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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Ray Tracer Scene Description File
// File: balcony.pov
// Desc: Povray demonstration scene
// Date: July/August 2001
// Auth: Christoph Hormann
//
// ***********************************************************************
//
// -------------------- 'balcony' demonstration scene --------------------
//
// written July-August 2001 by Christoph Hormann <chris_hormann@gmx.de>
//
// demonstrates use of various new or changed features:
//
// - isosurface (for the rail columns)
// - mesh2 object (table cloth)
// - uv-mapping (table cloth)
// - pattern image type (background heightfield)
// - slope pattern (background heightfield)
// - variable reflection (water & glass)
// - metallic reflection
// - conserve_energy
// - function pattern (water)
// - fading interior (water, drink)
// - 'circular' and 'orient' area_light
// - radiosity
// - photons (objects on the table)
//
// ***********************************************************************
//
// Command line options:
//
// -w240 -h320
// -w480 -h640 +a0.3
// -w600 -h800 +a0.3
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#version 3.6;
#include "functions.inc"
#include "colors.inc"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#declare AreaLight=on;
#declare Radiosity=on;
#declare Photons=on;
#declare TestLight=off;
#declare show_Fog=true;
#declare show_Water=true;
#declare show_Terrain=true;
#declare show_Building=true;
#declare show_Table=true;
#declare show_TableCloth=true;
#declare show_Chair=true;
#declare show_Table_Stuff=true;
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
global_settings{
max_trace_level 15
assumed_gamma 1
#if (Radiosity=on)
radiosity{
pretrace_start 0.08
pretrace_end 0.01
count 130
nearest_count 5
error_bound 0.3
recursion_limit 1
low_error_factor 0.5
gray_threshold 0.0
minimum_reuse 0.015
brightness 1.0
adc_bailout 0.01/2
normal on
}
#end
#if (Photons=on)
photons {
spacing 0.002
}
#end
}
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
// This scene uses a non-standard camera set-up.
// (See CAMERA in the included documentation for details.)
// If you are new to POV-Ray, you might want to try a different demo scene.
camera {
location <0.5, 0.5, 1.2>
direction y
sky z
up z
right x*image_width/image_height // keep propotions with any aspect ratio
look_at <5, 4.3, 0.9>
angle 36
}
/*
camera { // table detail camera
location <1.5, 1.5, 1.0>
direction y
sky z
up z
right x*image_width/image_height // keep propotions with any aspect ratio
look_at <3.3,2.52,0.5>
angle 30
}
*/
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (TestLight=on)
light_source {
<2, 2, 2>
color rgb 0.7
}
#end
light_source {
<3.0, -2.5, 2.6>*10000
color rgb <3.43,2.87,1.95>
#if (AreaLight=on)
area_light 400*x 400*y 4,4
jitter
circular
orient
#end
photons {
reflection on
refraction on
}
}
#if (show_Fog)
fog{
fog_type 2
fog_alt 1.2
fog_offset 0
color rgbt <0.60, 0.68, 0.82, 0.0>
distance 700
up z
}
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#include "sky.inc"
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (show_Water)
#include "water.inc"
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (show_Building)
#include "building.inc"
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (show_Terrain)
#include "terrain.inc"
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (show_Table)
#include "table.inc"
#end
#if (show_TableCloth)
#include "table_cloth.inc"
#end
#if (show_Table_Stuff)
#include "table_stuff.inc"
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
#if (show_Chair)
#include "chair.inc"
#end
/*%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%*/
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