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//--------------------------------------------------------------------------
#declare Ball = //----------------------------------------------------------
sphere{ <0,0,0>, 0.25
texture { pigment{ color rgb<0.8,0.1,0.1>}// 0.35, 0.00>*0.9 }
finish { phong 1.0 reflection{ 0.05 metallic 0.3} }
} // end of texture
scale<1,1,1> rotate<0,0,0> translate<0,0,0>
} // end of sphere ---------------------------------------------------
//--------------------------------------------------------------------------
//------------------------------------
#declare R_major = 3.50;
#declare R_minor = 1.00;
#declare R_inner = 0.30;
#declare N_maj = 20;
#declare N_min = 200;
#declare N_in = 100;
//------------------------------------
union{
#declare Nr = 0; //start
#declare EndNr=N_maj*N_min;//end
#while (Nr < EndNr)
object{Ball
translate<R_minor,0,0>
rotate<0,0,Nr * 360/N_min>
translate<R_major,0,0>
rotate<0,Nr * 360/EndNr,0>}
#declare Nr = Nr+1; // next Nr
#end // ---------- end of loop -------
scale<1,1,1>
rotate<0,0,0>
translate<0,2,0> no_shadow
} // end of union
//------------------------------------
//------------------------------------
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