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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 5
}
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { pigment { Jade } },
texture { pigment { Red_Marble } },
texture { pigment { White_Marble } },
texture { pigment { Blood_Marble } },
texture { pigment { Blue_Agate } },
texture { pigment { Sapphire_Agate } },
texture { pigment { Brown_Agate } },
texture { pigment { Pink_Granite } },
texture { PinkAlabaster }
},
{
texture { pigment { Blue_Sky } },
texture { pigment { Bright_Blue_Sky } },
texture { pigment { Blue_Sky2 } },
texture { pigment { Blue_Sky3 } },
texture { pigment { Blood_Sky } },
texture { pigment { Apocalypse } },
texture { pigment { Clouds } },
texture { pigment { FBM_Clouds } },
texture { Shadow_Clouds }
},
{
texture { pigment { Cherry_Wood } },
texture { pigment { Pine_Wood } },
texture { pigment { Dark_Wood } },
texture { pigment { Tan_Wood } },
texture { pigment { White_Wood } },
texture { pigment { Tom_Wood } },
texture { pigment { DMFWood1 } },
texture { pigment { DMFWood2 } },
texture { pigment { DMFWood3 } }
}
}
#include "shotxtr.inc"
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