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//-----------------------------------------------------------------------------------------
#include "shapes3.inc"
//-----------------------------------------------------------------------------------------
object{ Round_Pyramid_N_in( // defined by incircle radii
11 , // number of side faces
<0,00,0>, 1.30, <0,1.00,0>, 0.70 , // A, radius A, B, radius B,
0.10, // wire radius or border radius
1, // 1 = filled, 0 = wireframe
1 // 0 = union, 1 = merge for transparent materials
) //-------------------------------------------------------------
texture{ pigment{ color rgb<1,1,1> }
//normal { bumps 0.5 scale 0.015}
finish { phong 1}
} // end of texture
scale <1,1,1>*1
rotate <0,0,0>
translate< 0, 0.00, 0>
} // end of object ------------------------------------------------------------------
//-----------------------------------------------------------------------------------------
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