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//----------------------------------------------------------------------------------------------
#include "shapes3.inc"
//----------------------------------------------------------------------------------------------
object{ Round_Pyramid_N_out( // definded by circumcircle radii
5 , // number of side faces
<0,00,0>, 1.20, <0,0.8,0>, 0.95, // A, radius at A, B, radius at B,
0.035, // wire radius or border radius
0, // 1 = filled, 0 = wireframe
0 // 0 = union, 1 = merge for transparent materials
) //-----------------------------------------------------------------
texture{ pigment{ rgb <1, 1, 1 > }
finish { phong 1 }
} // end of texture
scale <1,1,1>*1
rotate <0,0,0>
translate< 0, 0, 0>
} // end of object//---------------------------------------------------------------------
//----------------------------------------------------------------------------------------------
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