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//----------------------------------------------------------------------------------------------
#include "shapes3.inc"
//----------------------------------------------------------------------------------------------
object{ Round_Pyramid_N_in( // defined by incircle radii
3 , // number of side faces
<0,00,0>, 0.70, <0,0.8,0>, 0.55 , // A, radius A, B, radius_B,
0.05, // wire radius or border radius
0, // 1 = filled, 0 = wireframe
1 // 0 = union, 1 = merge for transparent materials
) //------------------------------------------------------------------
texture{ pigment{ rgb<1,1,1> }
finish { phong 1 }
} // end of texture
scale <1,1,1>*1
rotate <0,0,0>
translate< 0, 0, 0>
} // end of object
//----------------------------------------------------------------------------------------------
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