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// This work is licensed under the Creative Commons Attribution 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by/3.0/
// or send a letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View,
// California, 94041, USA.
// Persistence Of Vision raytracer sample file.
// Utah Teapot w/ Bezier patches
// adapted by Alexander Enzmann
//
// -w320 -h240
// -w800 -h600 +a0.3
// Updated: 09Aug2008 (jh) for v3.7 distribution
// Updated: 28Sep2008 (cjc): change texture, checker color, background color.
#version 3.6;
global_settings {
assumed_gamma 2.2
}
#include "shapes.inc"
#include "colors.inc"
#include "textures.inc"
#include "metals.inc"
#declare Teapot_Texture = T_Chrome_5E;
#declare Teapot_Orientation = <-110, 20, 0>;
#include "teapot.inc"
camera {
location <0.0, 0.0, -10.0>
angle 55 // direction <0.0, 0.0, 1.0>
up <0.0, 1.0, 0.0>
right x*image_width/image_height
}
light_source { <10.0, 40.0, -30.0> colour White }
/* Floor */
plane {
y, -8
texture {
pigment {
checker color red 0.0 green 0.0 blue 0.0
color red 0.8 green 0.8 blue 0.8
scale 5
}
}
}
/* Back wall */
plane {
z, 100
hollow on
texture { pigment { color red 0.1 green 0.1 blue 0.3 } }
}
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