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// This work is licensed under the Creative Commons Attribution-ShareAlike 3.0 Unported License.
// To view a copy of this license, visit http://creativecommons.org/licenses/by-sa/3.0/ or send a
// letter to Creative Commons, 444 Castro Street, Suite 900, Mountain View, California, 94041, USA.
// Persistence Of Vision Raytracer sample file.
//
// -w320 -h240
// -w800 -h600 +a0.3
#version 3.6;
global_settings {assumed_gamma 1.0}
#include "colors.inc"
#include "woods.inc"
#include "orngwood.map"
camera {
location <0, 10, -20>
direction <0, 0, 3>
right x*1.33
look_at 1.5*y
}
light_source {<-50, 50, -1000> color Gray75}
light_source {< 50, 30, -20> color White}
background { color Gray30 }
#declare Stack =
union {
sphere{<0, 4, 0>, 1}
cone { -y,1, y, 0.5 translate 2*y }
box {-1,1}
no_shadow
}
object {
Stack
texture{
pigment {
P_WoodGrain3A
color_map { M_Orangewood }
scale 2
rotate x*85
}
}
}
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