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// POV-Ray 3.7 include file "Socket.inc"
// author, date: Friedrich A. Lohmueller, May-2010
//---------------------------------------------------------------------------------------
//#ifndef( Socket_Inc_Temp)
//#declare Socket_Inc_Temp = version;
//#version 3.7;
// commented out =
// allowed to be re-declared with other textures by reloading this include file!
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
#ifndef( Colors_Inc_Temp)
#include "colors.inc"
#end
#ifndef( Textures_Inc_Temp)
#include "textures.inc"
#end
//----------------------------------------------------
//----------------------------------------------------
#ifndef( Socket_Tex_1 )
#declare Socket_Tex_1 = // sphere
//texture{ pigment{color rgb<1,0,0>}
texture{ Chrome_Metal
normal { bumps 0.85 scale 0.01 }
finish { phong 0.5 }
}
#end
#ifndef( Socket_Tex_2 )
#declare Socket_Tex_2 = // box
//texture{ pigment{color rgb<1,0.65,0>}
texture{ pigment{color rgb<1,1,1>*0.7}
finish { phong 1 }
}
#end
#ifndef( Socket_Tex_3 )
// texture{ pigment{color rgb<0.5,1,0> }
#declare Socket_Tex_3 = // cylinders
texture{ Chrome_Metal
finish { phong 1 }
}
#end
//----------------------------------------------------
//--------------------------------------------------------------------///////////////////
//------------------------------------------------------------------------- object Socket
#declare Socket =
intersection{
box{<-0.5,-0.5,-0.5>,<0.5,0.5,0.5> texture{ Socket_Tex_2 } }
sphere{<0,0,0>,0.66 texture{ Socket_Tex_1 } }
cylinder{<0,0,-1>,<0,0,1>,0.3 inverse texture{ Socket_Tex_3 }}
cylinder{<0,-1,0>,<0,1,0>,0.3 inverse texture{ Socket_Tex_3 }}
cylinder{<-1,0,0>,<1,0,0>,0.3 inverse texture{ Socket_Tex_3 }}
} // end intersection ---------------------------------------------- end of object Socket
//--------------------------------------------------------------------///////////////////
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------
// example:
/*
//------------------------------------------------------------------- optional textures
#declare Socket_Tex_1 = // sphere
texture{ Chrome_Metal
finish { phong 0.5 }
}
#declare Socket_Tex_2 = // box
//texture{ pigment{color rgb<1,0.65,0>}
texture{ Polished_Chrome pigment{color rgb<1,0.80,0.30>}
finish { phong 1 }
}
#declare Socket_Tex_3 = // cylinders
texture{ Polished_Chrome
finish { phong 1 }
}
//-------------------------------------------------------------------------------------//
#include "Socket.inc"
//-------------------------------------------------------------------------------------//
object{ Socket
scale <1,1,1>*1
rotate<0,0,0>
translate<0.00,0.00, 0.00>
} //------------------------
//-------------------------------------------------------------------------------------//
//---------------------------------------------------------------------------------------
*/
//#version Socket_Inc_Temp;
//#end
// commented out =
// allowed to be re-declared with other textures by reloading this include file!
//------------------------------------------------------------------- end of include file
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