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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
// The TEXTUREn.POV files demonstrate all textures in TEXTURES.INC
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.7;
global_settings {
assumed_gamma 2.2
max_trace_level 5
}
#include "textures.inc"
#declare Textures=array[3][9]
{
{
texture { Copper_Metal },
texture { Polished_Chrome },
texture { Polished_Brass },
texture { New_Brass },
texture { Spun_Brass },
texture { Brushed_Aluminum },
texture { Silver1 },
texture { Silver2 },
texture { Silver3 }
},
{
texture { Brass_Valley },
texture { Rust },
texture { Rusty_Iron },
texture { Soft_Silver },
texture { New_Penny },
texture { Tinny_Brass },
texture { Gold_Nugget },
texture { Aluminum },
texture { Bright_Bronze }
},
{
texture { pigment { Candy_Cane } },
texture { pigment { Peel } },
texture { pigment { Y_Gradient } },
texture { pigment { X_Gradient } },
texture { Water },
texture { Cork },
texture { Lightning1 },
texture { Lightning2 },
texture { Starfield }
}
}
#include "shotxtr.inc"
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