File: texture3.pov

package info (click to toggle)
povray 1%3A3.7.0.8-1
  • links: PTS, VCS
  • area: main
  • in suites: buster
  • size: 146,780 kB
  • sloc: cpp: 845,005; ansic: 122,118; sh: 34,206; pascal: 6,420; asm: 3,355; ada: 1,681; makefile: 1,387; cs: 879; awk: 590; perl: 245; xml: 95
file content (63 lines) | stat: -rw-r--r-- 1,880 bytes parent folder | download | duplicates (7)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.

// Persistence Of Vision Raytracer sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
//
// -w320 -h240
// -w800 -h600 +a0.3

#version 3.7;

global_settings {
  assumed_gamma 2.2 
  max_trace_level 5
}

#include "textures.inc"

#declare Textures=array[3][9]
{
  {
     texture {           Copper_Metal      },
     texture {           Polished_Chrome   },
     texture {           Polished_Brass    },

     texture {           New_Brass         },
     texture {           Spun_Brass        },
     texture {           Brushed_Aluminum  },

     texture {           Silver1           },
     texture {           Silver2           },
     texture {           Silver3           }
  },
  {
     texture {           Brass_Valley      },
     texture {           Rust              },
     texture {           Rusty_Iron        },

     texture {           Soft_Silver       },
     texture {           New_Penny         },
     texture {           Tinny_Brass       },

     texture {           Gold_Nugget       },
     texture {           Aluminum          },
     texture {           Bright_Bronze     }
  },
  {
     texture { pigment { Candy_Cane      } },
     texture { pigment { Peel            } },
     texture { pigment { Y_Gradient      } },

     texture { pigment { X_Gradient      } },
     texture {           Water             },
     texture {           Cork              },

     texture {           Lightning1       },
     texture {           Lightning2       },
     texture {           Starfield         }
  }
}

#include "shotxtr.inc"