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//---------------------------------------------------------
//---------------------------------------------------------
//------------------ random functions standard include file
#include "rand.inc"
#declare Random_1 = seed (12433);
//---------------------------------------------------------
#declare MyObject =
cone { <0,0,0>,1.00,<0,1.5,0>,0
translate<0,-0.5,0>
} // end of cone -------------------------------------
//---------------------------------------------------------
//---------------------------------------------------------
union{
#local Nr = 0; // start
#local EndNr = 3000; // end
#while (Nr< EndNr)
sphere{ <0,0,0>, 0.05
translate VRand_In_Obj( MyObject, Random_1)*1
texture{ Polished_Chrome
pigment{ color rgb< 1.0, 0.55, 0.82> }
} // end of texture
} // end of object
#local Nr = Nr + 1; // next Nr
#end // --------------- end of loop
rotate<0, 0,0>
translate<0,0,0>} // end of union
//---------------------------------------------------------
//---------------------------------------------------------
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