File: camera2.pov

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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

// Persistence Of Vision raytracer sample file.
// File by Dieter Bayer
// Perturbed camera demonstration.
// Use povray -icamera2.pov camera2.ini to trace.

#version 3.7;

global_settings { assumed_gamma 2.2 } 
   

#include "colors.inc"

// camera used for perspective projection (POV-Ray standard)
// looking at the center of the cage

camera {
  perspective
  location <20, 30, -40>
  right     x*image_width/image_height
  up <0, 1, 0>
  direction <0, 0, 1>
  look_at <0, 10, 0>
  angle 70
  normal {
    waves 0.25 * (1 - clock)
    frequency 8
    phase 3.14 * clock
  }
}

background { color red 0.078 green 0.361 blue 0.753 }

light_source { <100, 100, -100> color Gray60 }

light_source { <-100, 100, -100> color Gray60 }

#declare My_Texture_1 =
texture {
  pigment {
    color red 1 green 0.75 blue 0.33
  }
  finish {
    diffuse 1
    phong 0
    phong_size 0
    reflection 0
  }
}

triangle { <50, -4, 50> <-50, -4, 50> <-50, -4, -50> texture { My_Texture_1 } }
triangle { <50, -4, 50> <-50, -4, -50> <50, -4, -50> texture { My_Texture_1 } }


#declare My_Texture_2 =
texture {
  pigment {
    color red 1 green 0.9 blue 0.7
  }
  finish {
    diffuse 0.5
    phong 0.5
    phong_size 3
    reflection 0.5
  }
}

/* red */

#declare My_Texture_3 =
texture {
  pigment {
    color red 1 green 0 blue 0
  }
  finish {
    diffuse 0.5
    phong 0.5
    phong_size 3
    reflection 0.5
  }
}

/* green */

#declare My_Texture_4 =
texture {
  pigment {
    color red 0 green 1 blue 0
  }
  finish {
    diffuse 0.5
    phong 0.5
    phong_size 3
    reflection 0.5
  }
}

/* blue */

#declare My_Texture_5 =
texture {
  pigment {
    color red 0 green 0 blue 1
  }
  finish {
    diffuse 0.5
    phong 0.5
    phong_size 3
    reflection 0.5
  }
}

/* yellow */

#declare My_Texture_6 =
texture {
  pigment {
    color red 1 green 1 blue 0
  }
  finish {
    diffuse 0.5
    phong 0.5
    phong_size 3
    reflection 0.5
  }
}

sphere { <+10, 0, +10>, 4 texture { My_Texture_3 } }

sphere { <-10, 0, -10>, 4 texture { My_Texture_6 } }

sphere { <+10, 0, -10>, 4 texture { My_Texture_5 } }

sphere { <-10, 0, +10>, 4 texture { My_Texture_4 } }


sphere { <-10, 20, -10>, 4 texture { My_Texture_6 } }

sphere { <+10, 20, -10>, 4 texture { My_Texture_6 } }

sphere { <-10, 20, +10>, 4 texture { My_Texture_6 } }

sphere { <+10, 20, +10>, 4 texture { My_Texture_6 } }

cylinder { <-10, 0, -10>, <+10, 0, -10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, -10>, <+10, 0, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, +10>, <-10, 0, +10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, +10>, <-10, 0, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 20, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 20, -10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 20, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 20, +10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, -10>, <-10, 20, -10>, 2 texture { My_Texture_2 } }

cylinder { <-10, 0, +10>, <-10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, +10>, <+10, 20, +10>, 2 texture { My_Texture_2 } }

cylinder { <+10, 0, -10>, <+10, 20, -10>, 2 texture { My_Texture_2 } }