local Len = Len_total-2*R_End; // length of linear kernel  
#local R_in = (R_out-2*R_Border) ; // Radius of the inner round cylindere 
#local D_Corner = R_out - R_End; 
// ------------------------------------------------------------------------------
#local Corner_Border = 
intersection{  
               torus{ R_End-R_Border, R_Border  sturm
                    }
               box  {<0,-D,0>,<R_End+D,R_Border+D,R_End+D> // +x +z corner 
                    }  
            } // end intersection
// ------------------------------------------------------------------------------
#if (Merge_On = 0)
 union{ 
#else 
 merge{ 
#end   
       //  hollow rounded cylinder   
       difference{

           object{ //Round_Cylinder(point A, point B, Radius, EdgeRadius, UseMerge)
                   Round_Cylinder(<-Len/2,0,0>, <Len/2,0,0>, R_out, R_End, Merge_On)  
                 } // --------------------------------------------------------------
           object{ //Round_Cylinder(point A, point B, Radius, EdgeRadius, UseMerge)
                   Round_Cylinder(<-Len/2+2*R_Border,0,0>, <Len/2-2*R_Border,0,0>, 
                                                  R_in,  R_End-2*R_Border, Merge_On)  
                   translate<0,D,0>
                 } // --------------------------------------------------------------

                   // cut off the upper part
              box{ <-Len-R_out-D,       D,-R_out-D>,
                   < Len+R_out+D, R_out+D, R_out+D>} 
                 }
       
   #if( Border_Scale_y > 0 )
   // rounded borders
   difference { // with 1/4 torii in the corners 
      #if (Merge_On = 0)
      union{                                              

      #else 
      merge{ 
      #end   
        
       cylinder{ <-Len/2-D +R_End,0, R_in + R_Border >,
                 < Len/2+D -R_End,0, R_in + R_Border >,
                 R_Border }
       cylinder{ <-Len/2-D +R_End,0,-R_in - R_Border >,
                 < Len/2+D -R_End,0,-R_in - R_Border >,
                 R_Border }

       object{  Corner_Border translate<Len/2-R_End,0,D_Corner>  } 
       object{  Corner_Border translate<Len/2-R_End,0,D_Corner> scale<-1,1, 1> } 
       object{  Corner_Border translate<Len/2-R_End,0,D_Corner> scale<-1,1,-1> } 
       object{  Corner_Border translate<Len/2-R_End,0,D_Corner> scale< 1,1,-1> } 
    
       cylinder{ <0,0,  R_out-R_End +D >,
                 <0,0,-(R_out-R_End)-D >,
                 R_Border 
                 translate <-Len/2+R_Border,0,0> }
       cylinder{ <0,0,  R_out-R_End +D >,
                 <0,0,-(R_out-R_End)-D >,
                 R_Border 
                 translate < Len/2-R_Border,0,0> }
     } // end inner union
                  
     box{ <-Len-R_out-D,-R_Border-D,-R_out-D> 
          < Len+R_out+D,         -D, R_out+D>} 
     
      
     scale <1,Border_Scale_y,1> 
   }// end difference borders
   #end// of "#if( Border_Scale_y > 0 )"

 } // end of union or merge
#end // of macro  ----------------------<<<  end of macro Half_Hollowed_Rounded_Cylinder2()
// -----------------------------------------------------------------------------------------

 
                                      
// --------------------------------------------------------
// --------------------------------------------------------

 #version Shapes3_Inc_Temp;
 #end
// --------------------------------------------------------
//--------------------------------------------------------- end of include file shapes3.inc