File: 10%20-%20Light%20definition.txt

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// general light definition
light_source {
  <10, 10, 10>      // position of the light source
  color rgb 1.0     // color of the light
  // spotlight
  // cylinder
  // parallel
  // area_light <AXIS1>, <AXIS2>, SIZE1, SIZE2
  // (---for spotlight/cylinder---)
  // radius FLOAT
  // falloff FLOAT
  // tightness FLOAT
  // point_at <VECTOR>   // for spotlight/cylinder/parallel
  // (---for area_light---)
  // adaptive FLOAT
  // jitter FLOAT
  // circular
  // orient
  // (---other modifiers---)
  // looks_like { OBJECT }
  // fade_distance FLOAT
  // fade_power FLOAT
  // media_attenuation BOOL
  // media_interaction BOOL
  // shadowless
}