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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision raytracer version 3.5 sample file.
// File by Dan Farmer
// Specular values demonstration
#version 3.6;
global_settings {
assumed_gamma 2.2
}
#include "colors.inc"
#include "stdcam.inc"
#declare S = clock;
#declare Font="cyrvetic.ttf"
text{ ttf Font
concat("specular=",str(S,1,1)),0.1,0
rotate<0,-5,0>
scale <1.25, 1.5, 4>
translate <-3.25, 0.5, -1>
pigment { rgb <1, 0.5, 0.2> }
finish { specular S roughness 0.1 }
}
sphere { <-1.0, 0.4, -2.9>, 0.4
pigment { LimeGreen }
finish { specular S roughness 0.1 }
}
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